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ureadkey(3) Allegro manual ureadkey(3) NAME ureadkey - Returns the next unicode character from the keyboard buffer. Al- legro game programming library. SYNOPSIS #include <allegro.h> int ureadkey(int *scancode); DESCRIPTION Returns the next character from the keyboard buffer, in Unicode format. If the buffer is empty, it waits until a key is pressed. You can see if there are queued keypresses with keypressed(). The return value contains the Uni- code value of the key, and if not NULL, the pointer argument will be set to the scancode. Unlike readkey(), this function is able to return character values greater than 255. Example: int val, scancode; ... val = ureadkey(&scancode); if (val == 0x00F1) allegro_message("You pressed n with tilde\n"); if (val == 0x00DF) allegro_message("You pressed sharp s\n"); You should be able to find Unicode character maps at http://www.uni- code.org/. Remember that on DOS you must specify a custom keyboard map (like those found in `keyboard.dat') usually with the help of a configura- tion file specifying the language mapping (keyboard variable in system sec- tion of `allegro.cfg'), or you will get the default US keyboard mapping. SEE ALSO install_keyboard(3), readkey(3), keypressed(3), clear_keybuf(3), simu- late_ukeypress(3), exkeys(3) Allegro version 4.4.3 ureadkey(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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