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XBEVEL(6)			  Games Manual			       XBEVEL(6)

NAME
     xbevel - Bevel X widgets

SYNOPSIS
     /usr/games/xbevel	[-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]
     [-display	 [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]	[-{fore-
     ground|fg}   {color}]  [-{background|bg}  {color}]  [-{border|bd}	{color}]
     [-face{0|1|2|3|4|5} {color}] [-frame {color}] [-delay  msecs]  [-[no]sound]
     [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}] [-[no]orient]
     [-[no]practice]  [-userName  {string}]  [-scoreFile  {filename}]  [-scores]
     [-version]

DESCRIPTION
     The original puzzle looks like a 2x2x2 Rubik Cube with extra  cuts  like  a
     Skewb  with  24 inner pieces and 8 outer pieces.  This was designed by Adam
     G. Cowan in 2005 and is more widely known as  the	Helicopter  Cube.   This
     Bevel  puzzle has 7!*3^6*6!^4/2 or 4.94*10^17 different combinations.  This
     program does not permit ~71 degree turns only 180 degree turns.  If it did,
     it would have 7!*3^6*24!/4!^6 or 1.19*10^22 combinations.

FEATURES
     Press "mouse-left" button to move a piece.  Release "mouse-left" button  on
     a	piece  on  the same face.  (Clicks on diamonds are ignored).  The pieces
     will then turn towards where the mouse button was released.

     Click "mouse-center", or press "P" or "p" keys to toggle the practice  mode
     (in  practice  mode  the  record  should say "practice").	This is good for
     learning moves and experimenting.

     Click "mouse-right", or press "Z" or "z"  keys,  to  randomize  the  puzzle
     (this must be done first to set a new record).

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "C" or "c" keys to clear the puzzle.

     "S" or "s" keys to start auto-solver currently only implemented when orient
     mode is off.

     Press  "O"  or  "o"  keys to toggle the orient mode.  One has to orient the
     faces in orient mode, besides getting all the faces to be the  same  color.
     This does add complexity so there are 2 sets of records.

     Press "V" or "v" keys to change the view of the puzzle.

     Press ">" or "." keys to speed up the movement of pieces (not implemented).

     Press  "<"  or  ","  keys	to  slow down the movement of pieces (not imple-
     mented).

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Use the key pad or arrow keys to move without the mouse.
     Key pad is defined for the Bevel2d as:
       /     Counterclockwise

     7 8 9   Upper Left, Up, Upper Right
       ^
     4<5>6   Left, Clockwise, Right
       v
     1 2 3   Lower Left, Down, Lower Right

     Key pad for other than Bevel2d, use must use your intuition (is this a  cop
     out  or what?).  The key pad is defined differently depending on which side
     of the cube your mouse is pointing at.  One thing that stays  the	same  is
     "5" is Clockwise and "/" is Counterclockwise.

     Use  the  control	key  and the left mouse button, keypad, or arrow keys to
     move the whole cube.  Its also possible to rotate whole cube with	an  axis
     through  a face with alt key is pressed (Tab key when using Windows).  This
     is not recorded as a turn.

     The title is in the following format (non-motif non-opengl version):
	    xbevel{2|3}d<dimension>:  (<Number	of  moves>/{<Record  number   of
	    moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This option sets the initial position of the bevel window (resource
	     name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This  option  allows  you	to  display  the bevel window on a color
	     screen as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This option allows you to see the bevel  window  in  reverse  video
	     (resource name "reverseVideo").

     -{foreground|fg} color
	     This  option specifies the foreground of the bevel window (resource
	     name "foreground").

     -{background|bg} color
	     This option specifies the background of the bevel window  (resource
	     name "background").

     -{border|bd} color
	     This  option  specifies the border color of the pieces in the bevel
	     window (resource name "borderColor").

     -face{0|1|2|3|4|5} <color>
	     This option allows you to change the color of a face (resource name
	     "faceColorN"). In mono-mode, color is represented as the first let-
	     ter of the color name. On the 2-D version, the  faces  are  ordered
	     top  to bottom and left to right on the "t" configuration. The "+-"
	     configuration is physically consistent with the former,  so  it  is
	     ordered  "0, 1, 2, 3, 5, 4".  If you has two colors that begin with
	     the same letter you should have one in uppercase and one in  lower-
	     case to distinguish them in mono-mode. You can change the colors of
	     the faces to make a stupid cube (i.e. all White or in mono-mode all
	     "W").  Unfortunately,  it will not normally say its solved when its
	     randomized. This would be cheating.

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -delay msecs
	     This option specifies the number of milliseconds it takes	to  move
	     pieces (1-50) (resource name "delay").

     -[no]sound
	     This  option specifies if sliding pieces should make a sound or not
	     (resource name "sound").

     -moveSound filename
	     This option specifies the file for the move sound for the	twisting
	     of the puzzle (resource name "moveSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -view <int>
	     This option allows you to change the view of the  cube  for  OpenGL
	     with choice of 4 views (resource name "int").

     -[no]orient
	     This  option  allows you to access the oriented mode (resource name
	     "orient").

     -[no]practice
	     This option allows you to access the practice mode  (resource  name
	     "practice").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xbevel you have.

RECORDS
     You  must randomize the puzzle before a record is set, otherwise an assump-
     tion of cheating is made if it is solved after a get or an auto-solve.

SAVE FORMAT
     Here is the format for the xbevel configuration, starting position, and the
     movement of its pieces.

     Bevel2d with default colors, not randomized:
       0       R     Red
     1 2 3   Y B O   Yellow, Blue, Orange
       4       W     White
       5       G     Green

	    orient: 0-1 <0 false, 1 true; if 1 then lines on pieces to	be  ori-
	    ented>
	    practice: 0-1 <0 false, 1 true>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition:  <2 dimensional array of face and outer trianganu-
	    lar pieces and 4 inner triangular pieces, if orient mode then orien-
	    tation number follows face number: 0 up, 1	right,	2  down,  and  3
	    left>

     This is then followed by the moves, starting from 1.
	    move #: <direction> <control> <face> <corner>
     Each turn is with respect to a corner on a face.
     The corners start at the upper right and work clockwise.
     Direction	is  represented as 0 up, 1 right, 2 down, 3 left, 5 clockwise, 7
     counterclockwise, 8 upper right, 9 lower right, 10 lower left, and 11 upper
     left.
     Control is represented as 0 or 1, 1 if the whole  cube  is  moved	at  once
     (here the corner does not matter), 0 if not.  The xbevel record keeper does
     not count a control move as a move, but here we do.

REFERENCES
     Beyond  Rubik's  Cube:  spheres, pyramids, dodecahedrons and God knows what
     else by Douglas R. Hofstadter, Scientific American, July 1982, pp 16-31.

     https://en.wikipedia.org/wiki/Helicopter_Cube

SEE ALSO
     X(1),  xcubes(6),	xtriangles(6),	xhexagons(6),	xmlink(6),   xbarrel(6),
     xpanex(6),  xmball(6),  xpyraminx(6), xoct(6), xrubik(6), xskewb, xdino(6),
     xabacus(6)

COPYRIGHTS
     (R) Copyright 2023-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024			       XBEVEL(6)

Want to link to this manual page? Use this URL:
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