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XPANEX(6)			  Games Manual			       XPANEX(6)

NAME
     xpanex - Panex X widget

SYNOPSIS
     /usr/games/xpanex	[-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]
     [-display	 [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]	[-{fore-
     ground|fg}  {color}]  [-{background|bg}  {color}]	[-pyramid{0|1}	{color}]
     [-tile  {color}]  [-frame	{color}]  [-[no]stippleFrame]	[-delay   msecs]
     [-[no]sound] [-moveSound {filename}] [-{font|fn} {fontname}] [-tiles {int}]
     [-{mode  {int}|hanoi|algorithme|panex}]  [-userName  {string}]  [-scoreFile
     {filename}] [-scores] [-version]

DESCRIPTION
     Panex - A grooved sliding tile puzzle created by Toshio Akanuma  and  manu-
     factured  by  the	Tricks Co., Ltd of Tokyo, Japan (a Magic Company) in the
     1980's.  Mathematicians at Bell Laboratories calculated the number of moves
     to be 27,564 to 31,537.  It came in two varieties: one with a magenta and a
     orange pyramid of order 10 on silver tiles; in the gold version  pieces  of
     each  color look alike (i.e. no pyramid is drawn on them), this is a little
     harder.  The goal in this puzzle is to simply exchange the 2 piles.  Pieces
     with smaller trapazoids cannot go down as far as pieces with bigger  trapa-
     zoids.

     The  original  Tower  of Hanoi puzzle is the invention of Edouard Lucas and
     was sold as a toy in France in 1883.  The legend of 64 disks in  the  great
     temple  of  Benares  of  the god Brahma is also his invention.  The goal in
     this puzzle is to move the pile from the left side to the right  most  col-
     umn.   Unlike  panex,  a large trapazoid cannot go on top of a smaller one,
     but pieces always fall to the bottom.

     The original Algorithme 6 is 2 stacks of 3 wooden spheres on 2 of 3  posts.
     The  spheres  come  in  3	different  sizes.   The goal goal is to swap the
     spheres using the posts without putting a bigger sphere on  a  smaller  one
     and without exceeding the size of the post.  It was created and produced by
     Patrick Farvacque around 1997.  The puzzle presented here has a simpler so-
     lution  because  the tiles are all the same height (i.e. a 39 move solution
     as opposed to 66).

FEATURES
     Press "mouse-left" button to move a tile in the top tile of a column.   Re-
     lease  "mouse-left"  button on another column to move the tile to that col-
     umn.  It will not move if blocked.

     Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "S" or "s" keys to auto-solve.  Unfortunately, its  only  implemented
     from the starting position.

     Press  "M"  or "m" keys to switch between Hanoi (one pyramid column), Algo-
     rithme, and Panex, (each has two pyramid columns)	modes  (they  each  have
     different rules).
     In  Hanoi,  one cannot place larger trapezoid on a smaller trapezoid.  Here
     the goal is to move the pile from the left peg to the rightmost peg.
     Algorithme is similar, here we must exchange tiles and we	are  limited  by
     the  size of the stack.  A move from stack 1 to stack 3 and vice-versa when
     stack 2 is full.
     In Panex, a tile cannot go lower that its	initial  starting  point.   Here
     again, the goal is to exchange the 2 piles.

     Press "I" or "i" keys to increase the number of tiles.

     Press "D" or "d" keys to decrease the number of tiles.

     Press ">" or "." keys to speed up the movement of tiles.

     Press "<" or "," keys to slow down the movement of tiles.

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Unlike other puzzles in the collection there is no way to move pieces with-
     out drag and drop.

     The title is in the following format (non-motif version):
	    x{hanoi  |	algorithme  |  panex}:	<Number  of  rows> @ (<Number of
	    moves>/{<Record number of moves> <user  name>|"NEVER  noaccess"})  -
	    <Comment>
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This option sets the initial position of the panex window (resource
	     name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This  option  allows  you	to  display  the panex window on a color
	     screen as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This option allows you to see the panex  window  in  reverse  video
	     (resource name "reverseVideo").

