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rotate_sprite_v_flip_trans(3)	 Allegro manual    rotate_sprite_v_flip_trans(3)

NAME
     rotate_sprite_v_flip_trans  - Rotates and flips a sprite. Allegro game pro-
     gramming library.

SYNOPSIS
     #include <allegro.h>

     void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int  y,
     fixed angle);

DESCRIPTION
     Like  rotate_sprite_trans,  but  flips the image vertically before rotating
     it.  To flip horizontally, use this routine but add itofix(128) to the  an-
     gle. To flip in both directions, use rotate_sprite() and add itofix(128) to
     its angle.

SEE ALSO
     rotate_sprite_trans(3),		   rotate_scaled_sprite_v_flip_trans(3),
     pivot_sprite_v_flip_trans(3),	    pivot_scaled_sprite_v_flip_trans(3),
     exsprite(3)

Allegro 			  version 4.4.3    rotate_sprite_v_flip_trans(3)

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