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XBUBBLE(6)			  Games Manual			      XBUBBLE(6)

NAME
     xbubble - an X Window based puzzle bubble clone

SYNOPSIS
     xbubble [OPTION]

DESCRIPTION
     XBubble  is  a  Puzzle  Bubble  (PB) / Bust-A-Move (BAM) clone for Unix/X11
     platforms. It was written from scratch with no real intent to  exactly  re-
     produce the original game.

OPTIONS
     -d DISPLAY
	    Set X display to DISPLAY.

     -s <scale>
	    Set game window size ( 5 <= scale <= 100 ).  The game window size is
	    normally  automatically  scaled to your screen size.  This option is
	    useful to reduce load on slow/loaded systems. See also  the  -f  op-
	    tion.

     -f <framerate>
	    Adjust  frame rate (in frames per second). Usual values are 100 (de-
	    fault), 50, 33, 25, etc. The actual frame rate may be different from
	    the one you specified, depending on system timer resolution. You can
	    use this option to reduce  load  on  slow/loaded  systems  (e.g.  if
	    sprite animation is jerky). See also the -s option.

     -r <resourcepath>
	    Tell  XBubble  to look for its graphics files, fonts, etc. in direc-
	    tory <resourcepath>.

     -t <themename>
	    Use the given theme (possible values are: plain, frozen, fancy).

PLAYING
     The goal is to clear all bubbles from your board and avoid bubbles dropping
     below the line at the bottom of the screen. You can rotate and fire a canon
     that launches colored bubbles. Bubbles bounce against the walls until  they
     get  stuck  to another bubble. If you get three or more adjacent bubbles of
     the same color they all explode, while any bubble left hanging  free  falls
     down.

     In  single player mode, the ceiling goes down every 12 launches so that you
     must clear the board before the ceiling touches the ground.

     In multi-player mode, the ceiling does not move but a fresh row of  bubbles
     is  added on top of the board while all bubbles are lowered by one row. Ad-
     ditionally, each time you explode three or more bubbles, all extra  bubbles
     are  sent ( with random colors ) to your opponent, as well all falling bub-
     bles.  You win the round when your opponent loses (  has  bubbles	dropping
     across the bottom line ).

     After  a  few seconds delay, your canon launches its bubble anyway. You can
     tune this delay when selecting your handicap.  The higher the handicap, the
     shorter the delay.  When you receive bubbles from your opponent, you  canon
     is blocked from firing until all received bubbles get stuck.

GAME CONTROL
     The game is entirely controlled using the keyboard:

     Player 1

	    Left arrow / Keypad 4   =  Rotate canon left

	    Right arrow / Keypad 6  =  Rotate canon right

	    Up arrow / Keypad 5     =  Launch bubble

     Player 2

	    x  =  Rotate canon left

	    v  =  Rotate canon right

	    c  =  Launch bubble

     General

	    Up arrow / Keypad 8    =  Menu navigate up

	    Down arrow / Keypad 2  =  Menu navigate down

	    p			   =  Pause

	    Escape / q		   =  Abort

	    There is no command-line option for changing control keys yet.

PLAYER VS COMPUTER MODE
     You can choose between 5 levels of difficulty.  Beware of the highest level
     if you have a slow machine, as it is quite CPU consuming.

BUGS
     Please report any bugs you find to Ivan <ivan@savannah.gnu.org>.

LICENSE
     xbubble is covered by the GNU General Public License (GPL).

SEE ALSO
     frozen-bubble(6).

AUTHOR
     Ivan  Djelic <ivan@savannah.gnu.org> Martin Quinson <martin.quinson@tuxfam-
     ily.org>

								      XBUBBLE(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xbubble&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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