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NETHACK(6)			  Games Manual			      NETHACK(6)

NAME
     nethack - Exploring The Mazes of Menace

SYNOPSIS
     nethack [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [
     -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]

     nethack  [  -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ] [
     playernames ]

DESCRIPTION
     NetHack is a display oriented Dungeons &  Dragons(tm)  -  like  game.   The
     standard tty display and command structure resemble rogue.

     Other,  more  graphical display options exist if you are using either a PC,
     or an X11 interface.

     To get started you really only need to know two commands.	 The  command  ?
     will  give  you a list of the available commands (as well as other informa-
     tion) and the command / will identify the things you see on the screen.

     To win the game (as opposed to merely playing to beat other  people's  high
     scores)  you  must locate the Amulet of Yendor which is somewhere below the
     20th level of the dungeon and get it out.	Nobody has  achieved  this  yet;
     anybody who does will probably go down in history as a hero among heros.

     When  the	game ends, whether by your dying, quitting, or escaping from the
     caves, NetHack will give you (a fragment of) the list of top scorers.   The
     scoring  is based on many aspects of your behavior, but a rough estimate is
     obtained by taking the amount of gold you've found in the	cave  plus  four
     times  your  (real) experience.  Precious stones may be worth a lot of gold
     when brought to the exit.	There is a  10%  penalty  for  getting	yourself
     killed.

     The environment variable NETHACKOPTIONS can be used to initialize many run-
     time  options.   The  ? command provides a description of these options and
     syntax.  (The -dec and -ibm command line options are equivalent to the dec-
     graphics and ibmgraphics run-time options described there, and are provided
     purely for convenience on systems supporting multiple types of terminals.)

     Because the option list can be  very  long  (particularly	when  specifying
     graphics characters), options may also be included in a configuration file.
     The  default is located in your home directory and named .nethackrc on Unix
     systems.	On  other  systems,  the  default  may	be  different,	 usually
     NetHack.cnf.  On DOS or Windows, the name is defaults.nh, while on the Mac-
     intosh  or BeOS, it is NetHack Defaults.  The configuration file's location
     may be specified by setting NETHACKOPTIONS to a string consisting of  an  @
     character followed by the filename.

     The  -u  playername  option  supplies  the  answer to the question "Who are
     you?".  It overrides any name from the options or configuration file, USER,
     LOGNAME, or getlogin(), which will otherwise be tried in order.  If none of
     these provides a useful name, the player will be  asked  for  one.   Player
     names  (in  conjunction  with uids) are used to identify save files, so you
     can have several saved games under different names.  Conversely,  you  must
     use the appropriate player name to restore a saved game.

     A	playername suffix can be used to specify the profession, race, alignment
     and/or gender of the character.  The full syntax of the playername that in-
     cludes a suffix is "name-ppp-rrr-aaa-ggg".  "ppp" are at  least  the  first
     three  letters  of the profession (this can also be specified using a sepa-
     rate -p profession option).  "rrr" are at least the first three letters  of
     the  character's  race (this can also be specified using a separate -r race
     option).  "aaa" are at last the first  three  letters  of	the  character's
     alignment,  and  "ggg"  are at least the first three letters of the charac-
     ter's gender.  Any of the parts of the suffix may be left out.

     -p profession can be used to determine the character role.  You can specify
     either the male or female name for the character role, or the  first  three
     characters  of  the role as an abbreviation.  -p @ has been retained to ex-
     plicitly request that a random role be chosen.  It may need  to  be  quoted
     with  a  backslash  (\@)  if @ is the "kill" character (see "stty") for the
     terminal, in order to prevent the current input line from being cleared.

     Likewise, -r race can be used to explicitly request that a race be chosen.

     Leaving out any of these characteristics will result in you being	prompted
     during the game startup for the information.

     The  -s  option alone will print out the list of your scores on the current
     version.  An immediately following -v reports on all  versions  present  in
     the  score  file.	 The  -s  may also be followed by arguments -p and -r to
     print the scores of particular roles and races only.  It may also	be  fol-
     lowed  by	one or more player names to print the scores of the players men-
     tioned, by 'all' to print out all scores, or by a number to print that many
     top scores.

     The -n option suppresses printing of any news from the game administrator.

     The -D or -X option will start the game in a special non-scoring  discovery
     mode.  -D will, if the player is the game administrator, start in debugging
     (wizard) mode instead.

     The  -d  option, which must be the first argument if it appears, supplies a
     directory which is to serve as the playground.  It overrides the value from
     NETHACKDIR, HACKDIR, or the directory specified by the  game  administrator
     during  compilation  (usually  /usr/games/lib/nethackdir).   This option is
     usually only useful to the game administrator.  The playground must contain
     several auxiliary files such as help files, the list of top scorers, and  a
     subdirectory save where games are saved.

AUTHORS
     Jay  Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the origi-
     nal hack, very much like rogue (but full of bugs).

     Andries Brouwer continuously deformed their sources into an  entirely  dif-
     ferent game.

     Mike  Stephenson  has  continued  the perversion of sources, adding various
     warped character classes and sadistic traps with the help of  many  strange
     people  who  reside  in  that place between the worlds, the Usenet Zone.  A
     number of these miscreants are immortalized in the historical roll of  dis-
     honor and various other places.

     The  resulting mess is now called NetHack, to denote its development by the
     Usenet.  Andries Brouwer has made this request for the distinction,  as  he
     may eventually release a new version of his own.

FILES
     All  files  are  in the playground, normally /usr/games/lib/nethackdir.  If
     DLB was defined during the compile, the data files and special levels  will
     be inside a larger file, normally nhdat, instead of being separate files.
     nethack			 The program itself.
     data, oracles, rumors	 Data files used by NetHack.
     options, quest.dat 	 More data files.
     help, hh			 Help data files.
     cmdhelp, opthelp, wizhelp	 More help data files.
     *.lev			 Predefined special levels.
     dungeon			 Control file for special levels.
     history			 A short history of NetHack.
     license			 Rules governing redistribution.
     record			 The list of top scorers.
     logfile			 An extended list of games
				 played.
     xlock.nnn			 Description of a dungeon level.
     perm			 Lock file for xlock.dd.
     bonesDD.nn 		 Descriptions of the ghost and
				 belongings of a deceased
				 adventurer.
     save			 A subdirectory containing the
				 saved games.

ENVIRONMENT
     USER or LOGNAME	  Your login name.
     HOME		  Your home directory.
     SHELL		  Your shell.
     TERM		  The type of your terminal.
     HACKPAGER or PAGER   Replacement for default pager.
     MAIL		  Mailbox file.
     MAILREADER 	  Replacement for default reader
			  (probably /bin/mail or /usr/ucb/mail).
     NETHACKDIR 	  Playground.
     NETHACKOPTIONS	  String predefining several NetHack
			  options.

     In addition, SHOPTYPE is used in debugging (wizard) mode.

SEE ALSO
     dgn_comp(6), lev_comp(6), recover(6)

BUGS
     Probably infinite.

     Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.

4th Berkeley Distribution	  9 August 2002 		      NETHACK(6)

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