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OpenCity(6)		  The 3D city simulator	game		   OpenCity(6)

NAME
       opencity	-- a 3D	city simulator game

SYNOPSIS
       opencity	 [-fs |	--full-screen] [-glv | --gl-version] [-dd | --data-dir
       newDataPath]  [-cd  |  --conf-dir  newConfigPath]  [-na	|  --no-audio]
       [--generator-height-map	 heightMapPicture   |  (--generator-seed  seed
       [--generator-map	MAP-TYPE]  [--generator-water  WATER-TYPE]  [--genera-
       tor-map-shape   MAP-SHAPE-TYPE]	 [--generator-tree-density   TREE-DEN-
       SITY-TYPE])]

DESCRIPTION
       This manual page	documents opencity command.

OPTIONS
		 -fs | --fullscreen
		 Enable	fullscreen mode

		 -glv |	--gl-version
		 Show the informations of the current available	OpenGL	imple-
		 mentation on your machine then	quit

		 -dd | --data-dir newDataPath
		 Specify   to  new  path  to  OpenCity's  data.	 For  example:
		 --data-dir /home/foo/bar/share/opencity/

		 -cd | --conf-dir newConfigPath
		 Specify to new	path to	OpenCity's configuration. For example:
		 --conf-dir /home/foo/bar/etc/opencity/

		 -na | --no-audio
		 Disable the audio system

		 --generator-height-map	heightMapPicture
		 Load a	gray-level picture as  height  map  (PNG).  The	 water
		 level	is  gray  level	128, each map level is one gray	level.
		 That's	why the	whole picture seems to be in  a	 medium	 gray,
		 because  there's  only	a minor	difference between the pixels.
		 You can draw yourself the height-map or generate from any map
		 sources. The interesting data	for  this  work	 are  the  DEM
		 satellite  data.  The map generator in	OpenCity will crop the
		 picture if it's too big.

		 --generator-seed seed
		 The seed is the random	integer	seed used by the map generator

		 --generator-map MAP-TYPE
		 MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

		 --generator-water WATER-TYPE
		 WATER-TYPE: 0=dry, 1=lake (default), 2=coast

		 --generator-map-shape MAP-SHAPE-TYPE
		 MAP-SHAPE-TYPE:  0=none   (default),	1=island,   2=volcano,
		 3=crater

		 --generator-tree-density TREE-DENSITY-TYPE
		 TREE-DENSITY-TYPE: 0=sparse (default),	1=normal, 2=dense

KEYBOARD CONTROL
       Hotkey:
	       n: "Blank" tool
	       r: Zone Residential tool
	       c: Zone Commercial tool
	       i: Zone Industrial tool
	       p: Lay Paths tool
	       l: Lay electric Lines tool
	       x: Destroy tool
	       q: Query	tool
	       e: Build	a coal power plant
	       ctrl: cancel the	zoning tool action

	       u / d: raise / lower cells tool

       Navigation:
	       up / down / left	/ right: move the map
	       pageup /	pagedown: rotate the map
	       insert /	delete:	zoom in/out
	       alt: multiply the effects of the	buttons	above by 10

	       h: as Home
	       escape: toggle the main menu

       Option:
	       b: Toggle building display on/off
	       g: Toggle grid display on/off
	       k: Toggle the main status bar display on/off
	       f: Toggle wire frame mode display on/off
	       o: Toggle perspective/orthogonal	projection
	       t: Toggle terrain display on/off
	       w: Toggle water display on/off

       Sound & music:
	       z / b: play previous / next music
	       m: music	on / off
	       s: sound	on / off

       Experimental:
	       F2: Save
	       F6: Load

AUTHORS
       This  manual page was written by	OpenCity team. It is distributed under
       same license as OpenCity	application. See the AUTHORS file for the full
       list of other contributors.

The 3D city simulator game    September	5th, 2008		   OpenCity(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=opencity&sektion=6&manpath=FreeBSD+Ports+15.0>

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