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NOTION(1)		    General Commands Manual		     NOTION(1)

NAME
       Notion -	an X11 window manager

SYNOPSIS
       notion [options]

DESCRIPTION
       Notion  is  a tiling tabbed window manager designed with	keyboard users
       in mind.

OPTIONS
       -display	host:display.screen
	      X	display	to manage

       -conffile configfile
	      Configuration file to use	instead	of default

       -searchdir dir
	      Directory	to search for configuration files and other scripts

       -oneroot
	      On X servers with	multiple (traditional  non-Xinerama)  screens,
	      manage  only  default screen (root window), not all, as given by
	      the -display option or in	the DISPLAY environment	variable.

       -session	session_name
	      Set session name.	This option affects where workspace and	 other
	      save files are put (~/.notion/session_name if option set).

       -help  Show help	on command line	options

       -version
	      Show version

       -about Show about text (version,	author,	license)

BASIC CONCEPTS
       This  section  is  an overview of the types objects that	appear on an X
       display managed by Notion and their relationships in a standard	setup.
       This  information  is necessary to understand the operations and	avail-
       ability of the different	key bindings explained below. For a  more  de-
       tailed  explanation,  needed  for writing custom	bindings configuration
       files, see the additional documentation available from the  Notion  Web
       page.

       The  top-level  objects	that  matter  in the case at hand are screens.
       They correspond to physical screens. Screens contain workspaces	(which
       are  a  kind  of	 group), and client windows put	into full screen mode.
       These objects are multiplexed in	the sense that only one	 can  be  dis-
       played at a time.

       Workspaces themselves may contain tilings and detached/floating frames.
       A workspace containing no tilings and only detached/floating windows is
       also  called  a	floating  workspace. Tilings themselves	contain	frames
       tiled to	fill the screen, and possibly a	statusbar  or  dock.  Akin  to
       screens,	frames multiplex other objects,	but in this case mostly	client
       window  groups.	Most  of the time, frames are the only trace of	Notion
       you see on the screen. Frames may have  border  decorations,  and  they
       have a tab for each multiplexed object.

       Queries	are  boxes  that appear	at the bottoms of frames or screens to
       ask you for textual input to execute an	action	that  depends  on  it.
       Most queries support tab-completion.

BINDINGS
       These  are  the default key and pointer bindings. Below,	Mod4 refers to
       the modifier used by Notion. Mod4 is the	default, but this can be  con-
       figured	by  setting META in the	configuration. The particular key that
       is interpreted as Mod4 depends on your system. On Xorg-based systems it
       is usually bound	to the windows key. The	xmodmap(1x) tool can  be  used
       to  get/set  which  key	codes  correspond  to which modifiers, and the
       xev(1x) tool can	be used	to see what codes are generated	by  particular
       keys.

       The string in square brackets after a binding group heading below indi-
       cates the module	that whose configuration file defines these bindings.

   Globally available bindings
       Mod4+1 Switch to	object 0 (workspace, full screen client	window)	within
	      current screen.

       Mod4+2 Switch to	object 1 (workspace, full screen client	window)	within
	      current screen.

       Mod4+3 Switch to	object 2 (workspace, full screen client	window)	within
	      current screen.

       Mod4+4 Switch to	object 3 (workspace, full screen client	window)	within
	      current screen.

       Mod4+5 Switch to	object 4 (workspace, full screen client	window)	within
	      current screen.

       Mod4+6 Switch to	object 5 (workspace, full screen client	window)	within
	      current screen.

       Mod4+7 Switch to	object 6 (workspace, full screen client	window)	within
	      current screen.

       Mod4+8 Switch to	object 7 (workspace, full screen client	window)	within
	      current screen.

       Mod4+9 Switch to	object 8 (workspace, full screen client	window)	within
	      current screen.

       Mod4+0 Switch to	object 9 (workspace, full screen client	window)	within
	      current screen.

       Mod4+grave
	      Switch  to  next	object	(workspace, full screen	client window)
	      within current screen.

