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XAnim(1)		     General Commands Manual			XAnim(1)

NAME
     xanim - multiformat animation/video/audio viewer for X

SYNOPSIS
     xanim [ +V# ] [ +Aaopts ] [ +Ccopts ] [ +Ggopts ] [ +Mmopts ] [ +Ssopts ] [
	    +Wwopts  ]	[  +Zzopts ] [ +opts ] animfile [ [ +opts ] [ animfile ]
	    ... ]

DESCRIPTION
     XAnim is a program that can display animation/video/audio files of  various
     formats on systems running X11.  XAnim currently supports the following an-
     imation types:

	    +  FLI animations.
	    +  FLC animations.
	    +  IFF animations. The following features are supported:
	    +  GIF87a and GIF89a files.
	    +  GIF89a animation extension support.
	    +  a kludgy text file listing gifs and what order to show them in.
	    +  DL animations. Formats 1, 2 and partial 3.
	    +  Amiga PFX(PageFlipper Plus F/X) animations. TEMP DISABLED
	    +  Amiga MovieSetter animations(For those Eric Schwartz fans).
	    +  Utah Raster Toolkit RLE images and anims.
	    +  AVI Animations.
	    +  Quicktime Animations.
	    +  SGI Movie Format Files.
	    +  WAV  audio files may have their sound added to any animation type
	       that doesn't already have audio, by specifying the .wav file  af-
	       ter the animation file on the command line.
	    +  AU  audio  files may have their sound added to any animation type
	       that doesn't already have audio, by specifying the .wav file  af-
	       ter the animation file on the command line.
	    +  JFIF images. NOTE: use XV for single images. This is more for an-
	       imation of a sequence of JPEG images.
	    +  MPEG  animations.  NOT  FULLY  SUPPORTED. NO AUDIO. And currently
	       only Type I Frames are displayed. Type B and Type  P  frames  are
	       currently  ignored,  but  will  be added in future revs.  It also
	       doesn't handle MPEGs with audio streams.
	    +  any combination of the above on the same command line.
	    +  See the file "Formats.doc" for specific support details for  each
	       format.
	    NOTE_1:
	       Please  read  the  "README.dll", "README.zlib", "cinepak.readme",
	       "indeo.readme" and "creative.readme" files

     XAnim also provides various options that allow the user to alter colormaps,
     playback speeds, looping modes and can provide on-the-fly scaling of anima-
     tions with the mouse.

OPTIONS
     A + will generally turn an option on and a - will turn an option off.  This
     can be reversed at compile time. (see xanim_config.h).

     In each SubMenu, the options  can	be  run  together  with  no  intervening
     spaces.  In  the  list of SubMenu options presented below, the first letter
     given is the letter that specifies the SubMenu and should NOT  be	repeated
     if several SubMenu options are to be run together.

     For  example,  "+Cn  +Cs10  +CF4"	can  also  be  written	as "+Cns10F4" or
     "+CF4s10n".

     A + or a - within a SubMenu will be an exit  from	that  submenu.	 Options
     will  affect  all	animations following the invocation of that option. Some
     options may be changed in between animations without affecting previous an-
     imations.

     In the following sections, an # represents an integer number  and	an  fnum
     represents a floating point number. If a floating point number is of an in-
     teger  amount,  the  . need not be specified. There should be no spaces be-
     tween the option and the numbers.

     aopts SubMenu for Audio Options

	    +ADdev  AIX Only. Specify audio device. Default  is  /dev/paud0/1  .
		    Another  common audio device is  /dev/acpa0/1 . For example:
		    "+AD/dev/acpa0/1".

	    +Ae     Audio Enable. XAnim will ignore audio data if this option is
		    not used.

	    +Ak     This option allows XAnim to skip video frames  in  order  to
		    help keep video in sync with audio.  default is on.

	    +Am     Take the audio from the next audio-only file and use it with
		    the  video	file previous to it.  Any audio already existing
		    in that video file will be discarded. NOTE: XAnim by default
		    will add audio from an audio-only file to a  previous  video
		    only(ie  not  audio) file. This option just forces the issue
		    if the previous file already has audio.

	    +AM     Take the audio from the next audio-only file and use it with
		    the video file previous to it. And in  addition,  scale  the
		    timing of that video file to be of the same duration of this
		    audio  file.   Any audio already existing in that video file
		    will be discarded.

