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load_txt_font(3)		Allegro	manual		      load_txt_font(3)

NAME
       load_txt_font - Loads a font script. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       FONT *load_txt_font(const char *filename, RGB *pal, void	*param)

DESCRIPTION
       This  function can be used to load scripted fonts. The script file con-
       tains a number of lines in the format "filename start end", which spec-
       ify the source file for that range of characters, the Unicode value  of
       the  first  character  in the range, and	the end	character in the range
       (optional, if left out, the entire input	file will be grabbed). If  the
       filename	 is replaced by	a hyphen, more characters will be grabbed from
       the previous input file.	 For example, the script:

	  ascii.fnt 0x20 0x7F
	  - 0xA0 0xFF
	  dingbats.fnt 0x1000

       would import the	first  96  characters  from  ascii.fnt	as  the	 range
       0x20-0x7F,   the	 next  96  characters  from  ascii.fnt	as  the	 range
       0xA0-0xFF, and the entire contents of dingbats.fnt starting at  Unicode
       position	0x1000.

RETURN VALUE
       Returns	a  pointer to the font or NULL on error. Remember that you are
       responsible for destroying the font when	you are	finished  with	it  to
       avoid memory leaks.

SEE ALSO
       register_font_file_type(3), load_font(3)

Allegro				 version 4.4.3		      load_txt_font(3)

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