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strafe3d_model(3)		  Arcan Lua API 	       strafe3d_model(3)

NAME
     strafe3d_model  - Move the specified model sideways in relation to its cur-
     rent viewing angle.

SYNOPSIS
     nil
     strafe3d_model( vid:model, float:amount )
     strafe3d_model( .B )
     strafe3d_model( vid:model, float:amount, uint:time=0 )
     strafe3d_model( .B )
     strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x=false )
     strafe3d_model( .B )
     strafe3d_model(   vid:model,    float:amount,    uint:time,    bool:mask_x,
     bool:mask_y=false )
     strafe3d_model( .B )
     strafe3d_model(	vid:model,    float:amount,    uint:time,   bool:mask_x,
     bool:mask_y, bool:mask_z=false )
     strafe3d_model( .B )
     strafe3d_model(   vid:model,    float:amount,    uint:time,    bool:mask_x,
     bool:mask_y, bool:mask_z=false, uint:interp=INTERP_LINEAR )

DESCRIPTION
     This  function  will  move  the model relative to it's current orientation,
     negative amounts corresponds to "the left" from the perspective of the  ob-
     ject,  and  positive amounts corresponds to the right" from the perspective
     of the object. The optional mask arguments will block  the  specified  axes
     from being updated.

SEE ALSO:
     move3d_model(3) forward3d_model(3) step3d_model(3) scale3d_model(3)

3d				   August 2026		       strafe3d_model(3)

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