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speedmine(6)		       XScreenSaver manual		    speedmine(6)

NAME
     speedmine	-  simulates speeding down a rocky mineshaft, or a funky dancing
     worm

SYNOPSIS
     speedmine [--display host:display.screen] [--root] [--window]  [--window-id
     number]  [--install]  [--noinstall]  [--visual  visual] [--wire] [--nowire]
     [--worm] [--foreground color]  [--background  color]  [--darkground  color]
     [--lightground    color]	[--tunnelend   color]	[--delay   microseconds]
     [--maxspeed number] [--thrust number] [--gravity number] [--vertigo number]
     [--terrain]  [--noterrain]  [--smoothness	number]   [--curviness	 number]
     [--twistiness  number]  [--widening]  [--nowidening]  [--bumps] [--nobumps]
     [--bonuses] [--crosshair] [--nocrosshair] [--psychedelic] [--nopsychedelic]
     [--fps]

DESCRIPTION
     Speedmine!

	     Down the speedmine, you'll find speed

	     to satisfy your moving needs;

	     So if you're looking for a blast

	     then hit the speedmine, really fast.

     Speedworm loves you.

     Speedworm likes to bump and grind

     and chase her tail, and dance around

     she really is a funky friend;

     she's made of speed from end to end.

     You can configure stuff either with command-line options or X resources.

OPTIONS
     --display host:display.screen
	     Specifies which X display we should use (see  the	section  DISPLAY
	     NAMES in X(1) for more information about this option).

     --root  Draw on the root window.

     --window-id number
	     Draw on the specified window.

     --window
	     Draw on a newly-created window.  This is the default.

     --install
	     Install a private colormap for the window.

     --noinstall
	     Don't install a private colormap for the window.

     --visual visual
	     Specify which visual to use.  Legal values are the name of a visual
	     class,  or  the  id  number  (decimal or hex) of a specific visual.
	     Possible choices include

	     default, best, mono, monochrome,  gray,  grey,  color,  staticgray,
	     staticcolor,  truecolor, grayscale, greyscale, pseudocolor, direct-
	     color, number

	     If a decimal or hexadecimal number is used,  XGetVisualInfo(3X)  is
	     consulted to obtain the required visual.

     --worm  Be a happy spastic worm instead of a tunnel.

     --wire  Specifies	that  the tunnel/worm should always be rendered in wire-
	     frame style.

     --nowire
	     Specifies that the tunnel/worm should be  rendered  normally.  Note
	     that  tunnel  rendering  may  still temporarily switch to wireframe
	     style when a wireframe bonus is hit, if bonuses are enabled.

     --foreground color
	     Specifies the default foreground color.

     --background color
	     Specifies the default background color.

     --darkground color
	     Specifies the color of the darkest portions of the ground	(or  the
	     worm's  belly.)   The ground/belly is colored by a gradient between
	     darkground and lightground.

     --lightground color
	     Specifies the color of the lightest portions of  the  ground/belly.
	     The  ground/belly	is  colored by a gradient between darkground and
	     lightground.

     --tunnelend color
	     Specifies the color of the light at the end of the tunnel.

     --delay microseconds
	     Specifies the delay between drawing successive frames.  If  you  do
	     not  specify -sync, some X servers may batch up several drawing op-
	     erations together, producing a less smooth effect.   This	is  more
	     likely  to happen in monochrome mode (on monochrome servers or when
	     --mono is specified).

     -maxspeed number
	     Specifies an upper bound on the speed of normal movement. This does
	     not affect the speed that may be  attained  when  hitting	a  speed
	     bonus.

     -thrust number
	     Specifies	the thrust constantly applied. Positive numbers indicate
	     a forwards thrust, negative numbers indicate a backwards thrust.

     -gravity number
	     Specifies the effect of gravity. Larger numbers will  increase  ac-
	     celeration downhill and decrease acceleration uphill.

     -vertigo number
	     Specifies	to  what  level the demo should accentuate the curvature
	     and windiness of the tunnel or worm.

     -terrain
	     Continuously generate a fractal terrain to simulate  the  rockiness
	     of the tunnel walls, or the texture of the worm's skin.

     -noterrain
	     Do  not generate terrain. When this option is set, all surfaces are
	     flat.

     -smoothness number
	     When -terrain is set, specifies how smooth the walls or skin are.

     -curviness number
	     Controls how much the generated tunnel (or worm) should curve  left
	     and right, and dip up and down.

     -twistiness number
	     Controls  how much the generated tunnel (or worm) twists around it-
	     self.

     -widening
	     Specifies that the generated tunnel (or worm) may vary in width.

     -nowidening
	     Specifies that the average width should be kept constant.

     -bumps  Indicates that the simulation should  take  the  bumpiness  of  the
	     ground  into  account  and  allow the animation to shake and rattle
	     when travelling over rough ground.  Or that the worm should be  al-
	     lowed to bump around and shake her booty.

     -nobumps
	     Indicates	that the bumpiness of the ground should be ignored, such
	     that the simulation will glide through the  tunnel.   Or  that  the
	     worm should calm down and behave herself.

     -bonuses
	     Indicates	that the demo should include bonus events. These include
	     speed bonuses, spins, and changes of viewpoint and rendering style.

     -nobonuses
	     Indicates that bonuses should not be included in the demo.

     -crosshair
	     Specifies that a gaming style crosshair be drawn on the simulation.
	     This serves little purpose but may make hardcore gamers  feel  more
	     comfortable.

     -nocrosshair
	     Specifies that no crosshair be drawn.

     -psychedelic
	     Specifies	that  a  psychedelic  colormap should be generated. When
	     this is set, the walls and ground of the tunnel are drawn in an of-
	     ten changing rainbow of colours.

     -nopsychedelic
	     Specifies that a normal colormap should be used, with  muted  walls
	     and a grey road.

     --fps   Display the current frame rate and CPU load.

WARNING
     Speedworm is a trained professional. Do not try this at home.

     Prolonged viewing of this demo with maxspeed and vertigo above the defaults
     may  have short-term psychological side effects including hyperactivity and
     attention deficiency.

ENVIRONMENT
     DISPLAY
	     to get the default host and display number.

     XENVIRONMENT
	     to get the name of a resource file that overrides	the  global  re-
	     sources stored in the RESOURCE_MANAGER property.

     XSCREENSAVER_WINDOW
	     The window ID to use with --root.

SEE ALSO
     X(1), xscreensaver(1)

COPYRIGHT
     Copyright	(C)  2001, Conrad Parker.  Permission to use, copy, modify, dis-
     tribute, and sell this software and its documentation for	any  purpose  is
     hereby granted without fee, provided that the above copyright notice appear
     in  all  copies and that both that copyright notice and this permission no-
     tice appear in supporting documentation.  No representations are made about
     the suitability of this software for any purpose.	It is provided	"as  is"
     without express or implied warranty.

AUTHOR
     Conrad Parker <conrad@deephackmode.org>, April 2001.

X Version 11		       6.15 (30-Mar-2026)		    speedmine(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=speedmine&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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