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tai(3)			    Library Functions Manual			  tai(3)

NAME
     tai - manipulate times with 1-second precision

SYNTAX
     #include <tai.h>

     double tai_approx(&t);

     int tai_less(&a,&b);
     void tai_add(&t,&a,&b);
     void tai_sub(&t,&a,&b);

     struct tai t;
     struct tai a;
     struct tai b;

DESCRIPTION
     A struct tai stores an integer between 0 inclusive and 2^64 exclusive.  The
     format  of  struct  tai is designed to speed up common operations; applica-
     tions should not look inside struct tai.

     A struct tai variable is commonly used to store a TAI64 label.  Each  TAI64
     label  refers  to	one  second of real time.  TAI64 labels span a period of
     hundreds of billions of years.   See  http://pobox.com/~djb/proto/tai64.txt
     for more information.

     A	struct	tai  variable may also be used to store the numerical difference
     between two TAI64 labels.

ARITHMETIC
     tai_approx returns a double-precision approximation to t.	 The  result  of
     tai_approx is always nonnegative.

     tai_less returns 1 if a is smaller than b, 0 otherwise.

     tai_add  adds  a  and b modulo 2^64 and puts the result into t.  The inputs
     and outputs may overlap.

     tai_sub subtracts b from a modulo 2^64 and puts the result into t.  The in-
     puts and outputs may overlap.

SEE ALSO
     tai_now(3), tai_pack(3), taia(3), utc(3)

									  tai(3)

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