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OPENRA(6) Games Manual OPENRA(6) NAME openra - An Open Source modernization of the early 2D Command & Conquer games. SYNOPSIS openra [Game.Mod=ra] DESCRIPTION openra starts the game. OPTIONS Debug.PerfText=False Display average FPS and tick/render times Debug.PerfGraph=False Display a graph with various profiling traces Debug.Samples=25 Numer of samples to average over when calculating tick and ren- der times. Debug.CheckVersion=True Check whether a newer version is available online. Debug.SendSystemInformation=True Allow the collection of anonymous data such as Operating System, .NET runtime, OpenGL version and language settings. Debug.SystemInformationVersionPrompt=0 Version of sysinfo that the player last opted in or out of. Debug.UUID=c7f75125-d42a-402e-a08a-bfda57befcfb Sysinfo anonymous user identifier. Debug.DisplayDeveloperSettings=False Enable hidden developer settings in the Advanced settings tab. Debug.BotDebug=False Display bot debug messages in the game chat. Debug.LuaDebug=False Display Lua debug messages in the game chat. Debug.EnableDebugCommandsInReplays=False Enable the chat field during replays to allow use of console commands. Debug.LongTickThresholdMs=1 Amount of time required for triggering perf.log output. Debug.SyncCheckUnsyncedCode=False Throw an exception if the world sync hash changes while evaluat- ing user input. Debug.SyncCheckBotModuleCode=False Throw an exception if the world sync hash changes while evaluat- ing BotModules. Game.AuthProfile=player.oraid Filename of the authentication profile to use. Game.IntroductionPromptVersion=0 Version of introduction prompt that the player last viewed. Graphics.Mode=PseudoFullscreen This can be set to Windowed, Fullscreen or PseudoFullscreen. Graphics.VSync=True Enable VSync. Graphics.FullscreenSize=0,0 Screen resolution in fullscreen mode. Graphics.WindowedSize=1024,768 Screen resolution in windowed mode. Graphics.CapFramerate=False Add a frame rate limiter. Graphics.MaxFramerate=60 At which frames per second to cap the framerate. Graphics.DisableWindowsRenderThread=True Disable separate OpenGL render thread on Windows operating sys- tems. Graphics.DisableGLDebugMessageCallback=False Disable the OpenGL debug message callback feature. Graphics.DisableHardwareCursors=False Disable operating-system provided cursor rendering. Graphics.DisableLegacyGL=True Disable legacy OpenGL 2.1 support. Graphics.VideoDisplay=0 Display index to use in a multi-monitor fullscreen setup. Graphics.GLProfile=Automatic Preferred OpenGL profile to use. Modern: OpenGL Core Profile 3.2 or greater. Embedded: OpenGL ES 3.0 or greater. Legacy: OpenGL 2.1 with framebuffer_object extension (requires DisableL- egacyGL: False) Automatic: Use the first supported profile. Launch.Connect= Connect to the following server given as IP:PORT on startup. Launch.URI= Connect to the unified resource identifier openra://IP:PORT on startup. Launch.Replay= Automatically start playing the given replay file. Launch.Benchmark= Dump performance data into cpu.csv and render.csv in the logs folder with the given prefix. Launch.Map= Automatically start playing the given map. Player.Name=Commander Sets the player nickname. Server.Name=OpenRAGame Sets the server name. Server.ListenPort=1234 Sets the internal port. Server.AdvertiseOnline=True Reports the game to the master server list. Server.Password= Locks the game with a password. Server.DiscoverNatDevices=False Allow users to enable NAT discovery for external IP detection and automatic port forwarding. Server.NatDiscoveryTimeout=5000 Time in milliseconds to search for UPnP enabled NAT devices. Server.Map= Starts the game with a default map. Input as hash that can be obtained by the utility. Server.Ban= Takes a comma separated list of IP addresses that are not al- lowed to join. Server.RequireAuthentication=False For dedicated servers only, allow anonymous clients to join. Server.ProfileIDWhitelist= For dedicated servers only, if non-empty, only allow authenti- cated players with these profile IDs to join. Server.ProfileIDBlacklist= For dedicated servers only, if non-empty, always reject players with these user IDs from joining. Server.EnableSingleplayer=False For dedicated servers only, controls whether a game can be started with just one human player in the lobby. Server.QueryMapRepository=True Query map information from the Resource Center if they are not available locally. Server.EnableSyncReports=False Enable client-side report generation to help debug desync er- rors. Server.TimestampFormat=yyyy-MM-ddTHH:mm:ss Sets the timestamp format. Defaults to the ISO 8601 standard. Server.ShareAnonymizedIPs=True Allow clients to see anonymised IPs for other clients. Server.EnableGeoIP=True Allow clients to see the country of other clients. Server.RecordReplays=False For dedicated servers only, save replays for all games played. FILES Settings are stored in the ~/.openra user folder. BUGS Known issues are tracked at http://bugs.openra.net COPYRIGHT Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This manual is part of OpenRA, which is free software. It is GNU GPL v3 licensed. See COPYING for details. OPENRA(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | FILES | BUGS | COPYRIGHT
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