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xjig(1) 		     General Commands Manual			 xjig(1)

NAME
     xjig - the jigsaw puzzle

SYNOPSIS
     xjig <options>

DESCRIPTION
     XJig  is a puzzle, that tries to replicate a jigsaw puzzle on the screen as
     close as possible. As in every jigsaw puzzle, the goal is to  set	all  the
     pieces together. If you like, you can watch the time that you spent for it.

     Any  image-file  in  gif-format  can  be used as the source for the puzzle,
     which is then randomly created regarding the sizes selected by the options.

     The control should be as intuitive as possible in the  way  that  you  will
     usually  pull the freely rotatable pieces at one edge, drag them to the de-
     sired destination and drop them so they  will  snap  together  easily  when
     close to an neighboured tile.

SPECIAL EFFECTS
     Tiles are freely formed and rotatable with texture mapping routines to give
     the appearance of a real mess on the screen.

     Tiles  snap  together  very easy if they are dropped somewhere close to an-
     other matching tile, when turned in the correct direction.

     Puzzles can be doubled sided so you might have to flip  the  tiles  to  the
     correct side to let them snap together.

     If  the  Xserver  supports the Shape-Extension, the tiles can be opened di-
     rectly on the desktop, which is a pretty showcase, but you need a very fast
     machine for really getting this playable. (Any ideas on how to  add  double
     buffering to the shaped-window approach of the jigsaw are warmly welcome!)

CONTROLS
     The  usual way to move the pieces on the screen should be to drag the piece
     with the left mouse button to their destination by pulling them at on edge.
     The piece will automatically rotate like if you pull or push them with your
     fingertip on a table.

     In addition, the following movements are possible:

       click left:	  rotate 90 degrees left
       click right:	  rotate 90 degrees right
       click middle:	  flip tile to backside
       drag left:	  rotator drag (as mentionned above)
	  +middle:	     pause rotator drag for a straight drag
       drag middle:	  straight drag
	  +left:	     pause drag for a static rotation
	  +click left:	     rotate 90 degrees left during drag
	  +click right:      rotate 90 degrees right during drag
       CTRL+click left:   same as click middle

     The right button has actually the same functionality as the  middle  button
     so  that  2  button  systems  shouldn't  have problems. Only the "drag mid-
     dle+click right" move will not work in that mode, and the flipping  has  to
     be done with the help of the CTRL-key.

OPTIONS
   Tile Selection
     -file name  use the specified file as the source image for the puzzle

     -side p	 select  the  side  of the image to be on top, if you don't like
		 the mess with the double sided tiles.

   Size Selection
     -w x	 Select number of tiles in horizontal direction. The Images  are
		 automatically	rotated  in portrait orientation before they are
		 sliced. Therefore x usually should be smaller	than  y  of  the
		 next option.

     -h y	 Select number of tiles in vertical direction respectively.

     -ts n	 Select average tile width. Instead of explicitly specifying the
		 number  of  tiles  by using the previous options -w and -h, the
		 average tile width in pixels can be selected and the values for
		 x and y above are computed according to to the selected size.

   Image Options
     -ww x	 Select width of image in pixels. This can be used to scale  the
		 image	before	playing  for the case that a very large image is
		 the source.

     -wh h	 Select height of image in pixels. If only one of -ww  and  -wh,
		 the aspect ratio is kept constant.

     -no_crop	 The  image  is usually automatically cropped, since many images
		 are surrounded by frames  or  textual	comments.  The	cropping
		 stops at a reasonable amount of colors per line or row. If this
		 is  not  desired  of  if you want to puzzle with painted images
		 with few color, you should disable this feature.

     -no_flip	 Before tiling takes place, a landscape image is rotated to por-
		 trait mode, which effects successive options like -w or -ww. If
		 this is not desired, you can switch this feature off.

   X-Window options
     -display name
		 Select the display to connect to.

     -shapes	 If the SHAPE-extension is supported by your  display,	you  can
		 use  this  option  to	let  each  puzzle tile appear in its own
		 shaped window. The results might depend on the behaviour of the
		 window-manager. The manager is actually advised by the override
		 redirect attribute flag of the puzzle shapes not to do anything
		 with them. But who knows ...

     -no_shm	 When the program was build with support of the  MIT-SHM  exten-
		 sion,	it  might  crash when started to display on a remote ma-
		 chine or X-terminal. You can deselect the usage of  the  exten-
		 sion with this option.

   Miscellaneous
     -no_anim	 Turns	off animation of rotation and flipping, for the case the
		 machine isn't fast enough to make it look nice.

ZOOMING & PANNING
     For not losing tiles at the window border and for getting	more  workspace,
     the  game has some zooming and panning features to control the view on your
     desk. They are controlled via the keyboard with the  following  functional-
     ity:

       Cursor Keys:	  Pan View
       Page-Up or Add:	  Zoom in
       Page-Down or Sub:  Zoom out
       Home:		  Reset to original size
       End:		  Set maximum zooming to view all tiles

     The  image  quality usually suffers from zooming, since gif-images are usu-
     ally dithered to be viewed best in their original size.  This also  applies
     to the size options -ww and -wh.

Color Allocation
     The  program was tested on PseudoColor- and TrueColor-displays.  On Pseudo-
     Color-displays the program might run out of colors, since colors  are  very
     limited  and  it  has  to	share its colors with other clients. It tries to
     share similar colors with other clients.  But if too  may	color  consuming
     clients  are  running, the image-quality will suffer. You should stop other
     clients in that case or you might quantize the image to a fewer  number  of
     colors with packages like ImageMagick, xv or netpbm.

SEE ALSO
     X(1), convert(1), xv(1), ppmquant(1)

COPYRIGHT
     Copyright 1996, Helmut Hoenig, Heiligenhaus

     email (for any comments):
	     Helmut.Hoenig@hub.de

     smail (for gifts):
	     Helmut Hoenig
	     Hopfenstrasse 8a
	     65520 Bad Camberg
	     GERMANY

	      ********************************************************

		 By the way, I am collecting banknotes! If you want
		  to join into my collection, get any bill of your
		 country, sign it on the backside and send it to me
			  so I will pin it on my world map.
		  (Don't forget the exact location for the pin :-)
		But you can also just send me a picture postcard ...

	      ********************************************************

     Permission  to use, copy, modify, and distribute this software for any pur-
     pose and without fee is hereby granted, provided that the	above  copyright
     notice appear in all copies.

   other fancy things from the author
     xcol (1990)    - color selector for editing text-files
     flying (94/95) - pool billard simulation
     xdefmap (1995) - enhanced tool for setting up standard colormaps
     xmemory (95/96)- memory with simultaneous multiplayer action

     available at ftp.x.org and its mirrors

X Version 11			  July-23-1996				 xjig(1)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xjig&sektion=1&manpath=FreeBSD+Ports+15.1.quarterly>

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