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WUMP(6) 			   Games Manual 			 WUMP(6)

NAME
     wump -- hunt the wumpus in an underground cave

SYNOPSIS
     wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]

DESCRIPTION
     The  game	wump  is based on a fantasy game first presented in the pages of
     People's Computer Company in 1973.  In wump you are placed in a cave  built
     of  many  different rooms, all interconnected by tunnels.	Your quest is to
     find and shoot the evil Wumpus that resides elsewhere in the  cave  without
     running into any pits or using up your limited supply of arrows.

     The options are as follows:

     -a arrows	 Specifies  the number of magic arrows the adventurer gets.  The
		 default is five.

     -b bats	 Specifies the number of rooms in the cave which  contain  bats.
		 The default is three.

     -h 	 Play  the hard version -- more pits, more bats, and a generally
		 more dangerous cave.

     -p pits	 Specifies the number of rooms in the cave which contain bottom-
		 less pits.  The default is three.

     -r rooms	 Specifies the number of rooms in the cave.   The  default  cave
		 size is twenty-five rooms.

     -t tunnels  Specifies  the  number  of  tunnels connecting each room in the
		 cave to another room.	Beware, too many tunnels in a small cave
		 can easily cause it to collapse!  The	default  cave  room  has
		 three tunnels to other rooms.

     While  wandering  through the cave you'll notice that, while there are tun-
     nels everywhere, there are some mysterious quirks to the cave topology, in-
     cluding some tunnels that go from one room to another, but not  necessarily
     back!  Also, most pesky of all are the rooms that are home to large numbers
     of  bats,	which, upon being disturbed, will en masse grab you and move you
     to another portion of the cave (including those  housing  bottomless  pits,
     sure death for unwary explorers).

     Fortunately,  you're  not going into the cave without any weapons or tools,
     and in fact your biggest aids are your senses;  you  can  often  smell  the
     rather  odiferous	Wumpus up to two rooms away, and you can always feel the
     drafts created by the occasional bottomless pit and hear the rustle of  the
     bats in caves they might be sleeping within.

     To  kill the wumpus, you'll need to shoot it with one of your magic arrows.
     Fortunately, you don't have to be in the same room as the creature, and can
     instead shoot the arrow from as far as three or four rooms away!

     When you shoot an arrow, you do so by typing in a list of rooms that  you'd
     like it to travel to.  If at any point in its travels it cannot find a tun-
     nel to the room you specify from the room it's in, it will instead randomly
     fly  down one of the tunnels, possibly, if you're real unlucky, even flying
     back into the room you're in and hitting you!

FreeBSD ports 15.quarterly	  May 31, 1993				 WUMP(6)

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