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XMENU(1)		    General Commands Manual		      XMENU(1)

NAME
       xmenu - menu utility for	X

SYNOPSIS
       xmenu [-irw] [-p	position] [-x|-X [modifier-]button] [title]

DESCRIPTION
       xmenu  is a menu	for X, it reads	a list of newline-separated items from
       stdin, shows a menu for the user	to select one of the items,  and  out-
       puts the	item selected to stdout.

       The options are as follows:

       -i     Disable  icons.	This makes xmenu loading faster	when not using
	      icons.

       -p position
	      Set the position to spawn	xmenu.	 Without  this	option,	 xmenu
	      spawns next to the cursor.  position is a	string of the form IN-
	      TxINT[:MONITOR],	where  the first INT is	the x position and the
	      second INT is the	y position.  The monitor part between brackets
	      is optional.  MONITOR can	be a number from 0 to  the  number  of
	      monitors	minus 1; or it can be a	string like current or cursor.
	      If present, the monitor specifies	that the position is  relative
	      to the upper left	corner of that monitor.	 If monitor is current
	      or  cursor,  the	monitor	to be used is that where the cursor is
	      in.  For example,	-p 0x0:cursor specifies	that xmenu must	 spawn
	      at  the position 0x0 of the monitor where	the cursor is in.  And
	      -p 100x500:0 specifies that xmenu	must  spawn  at	 the  position
	      100x500 of the monitor 0.

       -r     If  this	option	is set,	the right mouse	button is disabled; so
	      pressing it will not trigger any menu item.

       -w     Asks the window manager to draw a	border around the menus.  This
	      option may be buggy in some  window  managers,  specially	 tiled
	      ones that	do not respect window hints.

       -x [mod-]button
	      This  option requires an argument	of the form mod-button or but-
	      ton; where mod is	Mod1 to	Mod5, or Alt (equivalent to Mod1),  or
	      Super  (equivalent to Mod4); and button is the number of a mouse
	      button.  When this option	 is  used,  xmenu  listens  to	button
	      presses  on  the	root  window,  and shows the pie menu when the
	      given button is pressed, together	with the  given	 modifier,  on
	      the root window.	For example, invoking xmenu with the option -x
	      Super-3  makes  a	 menu  open when clicking with the third mouse
	      button on	the root window, or when clicking with the third mouse
	      button together with the Super (Mod4) modifier  on  any  window.
	      This  option  makes xmenu	run continuously; so it	should be used
	      when xmenu is invoked in background on a X  startup  file	 (like
	      ~/.xinitrc).

       -X [mod-]button
	      Just  like  -x,  but also	pass the click to the root window (for
	      the window manager to use	it, for	example).  This	option is  in-
	      compatible with -x.

       Each item read from stdin has the following format:

	      ITEM := [TABS] [[IMAGE TABS] LABEL [TABS OUTPUT]]	NEWLINE

       That  means that	each item is composed by tabs, followed	by an optional
       image specification, followed by	tabs followed by a label, followed  by
       more  tabs,  followed  by  an output, and ended by a newline.  Brackets
       group optional elements.

	      The initial tabs indicate	the  menu  hierarchy:  items  indented
	      with  a  tab is shown in a submenu of the	preceding item not in-
	      dented.  An item without initial tabs is a top-level item.

	      The image	is a string of the form	"IMG:/path/to/image.png".   It
	      specifies	 the  path  to a image file to be shown	as icon	at the
	      left of the entry.  If the path does not begin with "/", "./" or
	      "../", the file is searched on the paths specified in the	 ICON-
	      PATH environment variable.

	      The  label  is  the  string  that	will be	shown as a item	in the
	      menu.  An	item without label is considered a  separator  and  is
	      drawn  as	a thin line in the menu	separating the item above from
	      the item below.

	      The output is the	string that will be output after selecting the
	      item.  If	an item	does not have an output, its label is used  as
	      its output.

	      The newline terminates the item specification.

       If  the argument	title is given,	the title of the menu window is	set to
       it.

USAGE
       xmenu is	controlled by the mouse, but can also  be  controlled  by  the
       keyboard.   Items  can  be selected using the arrow keys, Tab (with and
       without Shift), Home, End, Enter	and Esc, and 1-9 keys.	Items can also
       be selected by typing the first several characters in it.

       Home   Select the first item in the menu.

       End    Select the last item in the menu.

       Down   Cycle through the	items in the regular direction.

       Tab    Cycle through the	items in  the  regular	direction.   When  the
	      type-to-select  feature  is active, cycle	through	matching items
	      instead.

       Up     Cycle through the	items in the reverse direction.

       Shift-Tab
	      Cycle through the	items in  the  reverse	direction.   When  the
	      type-to-select  feature  is active, cycle	through	matching items
	      instead.

       Right, Enter
	      Select the highlighted item.

       Left   Go to the	menu above.

       Esc    Go to the	menu above or exit xmenu.

       xmenu features the  type-to-select  selecting  style,  where  typing  a
       string will select the first item matching it.

       Additional key bindings can be set at compile time by changing the con-
       fig.h file.

RESOURCES
       xmenu understands the following X resources.

       xmenu.font
	      The  font	 in  which the labels should be	drawn.	Multiple fonts
	      can be added as fallback fonts; they  must  be  separated	 by  a
	      comma.

       xmenu.background
	      The background color of non-selected items in the	menu.

       xmenu.foreground
	      The color	of the label text of non-selected items	in the menu.

       xmenu.selbackground
	      The background color of selected items in	the menu.

       xmenu.selforeground
	      The color	of the label text of selected items in the menu.

       xmenu.border
	      The color	of the border around the menu.

       xmenu.separator
	      The color	of the separator between items in the menu.

       xmenu.gap
	      The gap, in pixels, between the menus.

       xmenu.width
	      The minimum width, in pixels, of the items in the	menu.

       xmenu.height
	      The size in pixels of the	height of a single menu	item.

       xmenu.borderWidth
	      The size in pixels of the	border around the menu.

       xmenu.separatorWidth
	      The size in pixels of the	item separator.

       xmenu.alignment
	      If  set  to "left", "center", or "right",	text is	aligned	to the
	      left, center, or right of	the menu, respectively.	  By  default,
	      text is aligned to the left.

       xmenu.maxItems
	      Maximum  number  of  items to be displayed in a menu.  If	more a
	      menu has more than this number of	items, they will  be  scrolled
	      with arrow buttons.

ENVIRONMENT
       The following environment variables affect the execution	of xmenu.

       DISPLAY
	      The display to start xmenu on.

       ICONPATH
	      A	colon-separated	list of	directories used to search for the lo-
	      cation of	image files.

EXAMPLES
       The following script illustrates	the use	of xmenu.  The output is redi-
       rected to sh(1),	creating a command to be run by	the shell.

	      #!/bin/sh

	      xmenu <<EOF | sh &
	      Applications
		   IMG:./web.png  Web Browser	 firefox
		   IMG:./gimp.png Image	editor	 gimp
	      Terminal (xterm)			 xterm
	      Terminal (urxvt)			 urxvt
	      Terminal (st)			 st

	      Shutdown				 poweroff
	      Reboot				 reboot
	      EOF

       For  example, by	selecting "Applications", a new	menu will appear.  Se-
       lecting "Web Browser" in	the new	menu opens firefox.

SEE ALSO
       dmenu(1), 9menu(1), thingmenu(1)

								      XMENU(1)

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