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sopwith(6)			 Games Manual			    sopwith(6)

NAME
       sopwith - classic aerial	combat shoot em	up game

SYNOPSIS
       sopwith	[  -n  | -s | -c | -l |	-j host	] [-f] [-glevel] [-m filename]
       [-q]

DESCRIPTION
       Sopwith is a modern port	of the classic 1980s shoot 'em up game of  the
       same  name.  The	 game  has a World War I aviation theme. The object of
       Sopwith is to destroy all enemy targets with a  somewhat	 limited  air-
       force.

       It  can	be  played  both  in single player and multiplayer mode	over a
       TCP/IP network.

       Sopwith looks for a configuration file in the user's home directory  at
       ~/.local/share/SDL  Sopwith/sopwith.cfg;	the configuration file is only
       generated after the user	changes	one of the settings from  the  in-game
       options	menu.  Details about the contents of this file can be found in
       sopwith.cfg(5).

OPTIONS
       -n     Start a single player game in novice mode. In novice mode	 there
	      are  no  oxen or birds, you have infinite	ammo and bombs,	and it
	      is not possible to stall the plane. This is a good option	if you
	      are new to the game, or if you're	just interested	in more	casual
	      gameplay without so much of a challenge.

       -s     Start a single player game in expert mode

       -c     Start a single player vs.	computer game

       -l     Start a network game listening for a  network  connection.   See
	      the section "MULTIPLAYER SERVERS"	below for more details.

       -p     Use  a different TCP port	for multiplayer	games than the default
	      (3847).

       -j host:port
	      Start a network game, connecting to another  listening  host  as
	      specified	by host:port. If the port number is not	specified then
	      TCP port 3847 is used.

       -f     Start in full screen mode	if possible.

       -glevel
	      Start  the game on the indicated difficulty level. For instance,
	      use -g2 to start the game	on level 2. The	default	is level 0.

       -q     Turn off sound (quiet)

       -m filename
	      Load new mission (level) from the	given filename.	 See  sopwith-
	      mission(5) for details of	the level format.

       -v or --version
	      Show version number and exit.

EXAMPLES
       sopwith -c -q
	      Start a single player game vs. the computer with sound disabled.

       sopwith -g3 -p 9999 -l
	      Start  a	game  server,  listening  on TCP port 9999, playing on
	      level three difficulty.

       sopwith -j example.com:9999
	      Connect to a game	server at example.com on TCP port 9999.

CONTROLS
       The standard controls on	a US layout keyboard are as follows:

       comma  pull up

       slash  pull down

       period flip plane

       Z      decrease speed

       X      increase speed

       space  fire machine gun

       B      drop bomb

       H      autopilot	plane to home base

       S      turn on sound effects

       Ctrl+R restart the current game,	only works in single player mode

       Ctrl+Q quit the current game, only works	in single player mode

       Ctrl+C quit

       Ctrl+C Ctrl+C Ctrl+C
	      quit immediately

SCORING
       Playing the game, you can rack up a score based on  targets  destroyed.
       You  lose  the same number of points if your own	targets	get destroyed.
       The scoring is as follows:

       Enemy Plane
	      50 points

       Ground target
	      100 points

       Oil tank
	      200 points

       Planes left over	when completing	a level
	      25 points	each

       If you do very well, you	may obtain a high score!  The  high  score  is
       shown on	the title screen of the	game after 10 seconds. High scores are
       stored in the high score	file: ~/.local/share/SDL Sopwith/hiscores.txt

DASHBOARD
       At  the bottom of the screen, the plane's dashboard is shown. This con-
       sists of	several	components:

       Score  Your current score, which	is accumulated from the	enemy  targets
	      and  planes you have successfully	destroyed (see SCORING above).
	      In multiplayer two scores	are shown, so that  both  players  can
	      see each others' scores.

       Lives (Cyan)
	      Number of	lives remaining. You have five lives.

       Fuel (Cyan)
	      Amount  of  fuel	remaining  in your aircraft. Once this becomes
	      empty, you need to return	to your	home base to refuel,  or  your
	      plane will crash.

       Bombs (Magenta)
	      Number  of  bombs	 remaining.  You  can  carry a maximum of five
	      bombs. Once you have dropped all of them,	 you  must  return  to
	      your home	base to	get more.

       Bullets (White)
	      Number  of bullets left for your machine gun. Once you have used
	      up all your ammunition, you mut return to	your home base to  get
	      more.

