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BARREL(6)			 Games Manual			     BARREL(6)

NAME
       xbarrel - Barrel	X widget

SYNOPSIS
       /usr/games/xbarrel					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}   {color}]	[-tile	 {color}]   [-frame   {color}]
       [-no]stippleFrame] [-[no]install] [-picture {filename}] [-delay	msecs]
       [-[no]sound]    [-bumpSound    {filename}]    [-moveSound   {filename}]
       [-{font|fn}  {fontname}]	 [-[no]orient]	[-[no]pairs]   [-[no]practice]
       [-base  {int}]  [-userName  {string}] [-scoreFile {filename}] [-scores]
       [-version]

DESCRIPTION
       The Barrel, the Billion Barrel, or Wonderful Barrel also	 seen  as  the
       Cylinder	Puzzle is of Japanese origin.  The puzzle contains 23 beads of
       6  different  colors.   4 each of 5 different colors arranged in	5 rows
       and 3 black beads making	3 rows one unit	longer.	 A system of  plungers
       slide  all  three of the	long rows left and right.  Two of the plungers
       sit together and	the other (the middle plunger) is  separate  from  the
       other  two.  There are 2	separate wheels	or disks that rotate about the
       center axis.

FEATURES
       Press "mouse-left" button to move a tile.  Release "mouse-left"	button
       in  the same row	would move the tile towards the	space (unless there is
       no space	in that	row).  Release on a different row will move the	 tiles
       up or down.

       Click  "mouse-center",  or press	"P" or "p" keys	to toggle the practice
       mode (in	practice mode the record should	say "practice").  This is good
       for learning moves and experimenting.

       Click "mouse-right", or press "Z" or "z"	keys, to randomize the	puzzle
       (this must be done first	to set a new record).

       Press "G" or "g"	keys to	read (get) a saved puzzle.

       Press "W" or "w"	keys to	save (write) a puzzle.

       Press "U" or "u"	keys to	undo a move.

       Press "R" or "r"	keys to	redo a move.

       Press "C" or "c"	keys to	clear the puzzle.

       Press  "S" or "s" keys to start the auto-solver.	 Only works where ori-
       ented is	off.

       Press "O" or "o"	keys to	toggle the orient mode.	 Slightly  more	 chal-
       lenging on (default is off).

       Press  "I"  or "i" keys to toggle the pairs mode.  All the tiles	rotate
       in pairs.  This is considerably more challenging	on (default is on).

       Press ">" or "."	keys to	speed up the movement of tiles.

       Press "<" or ","	keys to	slow down the movement of tiles.

       Press "@" key to	toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad or arrow	keys to	move without the mouse.
       Key pad is defined for Barrel as:
	 8     Up
	 ^
       4< >6   Left, Right
	 v
	 2     Down

       Use the shift key and the up or down  arrow  keys  to  rotate  all  the
       tiles.

       Use  the	 control key and the keypad or arrow keys to reduce or enlarge
       the complexity of the puzzle.

       The title is in the following format (non-motif version):
	      xbarrel: {norm|ind<control of movement of	pairs tiles>} @	(<Num-
	      ber of moves>/{<Record number of moves> <user name>|"NEVER noac-
	      cess"|"practice"}) - <Comment>
       Movement	of tile	pairs are either move together or independent.
       If there	is no record of	the current puzzle, it displays	 "NEVER	 noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	the barrel window (re-
	       source name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option allows you to display the barrel window on a color
	       screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see  the  barrel  window  in  reverse
	       video (resource name "reverseVideo").

       -{foreground|fg}	color
	       This  option specifies the foreground of	the barrel window (re-
	       source name "foreground").

       -{background|bg}	color
	       This option specifies the background of the barrel window  (re-
	       source name "background").

       -{border|bd} color
	       This option specifies the border	color of the tiles in the bar-
	       rel window (resource name "orderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a	face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter of	the color name.	 The 0th face is the last face
	       face on barrel because I	wanted that one	to remain white	by de-
	       fault when there	are more or

       -tile color
	       This option specifies the tile color of the tiles in the	barrel
	       window (resource	name "tileColor").  less faces.

       -frame color
	       This option specifies the color of  the	frame  (resource  name
	       "frameColor").

       -[no]stippleFrame
	       This  option allows you to toggle the frame stippling (resource
	       name "stippleFrame").

       -[no]install
	       This option specifies if	the colormap should  be	 installed  or
	       not (resource name "install").

       -picture	filename
	       This  option  specifies the file	for the	picture	(resource name
	       "picture").

       -delay msecs
	       This option specifies the number	of milliseconds	 it  takes  to
	       move a tile or a	group of tiles one space (1-50)	(resource name
	       "delay").

       -[no]sound
	       This  option specifies if a sliding tile	should make a sound or
	       not (resource name "sound").

       -bumpSound filename
	       This option specifies the file for the bump sound for the slid-
	       ing of the tiles	(resource name "bumpSound").

       -moveSound filename
	       This option specifies the file  for  the	 move  sound  for  the
	       twisting	of the puzzle (resource	name "moveSound").

       -{font|fn} ontname
	       This option specifies the font that will	be used	(resource name
	       "font").

       -[no]orient
	       This  option  allows  you to access the oriented	mode (resource
	       name "orient").

       -[no]pairs
	       This option allows you to access	the pairs rigid	mode (resource
	       name "pairs").

       -[no]practice
	       This option allows you to access	the  practice  mode  (resource
	       name "practice").

       -base int
	       This  option  specifies the base	used (default is base 10) (re-
	       source name "base").

       -userName string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

       -scoreFile filename
	       Specify an alternative score file (resource name	"scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
	       This option tells you what version of xbarrel you have.

RECORDS
       You  must randomize the puzzle before a record is set, otherwise	an as-
       sumption	of cheating is made if it is solved after a get.

SAVE FORMAT
       Here is the format for the xbarrel  configuration,  starting  position,
       and the movement	of its pieces.

	      pairs:  0-1  <0 false, 1 true; if	1 then pairs of	rings move to-
	      gether>
	      orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	<array of tile positions where 0 is the	 empty
	      space>

       This is then followed by	the moves, starting from 1.
	      move #: <direction> <tile> <shift>
       Direction is represented	as 0 up, 1 right, 2 down, and 3	left.
       Tile is the column of tile.
       Shift  is represented as	0 or 1,	1 if the whole puzzle is moved at once
       (here Tile does not matter), 0 if not.  The xbarrel record keeper  does
       not count a control move	as a move, but here we do.

REFERENCES
       L.  E.  Horden,	Sliding	 Piece Puzzles (Recreations in Mathematics Se-
       ries), Oxford University	Press 1986, Plate X.

       James G Nourse, The Simple Solutions to Cubic, Puzzles,	Bantam	Books,
       New York, November 1981,	pp 25-42.

       John  Ewing & Czes Kosniowski, Puzzle it	Out: Cubes Groups and Puzzles,
       Cambridge University Press, New York, 1982, pp 50-54?

SEE ALSO
       X(1), xcubes(6),	xtriangles(6), xhexagons(6), xmlink(6),	xpanex(6), xm-
       ball(6),	 xpyraminx(6),	xoct(6),   xrubik(6),	xskewb(6),   xdino(6),
       xbevel(6), xabacus(6)

COPYRIGHTS
       (R) Copyright 1994-2024,	David A. Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author:
	      David A. Bagley, <bagleyd	AT verizon.net>

       The latest version is currently at:
	      https://www.sillycycle.com/puzzles.html
	      http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				  15 Aug 2024			     BARREL(6)

Want to link to this manual page? Use this URL:
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