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SNAKE(6)			  Games	Manual			      SNAKE(6)

NAME
       snake, snscore -- display chase game

SYNOPSIS
       snake [-w width]	[-l length] [-t]
       snscore

DESCRIPTION
       Snake  is  a display-based game which must be played on a CRT terminal.
       The object of the game is to make as much  money	 as  possible  without
       getting eaten by	the snake.  The	-l and -w options allow	you to specify
       the  length  and	 width	of the field.  By default the entire screen is
       used.  The -t option makes the game assume you are on a slow terminal.

       You are represented on the screen by an I.  The snake is	6 squares long
       and is represented by s's with an S at its head.	 The money is  $,  and
       an exit is #.  Your score is posted in the upper	left hand corner.

       You  can	 move around using the same conventions	as vi(1), the h, j, k,
       and l keys work,	as do the arrow	keys.  Other possibilities include:

       sefc    These keys are like hjkl	but form a directed pad	around	the  d
	       key.

       HJKL    These  keys  move you all the way in the	indicated direction to
	       the same	row or column as the money.  This  does	 not  let  you
	       jump  away  from	the snake, but rather saves you	from having to
	       type a key repeatedly.  The snake still gets all	his turns.

       SEFC    Likewise	for the	upper case versions on the left.

       ATPB    These keys move you to the four edges of	the screen.  Their po-
	       sition on the keyboard is the mnemonic, e.g., P is at  the  far
	       right of	the keyboard.

       x       This lets you quit the game at any time.

       p       Points in a direction you might want to go.

       w       Space warp to get out of	tight squeezes,	at a price.

       To  earn	 money,	move to	the same square	the money is on.  A new	$ will
       appear when you earn the	current	one.  As you  get  richer,  the	 snake
       gets hungrier.  To leave	the game, move to the exit (#).

       A record	is kept	of the personal	best score of each player.  Scores are
       only  counted  if  you leave at the exit, getting eaten by the snake is
       worth nothing.

       As in pinball, matching the last	digit of  your	score  to  the	number
       which appears after the game is worth a bonus.

       To see who wastes time playing snake, run snscore.

FILES
       /var/games/snakerawscores  database of personal bests
       /var/games/snake.log	  log of games played

BUGS
       When playing on a small screen, it's hard to tell when you hit the edge
       of the screen.

       The scoring function takes into account the size	of the screen.	A per-
       fect function to	do this	equitably has not been devised.

FreeBSD	Ports 14.quarterly	 May 31, 1993			      SNAKE(6)

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