Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
TRIPLANE(6)			  Games Manual			     TRIPLANE(6)

NAME
     Triplane - a side-scrolling dogfighting game.

SYNOPSIS
     triplane [OPTION]...

DESCRIPTION
     Triplane  Classic	is a side-scrolling dogfighting game featuring solo mis-
     sions and multiplayer mode with up to four players. It is	a  port  of  the
     original  Triplane Turmoil game for DOS and aims to match the original game
     exactly so that high scores remain comparable to the original.

OPTIONS
     -fullscreen
	    Start the game in fullscreen mode (this is the default).

     -nofullscreen
	    Start the game in windowed mode.

     -nosound
	    Start the game without sounds.   Note:  This  option  also	disables
	    sounds in the configuration file so sounds will be disabled also the
	    next  time you start triplane.  To enable sounds set Physical Exami-
	    nation->Hearing->Sounds on in the game menus.

     -2, -3, -4
	    Scale the 320x200-pixel game window 2x,  3x  or  4x  using	software
	    scaling.   This  helps  you  play  Triplane  on displays that cannot
	    switch to such low resolutions.

     -2svga Scale the 800x600-pixel window 2x using software scaling, to produce
	    a 1600x1200-pixel window.  This resolution is used	only  in  multi-
	    player mode.

     Note that triplane does not warn about unknown options.

GETTING STARTED
     After  starting  the game, click through the splash screens to see the main
     menu.  Then click ROSTER and click the pen on the right to create a new pi-
     lot entry.  Type your name and press enter.  Click the keys on the left  to
     get  back	to  main menu.	Click ASSIGN PILOTS and check the SOLO check box
     beside the red plane (top left) to select the German plane for  solo  game.
     Click on the background to get back to the main menu.

     Click  TAKEOFF  TIMES  and  MISSION  I.  Read your assignment carefully and
     click on the arrows to look around the map.  Your objective is  to  destroy
     the  buildings  identified  by  red  boxes around them.  When you are ready
     click FLY and use the following controls:

     * press S (roll) to get out of hangar

     * hold TAB (power) down to accelerate

     * use X and W to steer the plane

     * use 1 to drop a bomb

     * use S to roll the plane upside down

     When you have destroyed all the targets try to land by releasing power  and
     gliding  to  the  runway.	Holding up and down simultaneously activates the
     air brake system.	When the plane is stopped on the runway, press S to  re-
     enter the hangar and resupply bombs and fuel.

     N.B.: If you have a new computer you may encounter serious keyboard errors.
     This is due to the cost savings of the keyboard manufacturers.  The current
     keyboards	cannot	handle	more  than  3-6 keys simultaneously.  If you en-
     counter keyboard problems, see the "on/off power" option below.

SOLO GAME MODE
     See the "ASSIGN PLAYERS MENU" chapter on how to select the solo game  coun-
     try.

     Winning a solo game requires that:

     * all mission targets have been destroyed

     * all protection objectives are met

     * all enemy airplanes are destroyed, and

     * at least one plane is left and stopped on a runway.

     Scoring  is  mostly  based  on  how  many planes you have shot down.  Extra
     points are awarded from destroyed enemy ground installations  and	infantry
     without  regard  to  who  destroyed  them.  You will get penalty points for
     shooting down allied planes and for destroyed allied ground targets and in-
     fantry.

MULTIPLAYER MODE
     See the "ASSIGN PLAYERS MENU" chapter on how to select players  for  multi-
     player mode and visit the "REQUEST TRANSFER" menu to select the multiplayer
     level.

     To  configure plane controls for multiplayer mode, visit the "PLANE MECHAN-
     ICS" menu.  Choose a country and then configure either the  keyboard  or  a
     joystick (a game pad is also OK).

     If you want to change the keyboard layout for the chosen country, click the
     keyboard  and  you  will  be prompted to press buttons for all six controls
     needed to fly.  The order is Up, Down, Roll, Engine power, Bombs and  Guns.
     Remember that brake is always Up+Down simultaneously.