       Mod4+Shift+asciitilde
	      Switch to	previous object	(workspace, full screen	client window)
	      within current screen.

       Mod4+O O
	      Open first region	demanding attention or previously active one.

       Mod4+Shift+1, Mod4+F1
	      Go to screen 0 on	multihead setup.

       Mod4+Shift+2, Mod4+F2
	      Go to screen 1 on	multihead setup.

       Mod4+Shift+3, Mod4+F3
	      Go to screen 2 on	multihead setup.

       Mod4+Shift+4
	      Go to screen 3 on	multihead setup.

       Mod4+Shift+Escape
	      Go to previous screen on multihead setup.

       Mod4+Escape
	      Go to next screen	on multihead setup.

       Mod4+F9
	      Create a new workspace of	chosen default type.

       F12, Mod4+F12, Button3 press
	      Display the main menu.

       Button2 press
	      Display the window list menu.

       Mod4+Tab
	      Forward-circulate	focus.

       Mod4+Shift+Tab
	      Backward-circulate focus.

       Mod4+Shift+R
	      Raise focused object, if possible.

   Bindings operating on all frames and	screens
       Mod4+C Close current object.

       Mod4+Shift+D
	      Detach (float) or	reattach an object to its previous location.

   Bindings operating on all frames
       Mod4+H Maximize the frame horizontally.

       Mod4+V Maximize the frame vertically.

       Button3 press
	      Display context menu.

       Mod4+R Begin move/resize	mode.

       Button1 click at	tab, Button2 click at tab
	      Switch the frame to display the object indicated by the tab.

       Button1 drag at border, Mod4+Button3 drag
	      Resize the frame.

       Mod4+Button1 drag
	      Move the frame.

       Button1 drag at tab, Button2 drag at tab
	      Move objects between frames by dragging and dropping the tab.

       Mod4+Caps_Lock, Mod4+Button4 click
	      Switch to	next object within the frame.

       Mod4+Shift+Caps_Lock, Mod4+Button5 click
	      Switch to	previous object	within the frame.

   Bindings operating on top-level (non-transient) frames and screens
       Mod4+T Toggle tag of current object.

       Mod4+Shift+T
	      Clear all	tags.

       Mod4+L Lock screen

       Mod4+Return, F2
	      Run a terminal emulator.

       Mod4+J Query for	command	line to	execute.

       Mod4+Shift+J
	      Query for	Lua code to execute.

       Mod4+F4
	      Query for	host to	connect	to with	SSH.

       Mod4+F5
	      Query for	file to	edit.

       Mod4+F6
	      Query for	file to	view.

       Mod4+F7
	      Query for	keybinding.

       Mod4+Shift+F9
	      Query for	workspace to go	to or create a new one.

       Mod4+G Query for	a client window	to go to.

       Mod4+M Display context menu.

       Mod4+Shift+M
	      Query for	context	menu.

       Mod4+slash
	      Show Notion 'live	docs'.

       Mod4+Shift+slash
	      Query for	manual page to be displayed.

   Bindings operating on top-level (non-transient) frames
       Mod4+N Attach tagged objects to this frame.

       Mod4+Shift+N
	      Query for	a client window	to attach ('nick').

       Mod4+A Switch to	tab 0 in this frame.

       Mod4+S Switch to	tab 1 in this frame.

       Mod4+D Switch to	tab 2 in this frame.

       Mod4+F Switch to	tab 3 in this frame.

       Mod4+comma
	      Move current tab to the right within the frame.

       Mod4+period
	      Move current tab to the left within the frame.

       Mod4+H, Mod4+V
	      Maximize the frame horizontally/vertically.

   Bindings for	floating/detached frames
       Button1 double click at tab
	      Toggle shade mode

       Button1 press at	tab, Button1 press at border, Mod4+Button1 click
	      Raise the	frame.

       Mod4+Button3 click
	      Lower the	frame.

       Button1 drag at tab
	      Move the frame.

       Mod4+Shift+B
	      Tile frame, if no	tiling exists on the workspace

   Bindings for	tilings	and tiled frames [mod_tiling]
       Mod4+I Split current into columns.

