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maze3d(6)		      XScreenSaver manual		     maze3d(6)

NAME
       maze3d -	A 3D maze.

SYNOPSIS
       maze3d  [--display  host:display.screen]	 [--visual  visual] [--window]
       [--root]	[--window-id number] [--speed float] [--delay number]  [--fps]
       [--rows number] [--columns number] [--overlay] [--wall-texture texture]
       [--floor-texture	 texture]  [--ceiling-texture  texture]	 [--drop-acid]
       [--drop-acid-walls]  [--drop-acid-floor]	 [--drop-acid-ceiling]	[--in-
       verters number] [--rats number]

DESCRIPTION
       A recreation of the 3D Maze screensaver from Windows 95.

OPTIONS
       --visual	visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or	the id number (decimal or hex) of  a  specific
	       visual.

       --window
	       Draw on a newly-created window.	This is	the default.

       --root  Draw on the root	window.

       --window-id number
	       Draw on the specified window.

       --speed number
	       Speed  of the dungeon crawl. 2 is twice as fast,	0.5 is half as
	       fast.

       --delay number
	       Per-frame delay,	in microseconds.  Default:  20000  (0.02  sec-
	       onds).

       --fps | --no-fps
	       Display the current frame rate and CPU load.

       --rows number
	       The number of rows in the maze. Default:	12.

       --columns number
	       The number of columns in	the maze. Default: 12.

       --overlay
	       Overlays	a minimap of the maze on the screen.

       --wall-texture texture
	       Sets  the wall texture. texture can be a	path to	an image file,
	       or it can be one	of the built-in	textures (see TEXTURES below).

       --floor-texture texture
	       Sets the	floor texture. texture can be a	path to	an image file,
	       or it can be one	of the built-in	textures (see TEXTURES below).

       --ceiling-texture texture
	       Sets the	ceiling	texture. texture can be	a  path	 to  an	 image
	       file,  or  it can be one	of the built-in	textures (see TEXTURES
	       below).

       --drop-acid-walls
	       Continuously shifts the hue of the wall	texture.  (This	 looks
	       like an LSD trip, hence the name.)

       --drop-acid-floor
	       Continuously shifts the hue of the floor	texture.

       --drop-acid-ceiling
	       Continuously shifts the hue of the ceiling texture.

       --drop-acid
	       Turns on	all three.

       --inverters number
	       Sets  the number	of inverters (the spinny grey things that flip
	       the camera upside-down) in the maze. Default: 10.

       --rats number
	       Sets the	number of rats,	or rather "Bobs",  in  the  maze.  De-
	       fault: 1.

       TEXTURES
	      The  wall,  ceiling, and floor textures can be set to one	of the
	      following:

       brick-wall
	       A brick wall. This is the default wall texture.

       wood-floor
	       A wooden	floor. This is the default floor texture.

       ceiling-tiles
	       Ceiling tiles. This is the default ceiling texture.

       You can also specify a path to an image file, instead of	using one of
       the built-in textures.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
	       to get the name of a resource file that	overrides  the	global
	       resources stored	in the RESOURCE_MANAGER	property.

       XSCREENSAVER_WINDOW
	       The window ID to	use with --root.

SEE ALSO
       X(1), xscreensaver(1)

COPYRIGHT
       Copyright (C) 2018 by sudoer@riseup.net.	 Permission to use, copy, mod-
       ify,  distribute,  and sell this	software and its documentation for any
       purpose is hereby granted without fee, provided that  the  above	 copy-
       right  notice  appear in	all copies and that both that copyright	notice
       and this	permission notice appear in supporting documentation.  No rep-
       resentations are	made about the suitability of this  software  for  any
       purpose.	 It is provided	"as is"	without	express	or implied warranty.

X Version 11		      6.09 (07-Jun-2024)		     maze3d(6)

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