     Joystick  configuration  is  still a bit experimental and it is not easy to
     play the game with a joystick.  Start by clicking Joystick 1 or Joystick  2
     and follow the on-screen instructions.  There are two types of joystick ac-
     tions.   You  can	hold  down a joystick button and press Space on the key-
     board.  Alternatively you can move  a  joystick  to  a  different	position
     (left,  right,  up  or down) and press Space.  Finally, by pressing "D" you
     can disable a control completely.	You can use this for example if you have
     configured up and down actions to be buttons so that you can hold them  to-
     gether  and  thus do not need a separate brake control.  Disabling the roll
     control enables autoroll, which keeps the plane upright.

HANGAR MENU
     This is a special menu.  This appears when the actual game is in  progress.
     There  are three columns: Bombs, ammo and fuel.  Use the Bomb and Guns but-
     tons to select one of the columns, and adjust the value using  the  Up  and
     Down  buttons.   Press Roll or Power to exit, and a mechanic will push your
     plane onto the runway.  If you want to return to  the  hangar,  just  press
     Roll or Bomb, and the mechanic will push your plane into the hangar.

ASSIGN PLAYERS MENU
     This  menu is used to select players for solo and multiplayer modes.  There
     are four boxes, one for each country.

     Inside each box there are four radio buttons and two text fields:

     first radio button (red circle)
	 This country is disabled.

     second radio button (SOLO)
	 This country is used to play a solo mission.  Other countries are auto-
	 matically disabled.  Remember to set pilot name in the text box to  the
	 right of this radio button.

     third radio button (computer)
	 This  country	is  played by a computer pilot in multiplayer mode.  The
	 text box to the right is not implemented.

     fourth radio button (human)
	 This country is played by a human pilot in multiplayer game.	Remember
	 to set pilot name in the first text box.

     If  you  activate	the solo mode the computer will automatically adjust the
     other countries to NO-PLAYER mode.  (If you want to play the solo missions,
     now just exit and click the take-off times flyer in the main menu.) For ex-
     ample, assume that you want to be the German player, your friend  wants  to
     be  the  Japanese	player	and  computer wants(?) to be the Finnish player.
     Choose "Human pilot" in the German and Japanese boxes, "No player"  in  the
     English box, and "Computer pilot" in the Finnish box.

     Note:  If	you  select  the last multiplayer level (CAVERN) and you set the
     computer to be the Finnish or the English plane, these planes will be  dis-
     abled when game begins.  (Computers cannot handle takeoffs in caves.)

PHYSICAL EXAMINATION MENU
     This is the options menu, where you can define game-related parameters.  On
     the right side you can see four tabs:

     VISION

     Shots visible?
	    If	deactivated,  no  flying  ammunition  will be seen (planes & in-
	    fantry).

     AAA shots visible?
	    If deactivated, no ammunition of flak battery will be seen.

     AA-Mg shots visible?
	    If deactivated, no ammunition of ground machine gun will be seen.

     Flags? If deactivated, all flags will disappear.

     Structure flames?
	    If deactivated, the bombed structures will not burn.

     Use 800*600 window (in MULTIPLAYER)?
	    Activate this option to play multiplayer games in a 800*600 window.

     HEARING

     Sounds on?
	    Activate this to  enable  or  disable  all	sound.	 Note  that  the
	    -nosound command line option turns this off.

     Musics on?
	    Play  music  in  the menus, if the "Sounds on?" option is also acti-
	    vated.

     SFX on?Enable various sound effects in the game, if the "Sounds on?" option
	    is also activated.

     Explosion sounds?
	    If deactivated, a sound will be not heard when a bomb collides  with
	    ground.

     Gunfire sounds?
	    If	deactivated,  a  sound	will be not heard when a plane fires its
	    guns.

     AAA fire sounds?
	    If deactivated, a sound will be not heard when ground defenses  fire
	    (machine guns & flaks).