	    +Ap#    This turns a hardware specific Audio port on or off. The de-
		    fault port is selectable  in  xanim_config.h.  It's  shipped
		    with internal speaker as default.

	    +Asfnum
		    Scale  Audio  playback speed by "fnum". Only the range 0.125
		    to 8.00 is allowed.  NOTE: Video does  not	currently  scale
		    with the audio.

		     0 - internal speaker

		     1 - headphones or external speaker

		     2 - line out

	    +Av#    Sets  the  inital Audio Volume(0-100) with 0 the lowest. de-
		    fault is 40.

     copts SubMenu for Color Options

	    +C1     Create a colormap from the first frame of a  TrueColor  anim
		    and  then  remap the remaining frames to this colormap. This
		    can potentially add significant time to the  startup  of  an
		    animation  but  usually results in better colors. The anima-
		    tion needs to be buffered for this option to work. Not valid
		    for TrueColor or DirectColor displays(nor is it needed).

	    +C3     Convert TrueColor anims to 332(StaticColor). TrueColor anims
		    are animations that  provide  separate  RGB  info  for  each
		    pixel,  rather  than each pixel being an index into a global
		    colormap. AVI(16bit CRAM), QT(RPZA and RLE depth 16 and  24)
		    and  URT  RLE  24 bit anims are examples of TrueColor anims.
		    This option is ignored for	TrueColor  or  DirectColor  dis-
		    plays.

	    +CA     Create  a colormap from each frame of a TrueColor anim. This
		    can be useful if the  colors  radically  change  during  the
		    course of the animation. This can take a VERY,VERY long time
		    at start up. Animation must be buffered.  This option is ig-
		    nored for TrueColor or DirectColor displays.

	    +Ca     Remap  all images to single new cmap created from all of the
		    colormaps.

	    +Cd     Use Floyd-Steinberg dithering if needed  for  non-monochrome
		    displays.  This will cause a reduction in playback speed.

	    +Cf     Forcibly remap to all frames to 1st frame's cmap.

	    +CF0    Disables +CF4.

	    +CF4    This  option  samples  the	colors	of true color animations
		    ahead of time and forms a color  lookup  table.   Beats  the
		    just  truncating  to  a  RGB  332 color table and IMHO beats
		    dithering.	See the +s option below(also in copts  submenu).
		    NOTE: this is now on by default.

	    +Cg     Convert  TrueColor	anims  to gray scale. This option is ig-
		    nored for TrueColor and DirectColor displays.

	    +Ch     Use histogram to aid in color reduction.  Histrogramming  is
		    only done on frames that are buffered.

	    +Cm     This  option is currently needed if you want to dither True-
		    Color anims to a 332 colormap. Animation must  be  buffered.
		    Typically  +bC3dm is the option to use. This can take a VERY
		    long time at start up.

	    +Cn     Don't create new colormap but instead allocate  colors  from
		    the X11 Display's default cmap.

	    +Cs#    This  is the number of frames the +CF4 option looks at ahead
		    of time. More frames potentially yields  better  colors  re-
		    sults, but takes more time at start up.  default is 5.

     gopts SubMenu for Gamma Options

	    +Gafnum
		    Set gamma of animation to be displayed.

	    +Gdfnum
		    Set gamma of display. 1.0 is no change. gamma's greater than
		    1.0 typically brighten the animation.

     mopts SubMenu for Median-Cut Quantization Options

	    +Ma     compute box color from average of box.

	    +Mc     compute box color as center of box.

	    +Mb#    Truncate rgb to # bits before quantizing.

     sopts SubMenu for Scaling Options

	    +Si     Half  the  height  of  IFF anims if they are interlaced.(Not
		    completely reliable since not all IFF anims correctly  iden-
		    tify themselves as interlaced).

	    +Sn     Prevents  X11  window  from  resizing  to match animations's
		    size.

	    +Sr     Allow user to resize animation on the fly. Enlarging an ani-
		    mation can greatly reduce playback speed  depending  on  the
		    power of the cpu.

	    +Ssfnum
		    Scale the size of animation by fnum before displaying.

	    +Shfnum
		    Scale  the	horizontal  size of the animation by fnum before
		    displaying.

	    +Svfnum
		    Scale the vertical size of the animation by fnum before dis-
		    playing.

