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MORIA(6)			 Games Manual			      MORIA(6)

NAME
       moria - a dungeon game

SYNOPSIS
       moria [ -o ] [ -r ] [ -s	] [ -S ] [ -n ]	[ -w ] [ savefile ]

DESCRIPTION
       Moria plays a dungeon game with you.  It	lets you generate a character,
       lets  you  buy  equipment,  and lets you	wander in a fathomless dungeon
       while finding treasure and being	attacked by monsters and fellow	adven-
       turers.	Typing ?  gives	you a list of commands.

       The ultimate object of moria is to kill the Balrog, which dwells	on the
       50th level of the dungeon, 2,500	feet underground.  Most	players	 never
       even reach the Balrog, and those	that do	seldom live to tell about it.

       For a more complete description of the game, read the document The Dun-
       geons of	Moria.

       By  default,  moria  will save and restore games	from a file called mo-
       ria.save	in your	home directory.	 If the	environment variable MORIA_SAV
       is defined, then	moria will use that file name instead of the  default.
       If  MORIA_SAV  is  not  a complete path name, then the savefile will be
       created or restored from	the current directory.	You can	 also  explic-
       itly specify a savefile on the command line.

       If  you	use  the -n option, moria will create a	new game, ignoring any
       savefile	which may already exist.  This works best when a savefile name
       is specified on the command line, as this will prevent moria from  try-
       ing  to	overwrite  the default savefile	(if it exists) when you	try to
       save your game.

       You move	in various directions by pressing  the	numeric	 keypad	 keys,
       VMS-style.   If	you  specify  -r,  you	move  the  same	 way you do in
       rogue(6).  You can also specify -o to force the VMS-style command  set.
       These  options will override defaults stored in the savefile.  If these
       options are given multiple times, only the last one will	take effect.

       If you specify -s, moria	prints all of the scores in the	score file and
       exits.  On a multiuser system, if you specify -S, moria	prints	prints
       only those scores belonging to you and then exits.

       If  you specify -w, moria will start up in wizard mode.	You can	resur-
       rect a dead character by	using this  option  when  starting  the	 game.
       Resurrected  characters are teleported to the town level	and given zero
       hitpoints.  Wizard mode is intended for debugging the game, and for ex-
       perimenting with	new features.  Any other use is	 considered  cheating.
       Games played with wizard	mode are not scored.

AUTHORS
       The  original version of	Moria was written in VMS/Pascal	by Robert Alan
       Koeneke,	Jimmey Wayne Todd, Gary	McAdoo,	and others at  the  University
       of  Oklahoma.  This version was written by Jim Wilson at	the University
       of California, Berkeley,	and released with  minor  revisions  by	 David
       Grabiner	at Harvard University.

BUGS
       A  suspended game that gets a hangup signal will	die without creating a
       save file.

       Rerolling with a	% at the class prompt not implemented.

       For a more comprehensive	list, see the ERRORS file in the  source  dis-
       tribution.

Local								      MORIA(6)

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