       Mod4+Shift+I
	      Split current into rows.

       Mod4+X Destroy current frame.

       Mod4+W Go to frame below	current	frame.

       Mod4+Shift+W, Mod4+Shift+Button4	click, Mod4+Shift+Button5 click
	      Go to frame above	current	frame.

   Bindings for	client windows
       Mod4+Shift+L
	      Nudge the	client window. This might help with some programs' re-
	      sizing problems.

       Mod4+Shift+C
	      Kill client owning the client window.

       Mod4+Shift+Q
	      Send next	key press to the client	window.	Some programs may  not
	      allow this by default.

       Mod4+Q Toggle client window group full-screen mode

   Move/resize mode bindings
       Escape Cancel the resize	mode.

       Return End the resize mode.

       Left, Right, Up,	Down, F, B, P, N
	      Grow in specified	direction.

       Shift+Left, Shift+Right,	Shift+Up, Shift+Down, Shift+F, Shift+B,
       Shift+P,	Shift+N
	      Shrink in	specified direction.

       Mod4+Left, Mod4+Right, Mod4+Up, Mod4+Down, Mod4+F, Mod4+B, Mod4+P,
       Mod4+N
	      Move in specified	direction.

   Bindings for	message	boxes and queries [mod_query]
       Escape, Control+G, Control+C
	      Close the	query/message box, not executing bound actions.

       Control+U, Control+V, Page_Up, Page_Down
	      Scroll the message or completions	up/down.

   Bindings for	editing	in queries [mod_query]
       These  bindings	are  similar to	those of the joe(1) text editor.  Cut,
       copy and	paste works in a more conventional  manner,  though,  but  the
       keys are	equivalent.

       Control+F, Control+B, Right, Left
	      Move one character forward/backward.

       Control+E, Control+A, End, Home
	      Go to end/beginning.

       Control+X, Control+Z
	      Skip one word forward/backward.

       Control+D, Delete
	      Delete next character.

       BackSpace, Control+H
	      Delete previous character.

       Control+W, Control+O
	      Delete one word forward/backward.

       Control+J
	      Delete to	end of line.

       Control+Y
	      Delete the whole line.

       Control+T
	      Transpose	characters.

       Control+P, Control+N, Up, Down, Control+Up, Control+Down
	      Select next/previous (matching) history entry.

       Button2 click, Control+K	C
	      Paste from the clipboard.

       Control+K B
	      Set mark/begin selection.

       Control+K Y
	      Cut selection.

       Control+K K
	      Copy selection.

       Control+K G
	      Clear mark/cancel	selection.

       Tab, Shift+Tab, Control+Tab
	      Try to complete the entered text or cycle	through	completions.

       Control+R, Control+S
	      Complete from history

       Control+M, Return, KP_Enter
	      Close the	query and execute bound	action.

   Bindings for	menus [mod_menu]
       Escape, Control+G, Control+C, Left
	      Close the	menu.

       Return, KP_Enter, Control+M, Right
	      Activate current menu entry.

       Control+N, Control+P, Up, Down
	      Select next/previous menu	entry.

       BackSpace
	      Clear the	menu's typeahead find buffer.

FILES AND DIRECTORIES
       /usr/local/etc/notion/cfg_notion.lua
	      System default main configuration	files

       /usr/local/etc/notion/cfg_*.lua
	      Other configuration files.

       /usr/local/etc/notion/look_*.lua
	      Colour scheme configuration files

       ~/.notion/
	      User configuration files

       ~/.notion/cfg_notion.lua
	      User default main	configuration file (overrides system default)

SEE ALSO
       The Notion home page, https://notionwm.net/

       The  document  "Configuring and extending Notion	with Lua" found	on the
       Notion home page.

       /usr/local/share/doc/notion/

       X(7x), notionflux(1), joe(1)

AUTHOR
       Notion was written by the Notion	team, based on Ion which  was  written
       by Tuomo	Valkonen <tuomov at iki.fi>.

								     NOTION(1)

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