	    +Sx#    Scale the animation to have width # before displaying.

	    +Sy#    Scale the animation to have height # before displaying.

	    +Sc     Copy display scaling factors to display buffering factors.

	    +SSfnum
		    Scale the size of the animation by fnum before buffering it.

	    +SHfnum
		    Scale the horizontal size of the animation	by  fnum  before
		    buffering it.

	    +SVfnum
		    Scale  the	vertical  size	of  the animation by fnum before
		    buffering it.

	    +SX#    Scale the animation to have width # before buffering it.

	    +SY#    Scale the animation to have height # before buffering it.

	    +SC     Copy buffer scaling factors to display scaling factors.

     wopts SubMenu for Remote Window and Control Options.

	    NOTE:   See the file Remote_Window.doc for more details.

	    +Wid    Specify X11 Window id of window to draw into.

	    +Wd     Don't refresh window at end of anim.

	    +Wnstring
		    Use  property  string   for   communication.    Default   is
		    XANIM_PROPERTY

	    +Wp     Prepare anim, but don't start playing it.

	    +Wr     Resize X11 Window to fit anim.

	    +Wx#    Position anim at x coordinate #.

	    +Wy#    Position anim at y coordinate #.

	    +Wc     Position relative to center of anim.

     zopts SubMenu for Special Options

	    +Ze     XAnim will exit after playing through command line once.

	    +Zp#    XAnim pause at frame # and then wait for user input. Several
		    pauses  may be specified. Each group of pauses will only af-
		    fect the animation immediately following them on the command
		    line. Pauses will occur at least once.

	    +Zpe    XAnim will pause on the last frame of the animation.

	    +Zr     This option pops up the Remote Control  Window.  This  over-
		    rides  the	default  condition set in xanim_config.h. Remote
		    Control support must be compiled  into  XAnim  for	this  to
		    work.

	    +Zrx#   Specify  xpos  of  the Remote Control Window.  A -1 will let
		    the window manager decide the location.  NOTE:  your  window
		    manager may override anyways.

	    +Zry#   Specify  ypos of the Remote Control Window.  NOTE: your win-
		    dow manager may override anyways.

	    +Zsw#   Specify width of seek/loop scroll bars.

	    +Zsh#   Specify height of seek/loop scroll bars.

	    +Zt#    Which type of remote control.  0 is seek/loop scrollbars  on
		    the bottom.  1 is seek/loop scrollbars on the right.

	    +Zv     This option cause XAnim to exit prior to even displaying the
		    animation.	This is useful in conjunction with the +v option
		    if	you just want to obtain info about the animation without
		    actually playing it.

	    +Zvx#   Specify xpos of the Video Window. A -1 will let  the  window
		    manager  decide the location.  NOTE: your window manager may
		    override anyways.

	    +Zvy#   Specify ypos of the Video Window. NOTE: your window  manager
		    may override anyways.

     Normal Options

	    +b	    Uncompress	and  buffer  images before displaying. This only
		    applies to AVI, QT, IFF, FLI, FLC, JPEG, MPEG and DL  anima-
		    tions.   The rest(GIF87a, GIF89a, PFX and RLE) are currently
		    always uncompressed and buffered. This is cleared by the  +f
		    option.

	    +B	    Used X11 Shared Memory(if present) for unbuffered animations
		    only.(This is mutually exclusive with +b above).

	    +D	    Use X11 Multi Buffering (if present) to smooth animations by
		    double-buffering.  Default is on.

	    +f	    Don't load anim into memory, but read each section only when
		    needed.  This  is supported only for AVI, QT, IFF, FLI, FLC,
		    JPEG, MPEG and DL animations.  This option is cleared by the
		    +b option.	This saves memory at the cost of speed.

	    +c	    let xanim know that iff anim is a nonlooping one.

	    +d#     debug switch.  # can be from 0(off) to 5(most) for level  of
		    detail.

	    +F	    Floyd-Steinberg dithering when needed.

	    +j#     #  is  the	number of milliseconds between frames. if 0 then
		    the time specified in the animation is used for timing  pur-
		    poses.

	    +l#     loop  animation  #	number of times before moving on to next
		    animation.

	    +lp#    ping-pong animation # number of times before  moving  on  to
		    next animation.

	    +N	    don't display images. Useful for benchmarking.