     Water splash sound?
	    If	deactivated, a sound will be not heard when a bomb collides with
	    water.

     Infantry death sounds?
	    If deactivated, infantry soldiers will not scream when they die.

     Do you want on/off power?
	    When activated, the behavior of the engine power button will be dra-
	    matically changed.	On/off power allows toggling the  engine  on  or
	    off by pressing the Power button, instead of having to hold it down.
	    Use this option if you encounter keyboard problems, because this de-
	    creases the number of keys pressed down simultaneously.

     Do you want a reversed power switch?
	    Turns  the behavior of the engine power button upside-down: when you
	    are not holding the power key down,  the  plane  accelerates.   When
	    held  down, the engine will be deactivated.  This is not the same as
	    braking, you still need to use Up+Down to brake.

     The following options are for multiplayer only.

     Are all the planes the same?
	    Sets all planes' attributes to a  specific	country.   For	example:
	    Choose  the  German  plane	on the left, and every plane has 4 bombs
	    etc.  This affects all plane abilities.

     Collisions on?
	    If active, a collision of two planes results  in  an  immediate  de-
	    struction of both planes.  Both players lose one point in collision.

     Flying parts?
	    If	enabled the parts which appear when a plane crashes cause damage
	    to other planes.

     Battle ends after n points
	    End the game after one of the players has  this  number  of  points.
	    The  number can be increased by pressing it with the left mouse but-
	    ton and decreased with the right mouse button.  UnLtd  means  unlim-
	    ited, where the multiplayer game will not end before you press Esc.

     Alliances enabled?
	    Enables  alliances.   The sides are selected at the box in the lower
	    left corner.

     AA-MGs?If deactivated, all ground machine gun batteries will disappear.

     AAAs?  If deactivated, all flak batteries will disappear.

     Infantry?
	    If deactivated, all infantry will disappear.

     Unlimited ammo?
	    If activated, you can shoot even when you have no gun  rounds  left,
	    but you cannot adjust your ammo load.

     Unlimited fuel?
	    If activated, the plane will still fly even when you have run out of
	    fuel, but you always have to take the full load of fuel when leaving
	    the hangar.

PLANE TYPES
     Country	       Germany	 Finland   England   Japan
     Ammunition        **	 **	   ***	     *
     Maneuverability   **	 *	   *	     ***
     Fuel	       **	 **	   ***	     *
     Speed	       **	 ***	   **	     *
     Bombs	       **	 *	   **	     ***
     Endurance	       **	 ***	   **	     *

     The  German plane is very deadly in dogfight because it is designed for it.
     It does not have any particular strengths or weaknesses.

     The Finnish plane is the fastest and the toughest but it has  a  poor  bomb
     capacity  and  great skill is needed to pilot it because of its low turning
     rate.

     The English plane never runs out of anything (except bombs).  Its only dis-
     advantage is the low maneuverability.

     The Japanese plane has the biggest bomb capacity and it is even more  agile
     than the German plane.  Too bad it always runs out of fuel.

MEDALS, RIBBONS AND RANKS
     Like  in a real Air Force, you will be awarded with higher ranks and medals
     when you have served your country well.  The medals are  shown  on  top  of
     your  pilot in the roster menu.  Every rank has its own ribbon which is lo-
     cated beside your pilot in the roster menu.  When you start a new pilot you
     have no medals and you have only one ribbon, 2nd Lieutenant.  When you  ad-
     vance  ranks  you	do not lose your previous ribbons like you would in real
     life.

     Best pilot in the country - Medals

     When you complete a sequence of solo missions (six of  them)  you	will  be
     awarded  the  "Best  pilot  in  the  country" medal.  Every country has its
     unique medal, but the main color of the medal depends on the country so  it
     will be very easy to see which country has awarded you with it.

