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XDINO(6)			 Games Manual			      XDINO(6)

NAME
       xdino - Dino X widgets

SYNOPSIS
       /usr/games/xdino						    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}  {color}]  [-{mode  {int}  |	 both}]	 [-[no]orient]
       [-[no]practice] [-username {string}]

DESCRIPTION
       The period 2 turning (i.e. the edges turn with  180  degree  intervals)
       was  suggested by Derek Bosch <bosch@sgi.com>.  The physical puzzle has
       period 3	turning	(i.e. the points turn with 120	degree	intervals)  is
       called a	Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
       Triangle	 -  4  Cube  -	6 Colors with solid colors, (a 4 color and a 2
       color are also available	with point oriented coloring)) manufactured by
       The International Puzzle	& Games	(Great Animation International	Corpo-
       ration).

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left"	button
       on  a  piece on the same	face.  The pieces will then turn towards where
       the mouse button	was released.

       Press "mouse-center", or	press "P" or "p" keys to toggle	 the  practice
       mode  (in  practice  mode  the record should say	"practice").  One must
       double click on "mouse-center" if the puzzle is being worked on.	  This
       is good for learning moves and experimenting.

       Click  "mouse-right",  or press "R" or "r" keys to randomize (this must
       be done first to	set a new record).  One	must double click  on  "mouse-
       right" if the puzzle is being worked on.

       Press "O" or "o"	keys to	toggle the orient mode.	 One has to orient the
       faces  in  orient  mode,	 besides  getting all the faces	to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction,  this	only matters with center diamond piece.	 This does add
       complexity (ever	so slightly, there are only 2 possibilities) so	 there
       are 2 sets of records.

       Press  "2", "3",	"B", or	"b" keys (not the keypad 2, 3) to change modes
       to Period 2, Period 3, or Both.

       "S" or "s" keys reserved	for the	auto-solver (unimplemented).

       Press "U" or "u"	keys to	undo move.

       Press "G" or "g"	keys to	get a saved puzzle.

       Press "W" or "w"	keys to	write or save a	puzzle.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad,	"R" keys, or arrow keys	to move	without	mouse clicks.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
	 ^
       4< >6   Left, Clockwise,	Right
	 v
       1 2 3   Lower Left, Down, Lower Right
       Note: Top, Left,	Right, and Bottom only work when the  control  key  is
       pressed and there is no analog for Dino3d.

       Key  pad	 for Dino3d, use must use your intuition (is this a cop	out or
       what?).	The key	pad is defined differently depending on	which side  of
       the cube	your mouse is pointing at.

       Use  the	 alt  key  and the left	mouse button, keypad, or arrow keys to
       move the	center of the cube.  The 2 opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or	arrow  key  to
       access  "Period 2" turns	from "Both" mode, otherwise it assumes "Period
       3" turning.  Edges turn in "Period 2" and corners turn in  "Period  3".
       The "Period 2" mode has extra cuts around the faces.

       Use  the	 control  key and the left mouse button, keypad, or arrow keys
       to move the whole cube.	This is	not recorded as	a turn.

       The title is in the following format (non-motif version):
	      xdino{2|3}d<dimension>.{2|3|both<turning	modes>}:  (<Number  of
	      moves>/{<Record	number	 of   moves>  <username>|"NEVER	 noac-
	      cess"|"practice"}) - <Comment>
       If there	is no record of	the current puzzle, it displays	 "NEVER	 noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This  option  sets the initial position of the dino window (re-
	       source name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This option allows you to  display on  a	 color	screen	as  if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This  option allows you to see the dino window in reverse video
	       (resource name "reverse").

       -{foreground|fg}	color
	       This option specifies the foreground of the  dino  window  (re-
	       source name "foreground").

       -{background|bg}	color
	       This  option  specifies	the background of the dino window (re-
	       source name "background").

       -{border|bd} color
	       This option specifies the border	color of the cubelets  in  the
	       dino window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a	face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of the color name. On the	2-D version, the faces
	       are ordered top to bottom and left to right on the "t" configu-
	       ration. The "+-"	configuration is  physically  consistent  with
	       the  former,  so	 it is ordered "0, 1, 2, 3, 5, 4".  If you has
	       two colors that begin with the same letter you should have  one
	       in  uppercase and one in	lowercase to distinguish them in mono-
	       mode. You can change the	colors of the faces to make  a	stupid
	       cube  (i.e.  all	White or in mono-mode all "W").	Unfortunately,
	       it will not normally say	its solved when	its  randomized.  This
	       would be	cheating.

       -mode <int>
	       This  option  allows you	to set the turning mode	(resource name
	       "mode").

       -both   This option allows you to set the turning mode to both period 2
	       and period 3 (resource name "mode" set at 4).

       -[no]orient
	       This option allows you to access	the orient mode	(resource name
	       "orient").

       -[no]practice
	       This option allows you to access	the  practice  mode  (resource
	       name "practice").

       -username string
	       This  option  specifies	the  user name for any records made or
	       else it will get	your login name	(resource name "userName").

SAVE FORMAT
       The format is not standard.  The	reason for this	is that	this is	simple
       and I do	not know what the standard is.

	      mode: 2-4	<period	2 turning, period 3 turning, or	both (4)>
	      orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
	      be oriented>
	      practice:	0-1 <0 false, 1	true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <2  dimensional  array	of face	and edge posi-
	      tion, each face 4	edge pieces, if	orient mode  then  orientation
	      number follows face number: 0 up,	1 right, 2 down, and 3 left>

       This is then followed by	the moves, starting from 1.
	      move #: <face> <edge> <direction>	<style>	<control>
       Each turn is with respect to a corner on	a face.
       The edges start at the top and work clockwise.
       Direction is represented	as 0 upper right, 1 lower right, 2 lower left,
       3  upper	left, 5	clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
       and 11 left.
       Style is	represented as 0, 1, or	2, 0 if	just a corner is rotated, 1 if
       the center of the cube is moved,	and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole	cube is	moved at  once
       (here  the  edge	 does  not matter), 0 if not.  The xdino record	keeper
       does not	count a	control	move as	a move,	but here we do.

       Caution:	the program may	crash on corrupted input.

REFERENCES
       International Puzzles & Games Catalog

SEE ALSO
       X(1),  xrubik(6),  xskewb(6),  xpyraminx(6),  xoct(6),  xmball(6),  xm-
       link(6),	xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       (R) Copyright 1995-99, David Albert Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			      XDINO(6)

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<https://man.freebsd.org/cgi/man.cgi?query=xdino&sektion=1&manpath=FreeBSD+Ports+15.0>

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