	    +o	    turns on certain optimizations. See xanim.readme.

	    +p	    Use  Pixmap  instead of Image in X11. This option has no ef-
		    fect if the animation is buffered(either by default or  with
		    the +b option).

	    +q	    Prevents  XAnim  from  printing out the title header. Useful
		    for when XAnim is called by other programs where no tty out-
		    put is desired(doesn't affect +v or +d# options).

	    +root   Tiles animationvideo onto X11 root screen.

	    +r	    Allow color cycling for IFF single images.

	    +R	    Allow color cycling for IFF anims. (default should be off)

	    +T0     Title option 0. Title is just XAnim.

	    +T1     Title option 1. Title is current anim  name.  When	anim  is
		    stopped, the current frame number is included.

	    +T2     Title option 2. Title is current anim name and current frame
		    number.

	    +v	    Verbose mode. Gives some information about animation such as
		    size, number of frames, etc.

	    +V#     Select X11 Visual to use when displaying animation. The # is
		    obtained by using the +X option of xanim.

	    +Vclass
		    Select  the  best  X11 Visual of Class class when displaying
		    the animation.  class can be anyone of the following strings
		    and is case insensitive. (ie StaTicGraY  is  same  as  stat-
		    icgray).

		    staticgray	  Select best StaticGray Visual.

		    grayscale	  Select best GrayScale Visual.

		    staticcolor   Select best StaticColor Visual.

		    pseudocolor   Select best PseudoColor Visual.

		    truecolor	  Select best TrueColor Visual.

		    directcolor   Select best DirectColor Visual.

	    +X	    X11  verbose mode. Display information about the support X11
		    visuals.

WINDOW COMMANDS
     Once the animation is up and running there are various commands that can be
     entered into that animation window from the keyboard.

     q	       quit.

     Q	       Quit.

     g	       Stop color cycling.

     p	       Toggle ping pong flag for looping.

     r	       Restore original Colors(useful after g).

     w	       Restore original window size(useful after resizing).

     z	       This pops up or removes the Remote Control Window. Remote Control
	       support must be compiled into XAnim for this to work.

     k	       This sets start of loop region to the current frame position.

     l	       This sets end of loop region to the current  frame  position.  To
	       remove  the  loop  region first stop animation and press <k> fol-
	       lowed by <l>.

     <space>   Toggle. starts/stops animation.

     ,	       Single step back one frame.

     .	       Single step forward one frame.

     <	       Go back to start of previous anim.

     >	       Go forward to start of next anim.

     m	       Single step back one frame staying within anim.

     /	       Single step forward one frame staying within anim.

     -	       Increase animation playback speed.

     =	       Decrease animation playback speed.

     0	       Reset animation playback speed to original values.

     AUDIO RELATED WINDOW COMMANDS

     1	       Decrement volume by 10.

     2	       Decrement volume by 1.

     3	       Increment volume by 1.

     4	       Increment volume by 10.

     s	       Toggle. Audio Volume(MUTE). on/off.

     8	       Toggle. Main Speaker. on/off.

     9	       Toggle. Headphones. on/off.

MOUSE BUTTONS
     Once the animation is up and running the mouse buttons have  the  following
     functions.

     <Left_Button>
	       Single step back one frame.

     <Middle_Button>
	       Toggle. starts/stops animation.

     <Right_Button>
	       Single step forward one frame.

BUFFERING, PIXMAPS and READ_FROM_FILE Options
     XAnim by default will read the entire animation into memory. PFX, Movieset-
     ter,  GIF	or URT RLE type animations are always uncompressed and stored in
     memory as individual images.

     For the AVI, QT, IFF, FLI/FLC, JPEG, MPEG and DL animations, only the  com-
     pressed delta is stored.  These deltas are then uncompressed each time they
     need  to  be  displayed.  The  buffer option(+b) may be used to potentially
     speed up playback by uncompressing and storing these images ahead of  time.
     But more memory is used up in the process.

     When an XPutImage is called, the image typically gets copied twice, once to
     memory  and  then	from there onto the display. A pixmap is directly copied
     onto the display without the first copy. This is why it is  sometimes  much
     faster  to  use  the  pixmap option(+p).  Each image isn't converted into a
     pixmap until the first time it is displayed. This is why the first loop  of
     an  animation  using this option is sometimes slower than subsequent loops.
     While the pixmap option may improve playback speed,  it  will  slow  things
     down  if on-the-fly scaling needs to be performed. This is because XAnim no
     longer has direct access to the image and needs to get a copy of it  before
     it can be scaled.

