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OPENBVE(6) Games Manual OPENBVE(6) NAME openBVE - train/railway simulator and game SYNOPSIS openbve [/route=route.csv] [/train=directory] [/controls|/newgame|/op- tions|/review] DESCRIPTION OpenBVE is a realistic rail simulator. The driving simulation is restricted to following a pre-determined loaded route, with the focus being on the realism of the train driving experience. OpenBVE also has an Arcade mode where driving style and timetable-keeping affect a running score. The simulator is backwards compatible with existing 'BVE Trainsim' route and train datafiles, which are readily available for no cost. It is cross-platform using CLI and Mono. GETTING STARTED To move the train, you need to do the following (with the default key- board settings): f Move the reverser to the forwards position. (Opposite is v). , Release the brake one notch; will be required 4-8 times before move- ment. (Opposite is .). z Increase the regulator (power) one notch; may be required 1-2 times before movement. (Opposite is q). The major controls keys are arranged closely together q-a-z for power control; ,-. (comma and full-stop) for braking and f-v for for- wards/backwards direction. Some electric trains have a combined accel- erator+brake with a coast (neutral) in the centre. This is controlled with just the q-a-z combination (and forwards/backwards). Pressing the a key moves the controller one notch closer to the coast/idle positioh, regardless of whether in power or braking mode. Return/Shift-Return operate the horn. Keys F1-F5 select alternative camera angles. C-r unlocks the camera to allow free movement (r to re- set). A large number of other keys exist for interacting with complex signalling systems and operating the passenger doors whilst in a sta- tion. Most routes have a supplied timetable that can be displayed by pressing C-t. LAPTOPS For laptops/notebooks, there is an alternate keyboard mapping (called "Default keyboard assignment for Notebooks.controls"), which can be im- ported via the Customise Controls tab. The basic keys are the same, but camera controls are moved off the numeric keypad. OPTIONS /controls Show Customise Controls screen; keyboard/mouse/joystick selec- tion. /newgame Show Filemanager/route selector screen; choose activity (de- fault). /options Show Options screen; display and quality settings. /review Show Review performance; score and incident log from previous activity. /route=someroute.csv Path to the file with the route file ending .csv or .rw which describes the track, scenery and time-table. /train=train.dat A train/cab. This should be a path to the directory, which con- tains the train.dat description for the locomotive, train or cab. DATAFILES Two elements are required, a route, and a train (often just a cab view and performance metrics). These can be selected using the filemanager after OpenBVE is started. Most routes have a corresponding recommended train (for instance a particular model of Tube train on the London Un- derground); if this train is located it will be selected by default. FILES ~/.config/OpenBve/ Saved keyboard configuration, display settings and score log. /usr/share/games/bve/Train/ Default location for packaged train directories (containing train.dat). /usr/share/games/bve/Railway/Route/ Default location for packaged railway route .csv files. /usr/shares/games/openbve/data/ Data used by OpenBVE to start up. AUTHOR OpenBVE was written by Michelle Boucquemont <reschanger@gmail.com> and placed in the public domain. This manual page was written for Debian/Ubuntu by Paul Sladen <ubuntu@paul.sladen.org> SEE ALSO Website: https://openbve-project.net/ OpenBVE 1 April 2019 OPENBVE(6)
NAME | SYNOPSIS | DESCRIPTION | GETTING STARTED | LAPTOPS | OPTIONS | DATAFILES | FILES | AUTHOR | SEE ALSO
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