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TOPPLER(6)			 Games Manual			    TOPPLER(6)

NAME
       toppler - clone of the old "Nebulus" game

SYNOPSIS
       toppler [-f] [-h] [-s] [-dNUM ]

DESCRIPTION
       This manual page	documents briefly the toppler command.
       The  goal of the	game is	to reach the target door of each of the	8 tow-
       ers in currently	2 missions with	this little green animal. This door is
       usually at the very top of the tower.
       But finding the way by using elevators and walking  trough  a  maze  of
       doors  and  platforms  is not the only problem you have to solve. There
       are a bunch of other creatures living on	the tower that will hinder you
       to reach	your target by pushing you over	the edge of the	platforms.
       The only	weapon of defence you have is to throw a little	snowball.  But
       most  of	 the  other  creatures just don't care about this. So you must
       avoid them.
       A little	submarine brings you from one tower to the next. On  this  way
       you  have the chance to get some	bonus points by	catching fish. All you
       have to do is to	catch a	fish in	a bubble with your  torpedo  and  then
       collect the fish.

CONTROLS
       In  the	menu you can select the	mission	you want to play next with the
       left and	right cursor keys. Press space or return  on  the  start  menu
       item to start the game.
       The  animal  is	controlled  by	the cursor keys	and space (or return).
       Left and	right make the animal walk.  Up	and down  make	the  elevators
       move  if	 you  are  on  one.  (The  elevator platforms are a little bit
       smaller than the	normal platforms.)  If you are	in  front  of  a  door
       press up	to enter it.  Pressing the space key will either throw a snow-
       ball if you are standing	still or make the animal jump if you are walk-
       ing.
       In the level designer, press F1 or h for	the online help.

OPTIONS
       The program understands the following command line options.

       -f     Starts the game in fullscreen mode.  But be careful! If the game
	      crashes  it doesn't restore the original resolution, it stays in
	      640x480 pixel mode.

       -h     Display short usage information and exit.

       -s     Makes the	game silent.  If you don't have	a soundcard or for an-
	      other reason get an "can't open audio" error try this option.

       -dNUM  Sets the debugging level;	NUM is between 0 and 9,	and the	higher
	      it is, the more information toppler will print out to  the  con-
	      sole. (The default debugging level is 0.)

AUTHOR
       Toppler	was written by Andreas Rover <roever@users.sf.net>. Later Pasi
       Kallinen	contributed a lot of code.
       This manual page	was written by Ben Bell	<bjb@debian.org> for  the  De-
       bian  GNU/Linux	system (but may	be used	by others).  It	was revised by
       Dylan Thurston <dpt@math.harvard.edu>,  and  by	Bill  Allombert	 <bal-
       lombe@debian.org>.

								    TOPPLER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=toppler&sektion=6&manpath=FreeBSD+Ports+14.3.quarterly>

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