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MINETESTMAPPER(6)		  Games Manual		       MINETESTMAPPER(6)

NAME
     minetestmapper - generate an overview image of a Luanti map

SYNOPSIS
     minetestmapper -i world_path -o output_image

     See additional optional parameters below.

DESCRIPTION
     minetestmapper  generates	a top-down overview image of a Luanti map.  This
     is a port of the obsolete minetestmapper.py script to  C++,  that	is  both
     faster and provides more features.

     Minetestmapper  ships with a colors.txt file suitable for Minetest Game, if
     you use a different game or have  mods  installed	you  should  generate  a
     matching colors.txt for better results (colors will be missing otherwise).

MANDATORY PARAMETERS
     -i world_path
	    Input world path

     -o output_image
	    Path to output image

OPTIONAL PARAMETERS
     --bgcolor color
	    Background color of image, e.g. "--bgcolor #ffffff"

     --scalecolor color
	    Color of scale marks and text, e.g. "--scalecolor #000000"

     --playercolor color
	    Color of player indicators, e.g. "--playercolor #ff0000"

     --origincolor color
	    Color of origin indicator, e.g. "--origincolor #ff0000"

     --drawscale
	    Draw scale(s) with tick marks and numbers

     --drawplayers
	    Draw player indicators with name

     --draworigin
	    Draw origin indicator

     --drawalpha
	    Allow nodes to be drawn with transparency (such as water)

     --noshading
	    Don't draw shading on nodes

     --noemptyimage
	    Don't output anything when the image would be empty

     --verbose
	    Enable verbose log output.

     --min-y number
	    Don't draw nodes below this Y value, e.g. "--min-y -25"

     --max-y number
	    Don't draw nodes above this Y value, e.g. "--max-y 75"

     --backend backend
	    Override auto-detected map backend; supported: sqlite3, leveldb, re-
	    dis, postgresql, e.g. "--backend leveldb"

     --geometry geometry
	    Limit  area  to specific geometry (x:z+w+h where x and z specify the
	    lower left corner), e.g. "--geometry -800:-800+1600+1600"

	    The coordinates are specified with the same axes as in-game.  The  Z
	    axis becomes Y when projected on the image.

     --extent
	    Don't  render the image, just print the extent of the map that would
	    be generated, in the same format as the geometry above.

     --zoom factor
	    Zoom the image by using more than one pixel per node,  e.g.  "--zoom
	    4"

     --colors path
	    Override   auto-detected   path   to   colors.txt,	 e.g.  "--colors
	    ../world/mycolors.txt"

     --scales edges
	    Draw scales on specified image edges (letters t b l r  meaning  top,
	    bottom, left and right), e.g. "--scales tbr"

     --exhaustive mode
	    Select  if	database should be traversed exhaustively or using range
	    queries, available: never, y, full, auto

	    Defaults to auto. You shouldn't need to change this, as minetestmap-
	    per tries to automatically picks the best option.

     --dumpblock pos
	    Instead of rendering anything try to load the block at the given po-
	    sition (x,y,z) and print its raw data as hexadecimal.

MORE INFORMATION
     Website: https://github.com/luanti-org/minetestmapper

MAN PAGE AUTHOR
     Daniel Moerner

							       MINETESTMAPPER(6)

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