     Special medals

     There are two special medals.  The first is the veteran medal, Golden Star.
     It will be awarded to you when you have flown 1000 missions.  The second is
     the  hero	medal,	Silver	Eagle.	 It will be awarded to the pilot who has
     killed the most and died the least.  There is only one Silver  Eagle  medal
     in the world, so be careful, it will change its owner very quickly.

     Ranks and their abbreviations

     Here  is a list of ranks appearing in Triplane.  In the roster an abbrevia-
     tion of the rank will be automatically added to your name (for example: 2nd
     Lt. Dragst).  Both solo and multiplayer games will affect it so you  proba-
     bly will not gain a lot of promotions by just playing one of them.

     The ranks are:

     Second Lieutenant (2nd Lt.)
	    A simple blue ribbon with one golden column

     First Lieutenant (1st Lt.)
	    A blue ribbon with 1 golden column and 2 stars

     Captain (Capt.)
	    A blue ribbon with 2 golden columns and 2 stars

     Major (Major)
	    A blue ribbon with 2 golden columns and 4 stars

     Lieutenant Colonel (Lt Col.)
	    A blue ribbon with a Golden Shield of the Air Force

     Colonel (Colonel)
	    A blue ribbon with a Golden Eagle of the Air Force

     If  you  are  ever  promoted  to Colonel, you have probably played for some
     time.  But remember, it is not impossible to gain it, you just need play  a
     little longer.

TIPS AND TRICKS
     * Remember that stalling is a VERY good way to brake fast, but do not even
     think about it unless you can handle the plane very well.

     * When flying the Finnish plane remember to deactivate the power when turn-
     ing.

     * There are several Ace missions which are quite easy to complete, but
     great effort is needed for receiving a higher score.  Patriot Flight is a
     very good example of this, it is possible to get at least 169 points in it.

     * The Japanese plane can even outmaneuver the German plane, but only with
     an empty bomb load.  The German plane is still a bit better in dogfight.

     * Remember to use hit and run techniques when playing the Finnish plane.

     * There is no need to leave any bombs behind if you are playing with the
     Finnish plane, because it does not make any difference.

     * In the missions with a lots of enemy air activity, try protect your AAAs.

     * In solo missions you should learn to use the Radar markers, because that
     makes it easier to avoid enemy airplanes.

     * Avoid shooting too many bullets at the enemy plane, because it will prob-
     ably explode.  In the solo game you cannot deactivate the part collision,
     so this is quite vital.

     * Remember that Japanese plane will always run out of fuel, particularly
     with six bombs.

FILES
     Triplane  finds  its configuration directory by searching the following di-
     rectories in this order:

     * 1) $TRIPLANE_HOME

     * 2) $HOME/.triplane (created if missing)

     * 3) the current directory (if step 2 fails for some reason).

     The configuration directory contains the following files:

     * triplane.cfg
	 Main configuration file.

     * roster.dta
	 High score file.

     * keyset.dta
	 Keyboard configuration file.

     Triplane tries to locate its data directory by looking at which of the fol-
     lowing directories exist, in the following order:

     * 1) $TRIPLANE_DATA

     * 2) TRIPLANE_DATA set at compilation time (if step 2 fails)

     * 3) current directory.

     The data directory contains only one file:

     * fokker.dks
	 Game data file containing levels, graphics and sounds.

HISTORY
     The original Triplane Turmoil was developed by  Markku  Rankala,  Teemu  J.
     Takanen  and  Henrikki  Merikallio. Some work was also contributed by Risto
     Puhakka, Antti Lehtoranta and Mikko Kinnunen.

     The portable SDL version, Triplane Classic, was created from  the	original
     source  by  Timo  Juhani  Lindfors (timo.lindfors@iki.fi), Teemu J. Takanen
     (tjt@users.sourceforge.net), and Riku Saikkonen. We also thank  Timo  Lilja
     for  his earlier Xlib porting efforts and Sami Liedes for spellchecking and
     optimization ideas.

								     TRIPLANE(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=triplane&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help