       Map    Shows  the contents of the level.	Cyan and magenta dots indicate
	      the positions of allied and enemy	planes and ground targets.

TIPS
       The following are some tips for playing the game:

             Start off	by  playing  in	 single	 player	 mode  before  playing
	      against  the  computer.  This will allow you to "get the feel of
	      the stick" without being	attacked  by  enemy  planes.  Practice
	      dropping bombs on	ground targets,	as this	is a key skill.

             Accelerate  to maximum speed on takeoff, otherwise you may stall
	      the plane.  Moving at speed is particularly important when play-
	      ing against the computer,	as you are otherwise likely to be out-
	      manuevered by the	enemy planes.

             Bombs can	be used	against	planes as well as ground  targets.  It
	      can  sometimes  be  easier to hit	a plane	with a bomb instead of
	      the machine gun.

             The machine gun can be used to destroy ground targets as well as
	      planes. This can save time if you	run out	 of  bombs,  and  some
	      targets  at the edges of the map are even	easier to destroy this
	      way. Since the machine gun has a limited	range,	reducing  your
	      speed  when  attacking a ground target can give you more time to
	      aim and attack before you	have to	pull away.  But	 don't	reduce
	      the speed	too much or the	plane may stall.

             Computer	planes will try	to tail	you so that they can shoot you
	      down. Don't allow	them to	get a clear shot. "Wiggling" the plane
	      by repeatedly pulling up and down	can be	an  effective  evasive
	      maneuver.

             Firing  your machine gun through a flock of birds	will cause the
	      birds to disperse, and the computer planes will sometimes	hit  a
	      bird and crash. However, this tactic can also backfire for obvi-
	      ous reasons.

             Each  computer  plane  has  a "territory"	and if you escape that
	      territory	they will break	off their pursuit. At the boundary be-
	      tween territories	you can	sometimes trick	two planes into	crash-
	      ing into each other.

             When your	plane is crashing, the pull up/down keys still have  a
	      small  effect  on	 your  trajectory.  You	can use	this to	try to
	      crash your plane into an enemy ground target.

             Hitting the top of your screen stalls your plane.	Hold down  the
	      pull  up key to break out	of the stall before your plane crashes
	      into the ground.

             The autopilot can	make mistakes that lead	to a  crash.  This  is
	      particularly  a  risk  in	higher levels if you're	flying at very
	      high speed. To avoid crashing, make sure that you're as close as
	      possible to your home base before	hitting	the home key, and that
	      you have a clear path to the runway.

             It's possible to fly upside down,	but trying to drop bombs while
	      inverted is usually unwise.

MEDALS
       If the "medals" game option is turned on, the player is	rewarded  with
       ribbons and medals for the following:

       Flying Ace Ribbon (cyan with a single white stripe)
	      Shooting down 5 planes

       Top Flying Ace Ribbon (cyan with	two white stripes)
	      Shooting down 25 planes (difficult!)

       Service Ribbon (cyan with white edges)
	      Three successful raids

       Perfect Ribbon (white with two magenta stripes)
	      Finishing	a level	with no	planes lost

       Competence Medal	(white medal on	a cyan ribbon)
	      Gaining 25 points	in a single flight, where 3 points are awarded
	      per plane	and 4 per building

       Ribbon of Competence (white with	magenta	stripe)
	      As above,	a second time

       Purple Heart (magenta heart on a	cyan ribbon)
	      Returning	 to  base after	having been damaged. This medal	is im-
	      possible to attain if wounded planes are turned off.

       Ribbon of Valour	(magenta with white stripe)
	      Gaining a	certain	number of  points  for	destroyed  planes  and
	      buildings;  the  points depend on	whether	the player was damaged
	      at that point in time, and how far away the destroyed object was
	      from the player's	base

       Victoria	Cross (cyan cross on a magenta ribbon)
	      As above,	but a few more points

       Medals are only awarded if you get back to base safely. For example, if
       you destroy some	targets	but then crash,	or if you shoot	down  a	 plane
       but get shot down yourself, it doesn't count.

MULTIPLAYER SERVERS
       When  run  in  "listen" mode with the -l	command	line flag (see above),
       sopwith runs as a server	that listens for an incoming  connection.   To
       make  this  server  available from a home Internet connection, you will
       typically have to set up	a port forward from your Internet router.  The
       port  to	 forward is TCP	port 3847. You will also need to find out your
       public IP address so that the other player can connect.

