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maze3d(6)		       XScreenSaver manual		       maze3d(6)

NAME
     maze3d - A 3D maze.

SYNOPSIS
     maze3d   [--display   host:display.screen]   [--visual  visual]  [--window]
     [--root] [--window-id number]  [--speed  float]  [--delay	number]  [--fps]
     [--rows  number]  [--columns  number]  [--overlay] [--wall-texture texture]
     [--floor-texture	texture]   [--ceiling-texture	texture]   [--drop-acid]
     [--drop-acid-walls]  [--drop-acid-floor] [--drop-acid-ceiling] [--inverters
     number] [--rats number]

DESCRIPTION
     A recreation of the 3D Maze screensaver from Windows 95.

OPTIONS
     --visual visual
	     Specify which visual to use.  Legal values are the name of a visual
	     class, or the id number (decimal or hex) of a specific visual.

     --window
	     Draw on a newly-created window.  This is the default.

     --root  Draw on the root window.

     --window-id number
	     Draw on the specified window.

     --speed number
	     Speed of the dungeon crawl. 2 is twice as	fast,  0.5  is	half  as
	     fast.

     --delay number
	     Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

     --fps | --no-fps
	     Display the current frame rate and CPU load.

     --rows number
	     The number of rows in the maze. Default: 12.

     --columns number
	     The number of columns in the maze. Default: 12.

     --overlay
	     Overlays a minimap of the maze on the screen.

     --wall-texture texture
	     Sets  the	wall texture. texture can be a path to an image file, or
	     it can be one of the built-in textures (see TEXTURES below).

     --floor-texture texture
	     Sets the floor texture. texture can be a path to an image file,  or
	     it can be one of the built-in textures (see TEXTURES below).

     --ceiling-texture texture
	     Sets  the	ceiling texture. texture can be a path to an image file,
	     or it can be one of the built-in textures (see TEXTURES below).

     --drop-acid-walls
	     Continuously shifts the hue of the wall texture. (This  looks  like
	     an LSD trip, hence the name.)

     --drop-acid-floor
	     Continuously shifts the hue of the floor texture.

     --drop-acid-ceiling
	     Continuously shifts the hue of the ceiling texture.

     --drop-acid
	     Turns on all three.

     --inverters number
	     Sets  the number of inverters (the spinny grey things that flip the
	     camera upside-down) in the maze. Default: 10.

     --rats number
	     Sets the number of rats, or rather "Bobs", in the maze. Default: 1.

     TEXTURES
	    The wall, ceiling, and floor textures can be set to one of the  fol-
	    lowing:

     brick-wall
	     A brick wall. This is the default wall texture.

     wood-floor
	     A wooden floor. This is the default floor texture.

     ceiling-tiles
	     Ceiling tiles. This is the default ceiling texture.

     You can also specify a path to an image file, instead of using one of the
     built-in textures.

ENVIRONMENT
     DISPLAY
	     to get the default host and display number.

     XENVIRONMENT
	     to  get  the  name of a resource file that overrides the global re-
	     sources stored in the RESOURCE_MANAGER property.

     XSCREENSAVER_WINDOW
	     The window ID to use with --root.

SEE ALSO
     X(1), xscreensaver(1)

COPYRIGHT
     Copyright (C) 2018 by sudoer@riseup.net.  Permission to use, copy,  modify,
     distribute, and sell this software and its documentation for any purpose is
     hereby granted without fee, provided that the above copyright notice appear
     in  all  copies and that both that copyright notice and this permission no-
     tice appear in supporting documentation.  No representations are made about
     the suitability of this software for any purpose.	It is provided	"as  is"
     without express or implied warranty.

X Version 11		       6.15 (30-Mar-2026)		       maze3d(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=maze3d&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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