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XSKAT(6)			  Games Manual				XSKAT(6)

NAME
     xskat - a card game for 1 to 3 players.

SYNOPSIS
     xskat   [-display|-d  display]  [-geometry|-g  geometry]  [-font|-fn  font]
     [-iconic|-i] [-title|-T string] [-name prog] [-fg color] [-bg  color]  [-bt
     color]  [-mark  color]  [-3d] [-2d] [-3dtop color] [-3dbot color] [-mb but-
     ton#]  [-keyboard	number]  [-tdelay   seconds]   [-fastdeal]   [-slowdeal]
     [-help|-h]  [-frenchcards]  [-french4cards]  [-germancards] [-german4cards]
     [-color] [-mono] [-color1 color] .. [-color4 color] [-large] [-small] [-up]
     [-down] [-alt] [-seq] [-list|-l  file]  [-alist]  [-nlist]  [-tlist]  [-log
     file]  [-dolog]  [-nolog]	[-fmt]	[-unfmt] [-game file] [-briefmsg] [-ver-
     bosemsg] [-trickl2r] [-notrickl2r] [-lang language] [-start  player#]  [-s1
     number]  [-s2  number]  [-s3  number]  [-ramsch]  [-noramsch] [-ramschonly]
     [-sramsch] [-nosramsch] [-skattolast] [-skattoloser] [-kontra]  [-nokontra]
     [-kontra18]  [-bock] [-nobock] [-bockramsch] [-bockevents number] [-resume-
     bock]  [-noresumebock]  [-spitze]	[-spitze2]   [-nospitze]   [-revolution]
     [-norevolution]  [-klopfen]  [-noklopfen] [-schenken] [-noschenken] [-hint]
     [-nohint] [-newrules] [-oldrules] [-shortcut] [-noshortcut]  [-askshortcut]
     [-irc]  [-noirc]  [-irctelnet program] [-ircserver hostname] [-ircport num-
     ber] [-ircchannel name] [-ircnick name] [-ircuser name] [-ircrealname name]
     [-ircpos number] [-irclog file] [-irclogappend]  [-irclogoverwrite]  [-auto
     #ofgames] [-opt file] [-pk] [player@display...]

DESCRIPTION
     XSkat  lets you play the card game Skat as defined by the official Skat Or-
     der.

     Up to 3 players may be simulated by the computer.

     After starting the game a mouse click or  ESC/F1  will  bring  up	a  menu.
     Other  useful keys are: Space, Return, Tab, Cursor left/right/up/down.  The
     rest of the game controls should be fairly obvious.

     An introduction to Skat can be found at
     http://www.xskat.de/xskat.html

OPTIONS
     In the following descriptions, the player starting XSkat is called player1.

     -display display name
     -geometry geometry specification
     -font font name (default: 9x15 or 10x20)
     -iconic
     -title window title
     -name application resource name
     -fg foreground color
     -bg background color
	    The usual X toolkit options.

     -bt color
	    The color of dialog buttons.

     -mark color
	    The color of the marks that indicate
	    who is forehand (during bidding),
	    who is the Soloist,
	    which card the computer would play,
	    or the keyboard focus
	    (default: red or black).

     -3d    Use a 3D look for dialogs (default).

     -2d    Use the old, flat style (default on monochrome screens).

     -3dtop color
	    The color used for the lines around the top and  left  sides  of  3D
	    buttons (default: white).

     -3dbot color
	    The color used for the lines around the bottom and right sides of 3D
	    buttons (default: black).

     -mb menu button
	    The number of the mouse button that brings up the menu (default: 0 =
	    any button).

     -keyboard number
	    Define  how much of the user interface may be controlled by the key-
	    board.  The number has the following meaning:
	     0 : Nothing.
	     1 : More (default).
	     2 : Everything.

     -tdelay seconds
	    Specifies how long the last trick will be visible.	A delay of  more
	    than  10 seconds means that the trick will be removed after pressing
	    a mouse button.  In multiplayer mode the largest specified value  is
	    used (default: 0.7).

