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SLASHEM(6)			 Games Manual			    SLASHEM(6)

NAME
       slashem - Exploring The Mazes of	Menace

SYNOPSIS
       slashem [ -d directory ]	[ -n ] [ -p profession (role) ]	[ -r race ] [
       -g gender ] [ -a	alignment ] [ -[DX] ] [	-u playername ]	[ -dec ] [
       -ibm ]

       slashem [ -d directory ]	-s [ -v	] [ -p profession (role) ] [ -r	race ]
       [ -g gender ] [ -a alignment ] [	maxrank	] [ playernames	]

DESCRIPTION
       SLASH'EM	is a display oriented Dungeons & Dragons(tm) - like game.  The
       standard	 tty  display  and command structure resemble rogue.  It is an
       extension of SLASH which	is an extension	of NetHack.

       Other, more graphical display options exist if you are using  either  a
       PC, or an X11 interface.

       To  get started you really only need to know two	commands.  The command
       ?  will give you	a list of the available	commands  (as  well  as	 other
       information)  and the command / will identify the things	you see	on the
       screen.

       To win the game (as opposed to merely playing to	 beat  other  people's
       high  scores)  you  must	locate the Amulet of Yendor which is somewhere
       below the 20th level of	the  dungeon  and  get	it  out.   Nobody  has
       achieved	this yet; anybody who does will	probably go down in history as
       a hero among heros.

       When  the  game ends, whether by	your dying, quitting, or escaping from
       the caves, SLASH'EM will	give you (a fragment of) the list of top scor-
       ers.  The scoring is based on many aspects  of  your  behavior,	but  a
       rough estimate is obtained by taking the	amount of gold you've found in
       the  cave  plus four times your (real) experience.  Precious stones may
       be worth	a lot of gold when brought  to	the  exit.   There  is	a  10%
       penalty for getting yourself killed.

       The  environment	variable SLASHEMOPTIONS	can be used to initialize many
       run-time	options.  The  ?  command  provides  a	description  of	 these
       options and syntax.  (The -dec and -ibm command line options are	equiv-
       alent  to  the  decgraphics  and	ibmgraphics run-time options described
       there, and are provided purely for convenience  on  systems  supporting
       multiple	types of terminals.)

       Because	the option list	can be very long (particularly when specifying
       graphics	characters), options may also be included in  a	 configuration
       file.   The  default  is	 located  in  your  home  directory  and named
       .slashemrc on Unix systems.  On other systems, the default may be  dif-
       ferent,	 usually   SLASHEM.cnf.	  On  DOS  or  Windows,	 the  name  is
       defaults.nh, while on the Macintosh or BeOS, it	is  SlashEM  Defaults.
       The  configuration  file's location may be specified by setting SLASHE-
       MOPTIONS	to a string consisting of an @ character followed by the file-
       name.

       The -u playername option	supplies the answer to the question  "Who  are
       you?".	It  overrides any name from the	options	or configuration file,
       USER, LOGNAME, or getlogin(), which will	otherwise be tried  in	order.
       If  none	 of these provides a useful name, the player will be asked for
       one.  Player names (in conjunction with uids) are used to identify save
       files, so you can have several saved games under	different names.  Con-
       versely,	you must use the appropriate player name to  restore  a	 saved
       game.

       A playername suffix can be used to specify the profession, race,	align-
       ment and/or gender of the character.  The full syntax of	the playername
       that  includes  a suffix	is "name-ppp-rrr-aaa-ggg".  "ppp" are at least
       the first three letters of the profession (this can also	 be  specified
       using  a	 separate -p profession	option).  "rrr"	are at least the first
       three letters of	the character's	race (this can also be specified using
       a separate -r race option).  "aaa" are at last the first	three  letters
       of  the	character's  alignment,	and "ggg" are at least the first three
       letters of the character's gender.  Any of the parts of the suffix  may
       be left out.

       -p  profession  can  be	used to	determine the character	role.  You can
       specify either the male or female name for the character	role,  or  the
       first  three  characters	of the role as an abbreviation.	 -p @ has been
       retained	to explicitly request that a random role be  chosen.   It  may
       need  to	 be  quoted with a backslash (\@) if @ is the "kill" character
       (see "stty") for	the terminal, in order to prevent  the	current	 input
       line from being cleared.

       Likewise, -r race can be	used to	explicitly request that	a race be cho-
       sen, -g gender the gender of the	chareacter and finally -a alignment to
       chose the alignment of the character.

