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MISCOM(6)			      Games			       MISCOM(6)

NAME
     miscom - defend cities from missile attack (curses game)

SYNOPSIS
     miscom

DESCRIPTION
     In  miscom  you  must  defend  cities  from  missile attack. You do this by
     launching missiles of your own (in a point-and-blast  fashion)  to  destroy
     the enemy missiles before they land.

     The  enemy's  missiles are either normal missiles or `smart' ones which at-
     tempt to avoid explosions. (Both look the same.) Further  missiles  may  be
     launched  at low-level by an enemy plane. (Indicated by the terminal's cur-
     sor; it's a bit weird, but you'll know it when you see it.)  Some	missiles
     may split into multiple warheads. This is extremely nasty, so watch out for
     it.

     You  have	three  bases  which  can launch missiles. When you press fire to
     launch a missile at the current cursor position, the closest  base  to  the
     target (with ammo remaining) launches it. Ammo remaining is indicated under
     each  base.  Note that bases can be blown up too - but unlike cities, these
     are restored at the start of the next level.

     Lose all the cities and it's game over (though only after the current level
     has finished). There are no bonus cities.

KEYS
     Use h/j/k/l to move left/down/up/right. Space fires. P pauses the game.

HINTS AND TIPS
     You can use the explosion from one  enemy	missile  to  destroy  another  -
     chaining  explosions  together  like  this is the key to not running out of
     ammo. Tricky to do under pressure though.

     It's probably best to tap the movement buttons N times to move rather  than
     holding them down.

BUGS
     There are some display glitches. Hopefully they don't get in the way of the
     gameplay.	Some  of  them	are  intentional to try and keep the speed up on
     slower terminals, but not all can be excused like this.

     There aren't any hi-scores.

     The title screen is crap. Sorry. :-)

     There may be other bugs, but I've tested it a fair bit and it seems to work
     well enough.

     The level numbering starting at zero is, ISTR, not a bug.

AUTHOR
     Graham Richards.

     Russell Marks cleaned it up a bit, added colour and sound, and  wrote  this
     man page and other documentation.

Version 1.0			15th March, 1997		       MISCOM(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=miscom&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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