     -{foreground|fg} color
	     This  option specifies the foreground of the panex window (resource
	     name "foreground").

     -{background|bg} color
	     This option specifies the background of the panex window  (resource
	     name "background").

     -pyramid0 color
	     This option specifies the color of the first pyramid (resource name
	     "pyramidColor0").

     -pyramid1 color
	     This option specifies the color of the second pyramid, if it exists
	     (resource name "pyramidColor1").

     -tile color
	     This option specifies the tile color of the tiles in the panex win-
	     dow (resource name "tileColor").

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -[no]stippleFrame
	     This option allows you to toggle the frame stippling (resource name
	     "stippleFrame").

     -delay msecs
	     This option specifies the number of milliseconds it takes to move a
	     tile or a group of tiles one space (1-50) (resource name "delay").

     -[no]sound
	     This  option specifies if a sliding tile should make a sound or not
	     (resource name "sound").

     -moveSound filename
	     This option specifies the file for the move sound for  the  sliding
	     of the tiles (resource name "moveSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -tiles int
	     This option specifies the number of tiles	in  a  column  (resource
	     name "tiles").

     -mode int
	     This  option  specifies the hanoi (0), algorithme (1), or panex (2)
	     mode (resource name "mode").

     -hanoi  This option specifies the hanoi mode (resource name "mode").

     -algorithme
	     This option specifies the algorithme mode (resource name "mode").

     -panex  This option specifies the panex mode (resource name "mode").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xpanex you have.

RECORDS
     You must clear the puzzle before a record is set, otherwise  an  assumption
     of cheating is made if it is solved after a get or an auto-solve.

SAVE FORMAT
     Here is the format for the xpanex configuration, starting position, and the
     movement of its pieces.

	    mode: 0-2 <0 hanoi, 1 algorithme, 2 panex>
	    tiles: 1-10 <number of tiles in a column>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition: <array pairs of column and position of each tile>

     This is then followed by the moves, starting from 1.
	    move #: <from_column> <to_column>
     from_column is the top tile of the column
     to_column is where that tile is moved to.

REFERENCES
     Mark Manasse & Danny Sleator of AT&T Bell Laboratories and Victor K. Wei of
     Bell  Communications  Research,  Some  Results  on the Panex Puzzle, Murray
     Hill, NJ, 1985 20 pp. (unpublished).

     Vladimir Dubrovsky, Nesting Puzzles Part 1: Moving oriental  towers,  Quan-
     tum/Toy Store, January/February 1996 pp 55-57, 50-51.

     L.  E.  Horden,  Sliding Piece Puzzles (Recreations in Mathematics Series),
     Oxford University Press 1986, pp 144, 145.

     Jerry Slocum & Jack Botermans, Puzzles Old & New (How  to	Make  and  Solve
     Them), University of Washington Press, Seattle, 1987, p 135.

     Dick Hess, Analysis of the Algorithme 6 Puzzle and its Generalisations, Cu-
     bism For Fun, July 2008 76 pp 8-13.

SEE ALSO
     X(1),  xcubes(6),	xtriangles(6),	xhexagons(6), xmlink(6), xbarrel(6), xm-
     ball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6),  xbevel(6),
     xabacus(6)

COPYRIGHTS
     (R) Copyright 1996-2024, David A. Bagley

     Main algorithm taken from AT&T paper above.

     Thanks  to  Nick  Baxter <nickb AT baxterweb.com> for debugging level n > 4
     and vTrick.

     Though most code by Rene Jansen <rene.j.jansen@bigfoot.com> is now removed,
     much inspiration was gained by his efforts implementing an  algorithm  from
     Quantum January/February 1996 by Vladimir Dubrovsky.

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024			       XPANEX(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xpanex&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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