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SNAKE(6)			   Games Manual 			SNAKE(6)

NAME
     snake, snscore -- display chase game

SYNOPSIS
     snake [-w width] [-l length] [-t]
     snscore

DESCRIPTION
     Snake  is a display-based game which must be played on a CRT terminal.  The
     object of the game is to make as much money  as  possible	without  getting
     eaten  by the snake.  The -l and -w options allow you to specify the length
     and width of the field.  By default the entire screen is used.  The -t  op-
     tion makes the game assume you are on a slow terminal.

     You are represented on the screen by an I.  The snake is 6 squares long and
     is  represented  by s's with an S at its head.  The money is $, and an exit
     is #.  Your score is posted in the upper left hand corner.

     You can move around using the same conventions as vi(1), the h, j, k, and l
     keys work, as do the arrow keys.  Other possibilities include:

     sefc    These keys are like hjkl but form a directed pad around the d key.

     HJKL    These keys move you all the way in the indicated direction  to  the
	     same  row	or column as the money.  This does not let you jump away
	     from the snake, but rather saves you from having to type a key  re-
	     peatedly.	The snake still gets all his turns.

     SEFC    Likewise for the upper case versions on the left.

     ATPB    These  keys  move you to the four edges of the screen.  Their posi-
	     tion on the keyboard is the mnemonic, e.g., P is at the  far  right
	     of the keyboard.

     x	     This lets you quit the game at any time.

     p	     Points in a direction you might want to go.

     w	     Space warp to get out of tight squeezes, at a price.

     To  earn  money, move to the same square the money is on.	A new $ will ap-
     pear when you earn the current one.  As you get richer, the snake gets hun-
     grier.  To leave the game, move to the exit (#).

     A record is kept of the personal best score of  each  player.   Scores  are
     only  counted if you leave at the exit, getting eaten by the snake is worth
     nothing.

     As in pinball, matching the last digit of your score to  the  number  which
     appears after the game is worth a bonus.

     To see who wastes time playing snake, run snscore.

FILES
     /var/games/snakerawscores	database of personal bests
     /var/games/snake.log	log of games played

BUGS
     When  playing on a small screen, it's hard to tell when you hit the edge of
     the screen.

     The scoring function takes into account the size of the screen.  A  perfect
     function to do this equitably has not been devised.

FreeBSD ports 15.quarterly	  May 31, 1993				SNAKE(6)

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