     -fastdeal
	    Deal the cards without any time consuming animation.

     -slowdeal
	    Deal the cards slowly (default).

     -help  Show a short help text.

     -frenchcards
	    Play with French suited cards.

     -french4cards
	    Change  the colors of diamond and spade to orange and green, so that
	    the 4 suits have easily distinguishable colors (default).

     -germancards
	    Use German cards.

     -german4cards
	    Change the color of acorns to brown, so that the 4 suits have easily
	    distinguishable colors.

     -color
	    Use colored cards.	If there are not enough colors left, the  number
	    of	colors used to draw the cards will be reduced appropriately (de-
	    fault).

     -mono  Use b&w cards.

     -color1 .. -color4
	    Redefine the colors of the suits diamond,  heart,  spade  and  club.
	    Selecting -french4cards overrides the colors for diamond and spade.

     -large and -small
	    Select the size of the main window (default: as large as possible).

     -down  Sort cards downwards (default).

     -up    Sort cards upwards.

     -alt   Sort cards in alternating order.

     -seq   Sort cards in sequential order (default).

     -list filename
	    The    file   for	saving/restoring   the	 game	list   (default:
	    $HOME/.xskat.lst or ./xskat.lst if HOME isn't set.	For  IRC  games:
	    .irc instead of .lst).

     -alist
	    Alternative form of listing.

     -nlist
	    Normal form of listing (default).

     -tlist
	    Listing with tournament scoring.

     -log filename
	    Turn on automatic logging, i.e. append logs of all games to filename
	    (- means stdout).

     -dolog
	    Turn   on  automatic  logging  (default  file:  $HOME/.xskat.log  or
	    ./xskat.log).

     -nolog
	    Turn off automatic logging (default).  Logs of individual games  may
	    still be saved during the game.

     -fmt   Write  formatted  log files, i.e. use backspaces for underlining and
	    boldface.

     -unfmt
	    Write unformatted log files (default).

     -game filename
	    Read predefined games from filename (- means stdin).  Not  available
	    for IRC play.  See also section FILES below.

     -briefmsg
	    Indicate  who is forehand (during bidding) and who is the Soloist by
	    displaying a small mark on the back of the cards.

     -verbosemsg
	    Additionally print out everyones position and what is  being  played
	    (default).

     -trickl2r
	    Put down the cards of a trick from left to right (default).

     -notrickl2r
	    Place the cards corresponding to the players positions.

     -lang language
	    Currently available: English and German (default: $LANG/$LANGUAGE is
	    tried first. Then: see Imakefile/Makefile).

     -start number
	    The player who starts dealing cards (default: 2).

     -s1 number
     -s2 number
     -s3 number
	    Change the playing strenght of the computer players.
	    s1	corresponds to the left computer in single player mode or to the
	    one and only computer in two player mode.
	    s2 corresponds to the right computer in single player mode.
	    s3 is only useful with -auto.
	    The number must be between -4 (weak) and 0 (default).

     -ramsch
	    Play a game of Ramsch when all players pass.
	    The following rules are currently implemented:
	    The Skat remains face down until it goes to the winner of  the  last
	    trick  (or	to the loser of the game, s.b.).  The amount lost is the
	    number of card points taken.  If  two  players  tie  for  most  card
	    points,  they both lose.  If all tie, the score is 0.  If one player
	    takes no tricks (a virgin) the amount lost by the loser is	doubled.
	    Someone taking all the tricks (forced march) wins 120 points.

     -noramsch
	    Don't play Ramsch (default).

     -ramschonly
	    Play Ramsch each game.

     -sramsch
	    Play Schieberamsch instead of simple Ramsch.
	    The rules are:
	    Each  player  in  turn, starting with Forehand, may pick up the Skat
	    and discard two cards face down.  It's not allowed to pass on jacks.
	    The score is doubled each time a player doesn't pick up the Skat.

