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vr_map_limb(3) Arcan Lua API vr_map_limb(3) NAME vr_map_limb - Create a binding between a 3d object and a vrbridge limb SYNOPSIS nil vr_map_limb( vid:bridge, vid:model, int:limbid ) vr_map_limb( ) vr_map_limb( vid:bridge, vid:model, int:limbid, bool:position, bool:orientation ) DESCRIPTION This function is used to bind the position and orientation of a 3D model to the state of a vrbridge derived limb. This means that whenever a new frame is to be produced, it's properties are sampled from the as- sociated limb directly. This approach is chosen to minimize latency and sampling overhead, as many of the underlying sensor techniques have quite high samplerates and not suitable for processing in a scripting VM / garbage collected context. If position and orientation argument form is provided (default: true on both), only the fields set to true will actually be applied from the limb, the other attributes will be derived/inherited as normal. NOTES 1 The targeted model will not behave as a normal object while mapped in regards to transformation chains and other posi- tional/rotational properties, menaing that operations e.g. for- ward3d_model will produce undefined results. SEE ALSO: iodev April 2025 vr_map_limb(3)
NAME | SYNOPSIS | DESCRIPTION | NOTES | SEE ALSO:
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