       Leaving	out  any  of  these  characteristics  will result in you being
       prompted	during the game	startup	for the	information.

       Instead of chosing the above seperately you can add them	as suffixes to
       the playername: -u playername-race-gender-alignment

       The -s option alone will	print out the list of your scores on the  cur-
       rent  version.	An  immediately	 following  -v reports on all versions
       present in the score file.  The -s may be also be  followed  by	player
       type  arguments ( -p , -r , -g and -a ) to print	the scores of particu-
       lar types of players only.  It may also be  followed  by	 one  or  more
       player  names to	print the scores of the	players	mentioned, by 'all' to
       print out all scores, or	by a number to print that many top scores.

       The -n option suppresses	printing of any	news from the game administra-
       tor.

       The -D or -X option will	start the game in a special  non-scoring  dis-
       covery  mode.   -D will,	if the player is the game administrator, start
       in debugging (wizard) mode instead.

       The -d option, which must be the	first argument if it appears, supplies
       a directory which is to serve as	 the  playground.   It	overrides  the
       value  from NETHACKDIR, HACKDIR,	or the directory specified by the game
       administrator during compilation	(usually /usr/local/slashemdir).  This
       option is usually only useful to	the  game  administrator.   The	 play-
       ground  must  contain  several  auxiliary files such as help files, the
       list of top scorers, and	a subdirectory save where games	are saved.

AUTHORS
       Jay Fenlason (+ Kenny Woodland, Mike Thome and  Jon  Payne)  wrote  the
       original	hack, very much	like rogue (but	full of	bugs).

       Andries	Brouwer	 continuously  deformed	their sources into an entirely
       different game.

       Mike Stephenson has continued the perversion of sources,	adding various
       warped character	classes	and sadistic  traps  with  the	help  of  many
       strange	people who reside in that place	between	the worlds, the	Usenet
       Zone.  A	number of these	miscreants are immortalized in the  historical
       roll of dishonor	and various other places.

       The  resulting mess is now called NetHack, to denote its	development by
       the Usenet.  Andries Brouwer has	made this request for the distinction,
       as he may eventually release a new version of his own.

       Tom  Proudfoot  took   NetHack	and   rendered	 it   into   SLASH   -
       SuperLotsaAddedStuffHack,   adding  more	character classes, levels mon-
       sters and all manner of changes.

       Warren Cheung took SLASH	and  rendered  it  into	 SLASHEM  -  SuperLot-
       saAddedStuffHack	 -  Extended  Magic,   with  more  improvements	to the
       bloated behemoth.

FILES
       All files are in	the playground,	 normally  /usr/local/slashemdir.   If
       DLB  was	 defined during	the compile, the data files and	special	levels
       will be inside a	larger file, normally nhdat, instead of	being separate
       files.
       slashem			   The program itself.
       data, oracles, rumors	   Data	files used by SLASH'EM.
       options,	quest.dat	   More	data files.
       help, hh			   Help	data files.
       cmdhelp,	opthelp, wizhelp   More	help data files.
       *.lev			   Predefined special levels.
       dungeon			   Control file	for special levels.
       history			   A short history of SLASH'EM.
       license			   Rules governing redistribution.
       record			   The list of top scorers.
       logfile			   An extended list of games
				   played.
       xlock.nnn		   Description of a dungeon level.
       perm			   Lock	file for xlock.dd.
       bonesDD.nn		   Descriptions	of the ghost and
				   belongings of a deceased
				   adventurer.
       save			   A subdirectory containing the
				   saved games.

ENVIRONMENT
       USER or LOGNAME	    Your login name.
       HOME		    Your home directory.
       SHELL		    Your shell.
       TERM		    The	type of	your terminal.
       HACKPAGER or PAGER   Replacement	for default pager.
       MAIL		    Mailbox file.
       MAILREADER	    Replacement	for default reader
			    (probably /bin/mail	or /usr/ucb/mail).
       NETHACKDIR	    Playground.
       SLASHEMOPTIONS	    String predefining several SLASH'EM
			    options.

       In addition, SHOPTYPE is	used in	debugging (wizard) mode.

SEE ALSO
       dgn_comp(6), lev_comp(6), recover(6)

BUGS
       Probably	infinite.

       Dungeons	& Dragons is a Trademark of Wizards of the Coast, Inc.

4th Berkeley Distribution	 24 March 2002			    SLASHEM(6)

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