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TOPPLER(6)			  Games Manual			      TOPPLER(6)

NAME
     toppler - clone of the old "Nebulus" game

SYNOPSIS
     toppler [-f] [-h] [-s] [-dNUM ]

DESCRIPTION
     This manual page documents briefly the toppler command.
     The goal of the game is to reach the target door of each of the 8 towers in
     currently 2 missions with this little green animal. This door is usually at
     the very top of the tower.
     But  finding  the way by using elevators and walking trough a maze of doors
     and platforms is not the only problem you have to solve. There are a  bunch
     of  other	creatures living on the tower that will hinder you to reach your
     target by pushing you over the edge of the platforms.
     The only weapon of defence you have is to throw a little snowball. But most
     of the other creatures just don't care about this. So you must avoid them.
     A little submarine brings you from one tower to the next. On this	way  you
     have  the chance to get some bonus points by catching fish. All you have to
     do is to catch a fish in a bubble with your torpedo and  then  collect  the
     fish.

CONTROLS
     In  the menu you can select the mission you want to play next with the left
     and right cursor keys. Press space or return on  the  start  menu	item  to
     start the game.
     The  animal  is  controlled by the cursor keys and space (or return).  Left
     and right make the animal walk.  Up and down make the elevators move if you
     are on one. (The elevator platforms are a little bit smaller than the  nor-
     mal  platforms.)	If  you  are  in  front  of a door press up to enter it.
     Pressing the space key will either throw a snowball  if  you  are	standing
     still or make the animal jump if you are walking.
     In the level designer, press F1 or h for the online help.

OPTIONS
     The program understands the following command line options.

     -f     Starts  the  game  in  fullscreen mode.  But be careful! If the game
	    crashes it doesn't restore the  original  resolution,  it  stays  in
	    640x480 pixel mode.

     -h     Display short usage information and exit.

     -s     Makes the game silent.  If you don't have a soundcard or for another
	    reason get an "can't open audio" error try this option.

     -dNUM  Sets  the debugging level; NUM is between 0 and 9, and the higher it
	    is, the more information toppler will print out to the console. (The
	    default debugging level is 0.)

AUTHOR
     Toppler was written by  Andreas  Rover  <roever@users.sf.net>.  Later  Pasi
     Kallinen contributed a lot of code.
     This  manual  page  was written by Ben Bell <bjb@debian.org> for the Debian
     GNU/Linux system (but may be used by others).   It  was  revised  by  Dylan
     Thurston	<dpt@math.harvard.edu>,  and  by  Bill	Allombert  <ballombe@de-
     bian.org>.

								      TOPPLER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=toppler&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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