       Alternatively, if you have access to a *nix-based server	then it	may be
       preferable to run something like	a dedicated  server  that  avoids  the
       hassle  of port forwarding and dynamic IPs. All that is needed in order
       to do this is to	run a TCP server that forwards connections between two
       clients.	This can be done using nc(1); for example:
	      nc -l -p 3847 -c "nc -l -p 3847"
       Developing the above command into a complete shell script for a contin-
       ually-active dedicated server is	left as	an exercise for	the reader.

WWW
       https://fragglet.github.io/sdl-sopwith <https://fragglet.github.io/sdl-
       sopwith>

BUGS
             Multiplayer is currently very limited; only two player games are
	      supported.  The original game allowed up	to  four  players  per
	      game when	using the Imaginet network hardware.

             Planes  fly  increasingly	 faster	 at higher levels and the game
	      eventually becomes unplayable.

             The plane	AI (used for computer planes and  for  the  autopilot)
	      sometimes	does very stupid things.

             There  is	 only one level	(although you can, at least, make your
	      own now!)

BUG REPORTS
       Bugs can	be reported to the GitHub issue	tracker:

       https://github.com/fragglet/sdl-sopwith
       <https://github.com/fragglet/sdl-sopwith>

FILES
       ~/.local/share/SDL Sopwith/sopwith.cfg
	      Configuration file. See sopwith.cfg(5).

       /var/games/sopwith/hiscores.txt
	      High scores file.	This is	shared between all users on  the  sys-
	      tem.  However,  the file is usually installed world-writable, so
	      be aware that it's possible for others to	cheat and  edit	 their
	      names into the list.

       ~/.local/share/SDL Sopwith/hiscores.txt
	      Alternate	 high scores file. If the system-wide high scores file
	      doesn't exist, the game will save	one here instead.

SEE ALSO
       sopwith.cfg(5),	sopwith-mission(5),  triplane(6),  airstrike(6),  piu-
       piu(1)

AUTHORS
       Originally written by David L. Clark for	BMB Compuscience
       Modern SDL port By Simon	Howard <fraggle@gmail.com>, Jesse Smith

HISTORY
       Sopwith	was  originally	 developed  by BMB Compuscience	of Canada as a
       demonstration game for their Imaginet Networking	System.	The system was
       not commercially	successful but Sopwith became a	popular	game  for  the
       IBM  PC	and compatibles. A sequel that is referred to by fans as "Sop-
       with 2" was actually a newer version rather than	a different game,  but
       included	 extra features, such as oxen and birds	(the oxen being	an in-
       joke reference to a BMB employee	who was	nicknamed "Ox").

       The original author, David L. Clark, later released "Sopwith - The Net-
       work Edition" with several extra	features  including  comical  heads-up
       "splats"	 and wounded planes; a follow-up titled	"The Author's Edition"
       contained the same features. This version of Sopwith is	based  on  the
       released	source code to the Author's Edition.

       The real	Sopwith	Camel F.1 was one of the most famous fighter planes of
       World  War  I;  Camel  pilots  shot  down 1,294 enemy aircraft over the
       course of the war, more than any	other aircraft.	 The  plane  gained  a
       reputation  for	being  agile  but difficult to fly; many novice	pilots
       crashed the plane on takeoff. The Camel was designed  and  manufactured
       by  the	Sopwith	 Aviation  Company, founded by aviation	pioneer	Thomas
       Sopwith;	5,490 aircraft were produced. In popular culture the Camel  is
       known for being the biplane flown by the	protagonist in the Biggles se-
       ries of novels, and by Snoopy in	the Peanuts comic strip.

COPYRIGHT
       Copyright (C) 1984, 1985, 1987 BMB Compuscience Inc.
       Copyright (C) 1984-2000 David L.	Clark
       Copyright (C) 2001-2024 Simon Howard, Jesse Smith

       This program is free software; you can redistribute it and/or modify it
       under  the  terms of the	GNU General Public License as published	by the
       Free Software Foundation; either	version	2 of the License, or (at  your
       option) any later version.

       This  program  is  distributed  in the hope that	it will	be useful, but
       WITHOUT ANY  WARRANTY;  without	even  the  implied  warranty  of  MER-
       CHANTABILITY  or	 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
       Public License for more details.

								    sopwith(6)

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