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XBUBBLE(6)			 Games Manual			    XBUBBLE(6)

NAME
       xbubble - an X Window based puzzle bubble clone

SYNOPSIS
       xbubble [OPTION]

DESCRIPTION
       XBubble	is a Puzzle Bubble (PB)	/ Bust-A-Move (BAM) clone for Unix/X11
       platforms. It was written from scratch with no real intent  to  exactly
       reproduce the original game.

OPTIONS
       -d DISPLAY
	      Set X display to DISPLAY.

       -s <scale>
	      Set  game	 window	 size  ( 5 <= scale <= 100 ).  The game	window
	      size is normally automatically scaled to your screen size.  This
	      option is	useful to reduce load on slow/loaded systems. See also
	      the -f option.

       -f <framerate>
	      Adjust frame rate	(in frames per second).	Usual values  are  100
	      (default), 50, 33, 25, etc. The actual frame rate	may be differ-
	      ent  from	the one	you specified, depending on system timer reso-
	      lution. You can use this option to reduce	 load  on  slow/loaded
	      systems (e.g. if sprite animation	is jerky). See also the	-s op-
	      tion.

       -r <resourcepath>
	      Tell  XBubble to look for	its graphics files, fonts, etc.	in di-
	      rectory <resourcepath>.

       -t <themename>
	      Use the given theme (possible values are:	plain, frozen, fancy).

PLAYING
       The goal	is to clear all	bubbles	from  your  board  and	avoid  bubbles
       dropping	below the line at the bottom of	the screen. You	can rotate and
       fire  a canon that launches colored bubbles. Bubbles bounce against the
       walls until they	get stuck to another bubble. If	you get	three or  more
       adjacent	 bubbles  of the same color they all explode, while any	bubble
       left hanging free falls down.

       In single player	mode, the ceiling goes down every 12 launches so  that
       you must	clear the board	before the ceiling touches the ground.

       In multi-player mode, the ceiling does not move but a fresh row of bub-
       bles  is	added on top of	the board while	all bubbles are	lowered	by one
       row. Additionally, each time you	explode	three or more bubbles, all ex-
       tra bubbles are sent ( with random colors ) to your opponent,  as  well
       all  falling bubbles.  You win the round	when your opponent loses ( has
       bubbles dropping	across the bottom line ).

       After a few seconds delay, your canon launches its bubble  anyway.  You
       can tune	this delay when	selecting your handicap.  The higher the hand-
       icap,  the shorter the delay.  When you receive bubbles from your oppo-
       nent, you canon is blocked from firing until all	received  bubbles  get
       stuck.

GAME CONTROL
       The game	is entirely controlled using the keyboard:

       Player 1

	      Left arrow / Keypad 4   =	 Rotate	canon left

	      Right arrow / Keypad 6  =	 Rotate	canon right

	      Up arrow / Keypad	5     =	 Launch	bubble

       Player 2

	      x	 =  Rotate canon left

	      v	 =  Rotate canon right

	      c	 =  Launch bubble

       General

	      Up arrow / Keypad	8    =	Menu navigate up

	      Down arrow / Keypad 2  =	Menu navigate down

	      p			     =	Pause

	      Escape / q	     =	Abort

	      There is no command-line option for changing control keys	yet.

PLAYER VS COMPUTER MODE
       You  can	 choose	between	5 levels of difficulty.	 Beware	of the highest
       level if	you have a slow	machine, as it is quite	CPU consuming.

BUGS
       Please report any bugs you find to Ivan <ivan@savannah.gnu.org>.

LICENSE
       xbubble is covered by the GNU General Public License (GPL).

SEE ALSO
       frozen-bubble(6).

AUTHOR
       Ivan Djelic <ivan@savannah.gnu.org> Martin Quinson <martin.quinson@tux-
       family.org>

								    XBUBBLE(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xbubble&sektion=6&manpath=FreeBSD+Ports+15.0>

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