     -nosramsch
	    Don't play Schieberamsch (default).

     -skattoloser
	    At the end of a Ramsch game the Skat is  awarded  to  the  loser(s).
	    This will increase the loss.

     -skattolast
	    The Skat goes to the winner of the last trick (default).

     -kontra
	    Allow opponents to say 'Kontra' which doubles the score of the game.
	    The Soloist may reply 'Re' to double the score again.

     -nokontra
	    Disallow Kontra (default).

     -kontra18
	    Only an opponent who said at least 18 may say 'Kontra'.

     -bock  Play  a Bockround after some special event.  The score is doubled in
	    the next 3 games.  If an event causing a new Bockround  happens  be-
	    fore  the current Bockround is over or several Bockround events hap-
	    pen at the same time, the number of Bockrounds still to play is  in-
	    creased appropriately.

     -nobock
	    Don't play Bockrounds (default).

     -bockramsch
	    Play  a  round  of compulsory Ramsch after each Bockround.	Before a
	    game of Ramsch begins, each player in turn, starting with  Forehand,
	    may declare to play Grand Hand instead.  After a Grand Hand the same
	    player deals again because this game does not count towards complet-
	    ing the Ramschround.

     -bockevents number
	    Specify the events that cause a Bockround.
	    (1) A game is lost with 60 points.
	    (2) A successful Grand Hand.
	    (4) A successful Kontra (opponents win).
	    (8) A game with Kontra & Re.
	    (16) A player's score ends in 3 equal digits.
	    (32) A player's score is a multiple of 100.
	    (64) A game value of +72 or more.
	    (128) A game value of +96 or more.
	    Add up the numbers in parentheses to specify the desired events (de-
	    fault: 0).
	    Notes:
	    A  Kontra where the Soloist said Re but lost counts as one event not
	    two (events 4 and 8).
	    To check a player's score, the current listing  options  of  player1
	    are  used  (events	16  and 32).  A score that is a multiple of 1000
	    counts as one event.
	    The game value (events 64 and 128) is the normal value without  con-
	    sidering any doubling caused by Ramsch, Kontra or Bock.

     -resumebock
	    Resume  unfinished	Bockrounds  after quitting and restarting XSkat.
	    The number of games to play is read from the game list file.

     -noresumebock
	    Don't resume Bockrounds (default).

     -spitze
	    Allow the Soloist to declare Spitze.  This means that the last trick
	    must be made with the lowest trump to win the game.   This	will  be
	    indicated  to the other players by displaying the lowest trump.  The
	    game multiplier is increased by 1.	It's not allowed to  say  Spitze
	    in a Grand with 4 jacks.

     -spitze2
	    Declaring Spitze increases the multiplier by 2.

     -nospitze
	    Don't allow Spitze (default).

     -revolution
	    Enable  a  special	variation  of  Null ouvert.  After the Soloist's
	    cards are exposed the opponents can look at each other's  cards  and
	    rearrange the cards between their two hands in any way they wish be-
	    fore the start of the play.  Revolution is worth 92 points.

     -norevolution
	    Don't allow Revolution (default).

     -klopfen
	    During  a  Ramschround you may knock (klopfen) at the beginning of a
	    game to indicate that you think you won't lose.   This  will  double
	    the score of the game.  Klopfen is not possible if you don't pick up
	    the Skat in Schieberamsch.

     -noklopfen
	    Don't allow Klopfen (default).

     -schenken
	    If	the  opponents	decide at the start of the play that they cannot
	    defeat the Soloist, they can give up.  This  is  done  by  selecting
	    Schenken  from  the  main menu during the first trick when it's your
	    turn.  If the Soloist accepts, the score is as though the  game  was
	    won  simply.  The Soloist can insist on playing on, but in that case
	    has to make the opponents Schneider to win.  The score in this  case
	    is as for an announced Schneider (the multiplier is increased by 2).
	    If	the Soloist goes on the opponents can schenken again, giving the
	    Soloist the Schneider.  The Soloist can accept Schneider  or  insist
	    on playing on for Schwarz.

