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set_clip_rect(3)		 Allegro manual 		set_clip_rect(3)

NAME
     set_clip_rect  - Sets the clipping rectangle of a bitmap. Allegro game pro-
     gramming library.

SYNOPSIS
     #include <allegro.h>

     void set_clip_rect(BITMAP *bitmap, int x1, int y1, int x2, int y2);

DESCRIPTION
     Each bitmap has an associated clipping rectangle, which is the area of  the
     image  that  it is OK to draw onto. Nothing will be drawn to positions out-
     side this space. This function sets the clipping rectangle for  the  speci-
     fied  bitmap. Pass the coordinates of the top-left and bottom-right corners
     of the clipping rectangle in this order; these  are  both	inclusive,  i.e.
     set_clip_rect(bitmap,  16,  16,  32, 32) will allow drawing to (16, 16) and
     (32, 32), but not to (15, 15) and (33, 33).

     Drawing operations will be performed (at least partially) on the bitmap  as
     long  as  the  first  coordinates of its clipping rectangle are not greater
     than the second coordinates and its intersection with the actual  image  is
     non-empty. If either condition is not fulfilled, drawing will be turned off
     for the bitmap, e.g.

	set_clip_rect(bmp, 0, 0, -1, -1); /* disable drawing on bmp */

     Note  that  passing  "out-of-bitmap"  coordinates	is allowed, but they are
     likely to be altered (and so the coordinates  returned  by  get_clip_rect()
     will  be different). However, such modifications are guaranteed to preserve
     the external effect of the clipping rectangle, that is not  to  modify  the
     actual area of the image that it is OK to draw onto.

SEE ALSO
     get_clip_rect(3),	add_clip_rect(3),  set_clip_state(3), get_clip_state(3),
     ex12bit(3), excamera(3)

Allegro 			  version 4.4.3 		set_clip_rect(3)

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