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XDINO(6)			  Games Manual				XDINO(6)

NAME
     xdino - Dino X widgets

SYNOPSIS
     /usr/games/xdino  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]
     [-display	 [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]	[-{fore-
     ground|fg}   {color}]  [-{background|bg}  {color}]  [-{border|bd}	{color}]
     [-face{0|1|2|3|4|5} {color}] [-frame {color}] [-delay  msecs]  [-[no]sound]
     [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}] [-{mode {int}
     |	both}]	[-[no]orient]  [-[no]practice]	[-userName {string}] [-scoreFile
     {filename}] [-scores] [-version]

DESCRIPTION
     The physical puzzle has period 3 turning (i.e. the points turn with 120 de-
     gree intervals) is called a Triangle - 4 Cube - Dinosaur with  colored  di-
     nosaurs  on  it,  (or  Triangle - 4 Cube - 6 Colors with solid colors, (a 4
     color and a 2 color are also available with point oriented coloring)) manu-
     factured by The International Puzzle & Games (Great Animation International
     Corporation).  The period 2 turning (i.e. the edges turn  with  180  degree
     intervals) was suggested by Derek Bosch <bosch@sgi.com>.

FEATURES
     Press  "mouse-left" button to move a piece.  Release "mouse-left" button on
     a piece on the same face.	The pieces will  then  turn  towards  where  the
     mouse button was released.

     Click  "mouse-center", or press "P" or "p" keys to toggle the practice mode
     (in practice mode the record should say  "practice").   This  is  good  for
     learning moves and experimenting.

     Click  "mouse-right",  or	press  "Z"  or "z" keys, to randomize the puzzle
     (this must be done first to set a new record).

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "C" or "c" keys to clear the puzzle.

     Press "S" or "s" keys to start auto-solver.

     Press "O" or "o" keys to toggle the orient mode.  One  has  to  orient  the
     faces  in	orient mode, besides getting all the faces to be the same color.
     To do this one has to get the lines to be oriented in the	same  direction.
     This  does  add  complexity, (ever so slightly, there are only 2 possibili-
     ties), so there are 2 sets of records.

     Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change  modes  to
     Period 2, Period 3, or Both.

     Press "V" or "v" keys to change the view of the puzzle.

     Press ">" or "." keys to speed up the movement of pieces (not implemented).

     Press  "<"  or  ","  keys	to  slow down the movement of pieces (not imple-
     mented).

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Use the key pad or arrow keys to move without the mouse.
     Key pad is defined for the Dino2d as:
      /      Counterclockwise

     7 8 9   Upper Left, Up, Upper Right
       ^
     4<5>6   Left, Clockwise, Right
       v
     1 2 3   Lower Left, Down, Lower Right

     Key pad for other than Dino2d, use must use your intuition (is this  a  cop
     out  or what?).  The key pad is defined differently depending on which side
     of the cube your mouse is pointing at.

     Use the alt key and the left mouse button, keypad, or arrow  keys	to  move
     the center of the cube.  The 2 opposite corners do not move.

     Use  the  shift keys and the left mouse button, keypad, or arrow key to ac-
     cess "Period 2" turns from "Both" mode, otherwise	it  assumes  "Period  3"
     turning.	Edges  turn  in  "Period 2" and corners turn in "Period 3".  The
     "Period 2" mode has extra cuts around the faces.

     Use the control key and the left mouse button, keypad,  or  arrow	keys  to
     move the whole cube.  This is not recorded as a turn.

     The title is in the following format (non-motif non-opengl version):
	    xdino{2|3}d<dimension>.{2|3|both<turning	modes>}:   (<Number   of
	    moves>/{<Record number of moves> <user name>|"NEVER noaccess"|"prac-
	    tice"}) - <Comment>
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This option sets the initial position of the dino window  (resource
	     name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This option allows you to display the dino window on a color screen
	     as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This option allows you to see the dino window in reverse video (re-
	     source name "reverseVideo").

     -{foreground|fg} color
	     This  option  specifies the foreground of the dino window (resource
	     name "foreground").

     -{background|bg} color
	     This option specifies the background of the dino  window  (resource
	     name "background").

     -{border|bd} color
	     This  option  specifies  the border color of the pieces in the dino
	     window (resource name "borderColor").

     -face{0|1|2|3|4|5} <color>
	     This option allows you to change the color of a face (resource name
	     "faceColorN"). In mono-mode, color is represented as the first let-
	     ter of the color name. On the 2-D version, the  faces  are  ordered
	     top  to bottom and left to right on the "t" configuration. The "+-"
	     configuration is physically consistent with the former,  so  it  is
	     ordered  "0, 1, 2, 3, 5, 4".  If you has two colors that begin with
	     the same letter you should have one in uppercase and one in  lower-
	     case to distinguish them in mono-mode. You can change the colors of
	     the faces to make a stupid cube (i.e. all White or in mono-mode all
	     "W").  Unfortunately,  it will not normally say its solved when its
	     randomized. This would be cheating.

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -delay msecs
	     This option specifies the number of milliseconds it takes	to  move
	     pieces (1-50) (resource name "delay").

     -[no]sound
	     This  option specifies if sliding pieces should make a sound or not
	     (resource name "sound").

     -moveSound filename
	     This option specifies the file for the move sound for the	twisting
	     of the puzzle (resource name "moveSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -view <int>
	     This option allows you to change the view of the  cube  for  OpenGL
	     with choice of 4 views (resource name "int").

     -mode <int>
	     This  option  allows  you	to  set  the turning mode (resource name
	     "mode").

     -both   This option allows you to set the turning mode to both period 2 and
	     period 3 (resource name "mode" set at 4).

     -[no]orient
	     This option allows you to access the oriented mode  (resource  name
	     "orient").

     -[no]practice
	     This  option  allows you to access the practice mode (resource name
	     "practice").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xdino you have.

RECORDS
     You must randomize the puzzle before a record is set, otherwise an  assump-
     tion of cheating is made if it is solved after a get or an auto-solve.

SAVE FORMAT
     Here  is the format for the xdino configuration, starting position, and the
     movement of its pieces.

     Dino2d with default colors, not randomized:
       0       R     Red
     1 2 3   B Y G   Blue, Yellow, Green
       4       W     White
       5       O     Orange

	    mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
	    orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to  be
	    oriented>
	    practice: 0-1 <0 false, 1 true>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition:  <2  dimensional	array of face and edge position,
	    each face 4 edge pieces, if orient mode then orientation number fol-
	    lows face number: 0 up, 1 right, 2 down, and 3 left>

     This is then followed by the moves, starting from 1.
	    move #: <direction> <style> <control> <face> <edge>
     Each turn is with respect to a corner on a face.
     The edges start at the top and work clockwise.
     Direction is represented as 0 upper right, 1 lower right, 2 lower	left,  3
     upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11
     left.
     Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the
     center of the cube is moved, and 2 if a period 2 twist.
     Control  is  represented  as  0  or 1, 1 if the whole cube is moved at once
     (here the edge does not matter), 0 if not.  The xdino  record  keeper  does
     not count a control move as a move, but here we do.

REFERENCES
     International Puzzles & Games Catalog

SEE ALSO
     X(1),   xcubes(6),   xtriangles(6),  xhexagons(6),  xmlink(6),  xbarrel(6),
     xpanex(6),  xmball(6),   xpyraminx(6),   xoct(6),	 xrubik(6),   xskewb(6),
     xbevel(6), xabacus(6)

COPYRIGHTS
     (R) Copyright 1995-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024				XDINO(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xdino&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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