     The  read	from  file  option(+f)	causes XAnim not to store the compressed
     deltas in memory. Instead as each image is to be displayed, XAnim reads the
     corresponding compressed delta from the file, expands it and then	displays
     it.  While  this  can  dramatically cut down on memory usage, the necessary
     reads from disk(or whatever) can slow down  playback  speed.   XAnim  still
     needs  to allocate one to three image buffers depending on the type of ani-
     mation and the scaling options used. This option is only supported for AVI,
     QT, FLI/FLC, IFF, JPEG, MPEG and DL animations. The BODY chunk of IFF  ani-
     mations is not included in this. As a result, an IFF animation that is made
     up of several BODY chunks will not currently benefit from this option.

SCALING Options
     There  are  two  sets of scaling options. One set, the display scaling fac-
     tors,  affects the size of the animation as it is displayed. The other set,
     the buffer scaling factors, affect the size  of  the  images  as  they  are
     stored  in  memory(buffered). The buffer scaling factors only affect anima-
     tions that are buffered and can greatly increase or decrease memory usage.

     These two sets are completely independent of each other. You  can	set  the
     buffer scaling factors to 20 times the normal animation size and not affect
     the  size at which that animation is displayed. The images are stored at 20
     times the normal size(and at 400 times the  memory  usage),  but  then  get
     scaled  back down to normal size before being displayed. NOTE: that an ani-
     mation must be buffered in order for the buffer scaling factors to have any
     affect on it. The display scaling factors affect all animations.

     You can create pixellation like affects by buffering the animation  at  1/8
     it's  normal  size, but keeping the display scaling factors at the original
     size. (IE "xanim +bSS0.125 anim.anim").

     Many times it's faster to store and display an animation with large  dimen-
     sions at half-size. The option "+bSS0.5C" or "+bSS0.5s0.5" both will accom-
     plish this. To save memory, you could even store the animation at half size
     and yet display it at full size. "+bSS0.5" will accomplish this.

FORWARDS, BACKWARDS and OPTIMIZATION.
     Many  type  of animations(FLI/FLC/IFF/some AVI and QTs) are compressed with
     forward playback in mind only. Each delta only stores  the  difference  be-
     tween the current frame and the previous frame. As a results, most of these
     animations  don't	display  correctly  when  played  backwards.   Even when
     buffered up, these may not work, since XAnim only stores the smallest  rec-
     tangle  that encompasses the changes from the previous frame. You can force
     XAnim to store the entire frame by specifying the "-o" option to turn  this
     optimization  off.  This will most likely use more memory and slow down the
     animation, since more of the image needs to be stored and/or displayed.

COLOR OPTIONS
     Most of this will be a TBD for a  future  rev  and  what's  here  might  be
     sketchy, incomplete or just plain confusing.

     TrueColor	and DirectColor displays don't need to worry about most of these
     options, as the animations can be displayed in their original colors(ignor-
     ing monitor variations etc). However, TrueColor  and  DirectColor	displays
     can't  display  animations  that  employ color cycling techniques where the
     colormap changes from frame to frame.  DirectColor could  potentially  sup-
     port this, but not TrueColor.

     For  the  rest  of the displays, the problem becomes matching the colors in
     the animations to the available colors of the Display.   For  most  Pseudo-
     Color  displays  this means 256 colors. Many of which are already in use by
     various other programs. XAnim defaults to creating it's  own  colormap  and
     using  all  the colors from that. The window manager then installs this new
     colormap, whenever the mouse pointer is inside  the  XAnim  animation  win-
     dow(Sometimes  a  specific action is required to change the ColorMap Focus,
     like clicking in the window or pressing a specific key). In any case,  this
     action  usually causes all the other colors on the screen to be temporarily
     "messed-up" until the mouse is moved out of the animation window.	The  al-
     ternative,  is  to use the "+Cn" option. Now XAnim tries allocating all the
     colors it needs from the current colormap. If it can't get a certain color,
     then XAnim choose one that is "close" to this certain color. Close is  com-
     pletely  arbitrary.  The animation is now displayed in colors that are dif-
     ferent than the original colors. This difference may or may not be  notice-
     able.

     Another big problem is when the animations are what I called TrueColor ani-
     mations.  Where  each  pixel is stored as RGB triplets. For example, AVI 16
     bit CRAM animations. Each pixel has 5 bits of Red, 5 bits of  Green  and  5
     bits  of  Blue info associated with it. This means there can be up to 32768
     unique colors in each image. And on most PseudoColor displays we  can  only
     display  256 unique colors. Beside getting better displays, what can we do?
     XAnim defaults to truncating the RGB information from 555 to 332.	That  is
     to  3 bits of Red, 3 bits of Green and 2 bits of Blue. Less on Blue because
     the human eye is more sensitive to Red and Green than Blue.  This 332  col-
     ormap  happens to be 256 colors in size, which nicely fits in with our dis-
     play. If our display only had 64 colors, then  XAnim  is  smart  enough  to
     truncate things down to 222. Now the problem is the colors of the displayed
     anim  are noticeably different than the original colors.  Typically you can
     see color banding etc. While this is fine to get a feel for the  animation,
     we can do better. One of the solutions XAnim currently offers is the "+bC1"
     option. What this does is choose the the best 256 colors from the first im-
     age  of the animation. Then each pixel of each subsequent image is remapped
     to one of these 256 colors.  This takes up some CPU time up front and  more
     memory  since each image needs to be buffered, but results in a colors that
     are closer to the originals.  Another option, "+bCA", chooses the best  256
     from each image, then 256 colors from all these colormaps are chosen as the
     final  colormap.	This  is  useful if the colors in the first image aren't
     representative of the rest of the animation. This can be  very  slow.   An-
     other  option  that  is  supported,  but  not  really  optimized for yet is
     "+bC3dm". This causes XAnim to use a 332 colormap and then apply  a  Floyd-
     Steinberg	dither	algorithm  to  each image.  Currently this is very slow.
     Different dithers(like Ordered) and better optimizations might  speed  this
     up  in  future  revs. In general, handling of TrueColor animations in XAnim
     needs to be improved.

     Another scenario where colors need to be remapped, is when  several  images
     or  animations with different colormaps need to be displayed.  Changing the
     colormap usually results in an annoying flicker. One solution to this is to
     remap all of the images/animations to the same colormap. The  "+Ca"  option
     chooses  the best colors from all the colormaps and then remaps all the im-
     ages to it. The "+Cf" option, simply remaps everything to	the  first  col-
     ormap.  The "+Ch" option is useful when an animation's colormap specifies a
     lot  of colors that aren't used. XAnim looks through each buffered image of
     the animation and makes a histogram of the useage of each color.  This  in-
     formation is then used to weedout unused or rarely used colors.

QUICKTIME ANIMATIONS
     Quicktime	animations are usually stored in two separate files. One is call
     a data fork and ends with a ".data". The other is a resource fork and  ends
     in  a  ".rsrc". Sometimes these animations are in a "flattened/merged fork"
     format, where everything is put into one file.  There's no standard  naming
     format for these types of files, although usually .qt or .mov is used.

     For  example, if you have a quicktime animation made up of two files named:
     "spin.rsrc" and "spin.data",  you can display them using Xanim with  either
     of  the  following  commands  "xanim  spin" or "xanim spin.rsrc".	XAnim is
     smart enough to add/modfiy the ".rsrc" and ".data" endings as needed.

     If you use AUFS from the Columbia Appletalk Package, then	Macintosh  files
     have their data fork stored in the expected place, and the resource fork is
     in a file with the same name in a .resource subdirectory. Therefore, if the
     data  fork  is in "spin", and the resource fork is in ".resource/spin", the
     movie can be displayed with "xanim spin".

     For "flattened/merged_fork" quicktime animations, you need to  specify  the
     entire file name.

     NOTE: XAnim doesn't support 100% of the quicktime format.

AUTHOR
     Mark Podlipec

     podlipec@ici.net

     http://xanim.va.pubnix.com/home.html	       http://smurfland.cit.buf-
     falo.edu/xanim/home.html http://www.tm.informatik.uni-frankfurt.de/xanim/

4th Berkeley Distribution	     21Mar99				XAnim(1)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xanim&sektion=1&manpath=FreeBSD+Ports+15.1.quarterly>

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