     -noschenken
	    Don't allow Schenken (default).

     -hint  Put a mark over the card the computer would play.

     -nohint
	    Don't show computer hints (default).

     -newrules
	    Use the official rules of 01/01/1999:
	    Lost Hand games count double.
	    The Grand Ouvert multiplier is 24.
	    (default)

     -oldrules
	    Lost Hand games count simple.
	    The Grand Ouvert multiplier is 36.

     -shortcut
	    Always  finish the game when the remaining tricks will all go to one
	    side.

     -noshortcut
	    Play each trick.

     -askshortcut
	    Ask whether a shortcut should be taken (default).

     -irc   Play via Internet Relay Chat.  This option will establish a  connec-
	    tion  to an IRC server where you can join other people for a game of
	    Skat.
	    How it works:
	    Start XSkat from an xterm. Wait until the  server  has  printed  the
	    welcome  message.	You  are  now  on channel #xskat where new games
	    should be planned.	Everything you type into the xterm will be  sent
	    to	everyone  else	on this channel. After you have found one or two
	    other players and agreed  upon  the  name  of  a  new  channel  (say
	    #xskat123),  you  should type /join #xskat123.  When all players are
	    on the new channel, exactly one player has to type /go (or	/go2  if
	    there  are	only  2 players) to start the game. Now you can play and
	    talk.

     -noirc
	    Don't use IRC (default).

     -irctelnet program
	    Specify the program that will be used to connect to the IRC  server.
	    If you are sitting behind a firewall, a program like rtelnet must be
	    used and you may have to set $SOCKS_SERVER to the name of your fire-
	    wall host (default: telnet).

     -ircserver host-name
	    Select  an	IRC  server  near  you!  (default: $IRCSERVER or irc.fu-
	    berlin.de, if not changed in the Imakefile/Makefile)

     -ircport number
	    The port of the IRC server	to  connect  to  (default:  $IRCPORT  or
	    6667).

     -ircchannel name
	    The channel to join initially (default: #xskat).

     -ircnick name
	    Your  IRC  nickname. If your nick is already used by someone else, a
	    different nick will be generated automatically.  Some servers  allow
	    a  nick  length  of  30, others limit it to 9 characters.  (default:
	    $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).

     -ircuser name
	    Your user/login name. Note: most servers don't like faked user names
	    (default: $IRCUSER or $LOGNAME).

     -ircrealname name
	    Your real name (default: $IRCNAME or the entry from the passwd  file
	    or 'XSkat player').

     -ircpos number
	    Select  your  position  relative to the other players. Positions are
	    numbered clockwise 1, 2 and 3. Player 2 will start	dealing  if  not
	    specified  otherwise  with	-start	or /start.  If you don't specify
	    your position or there is a conflict with someone else's  choice  or
	    you  give  an  invalid  number  (3 in a 2 player game), this will be
	    fixed automatically. Choosing the right positions  is  important  if
	    you  want  to  continue with a saved game list (default: 0 = I don't
	    care).

     -irclog file
	    Everything sent to or received from the IRC server is saved to  this
	    file  (-  means  stdout).	It may be useful for debugging (default:
	    $HOME/.xskat.ilg or ./xskat.ilg).

     -irclogappend
	    Append output to the log file.

     -irclogoverwrite
	    Overwrite existing log file (default).

     IRC commands:
	    /nick name, /nick - change or display your nickname.
	    /who - is on the current channel ?
	    /list, /list string - show all channels that match the word xskat or
	    the specified string.  This will take some time on networks  with  a
	    large number of channels.  Trying to stop the listing will terminate
	    the program.
	    /pos number - see -ircpos.
	    /bell - toggle the alarm bell. When on, the bell will ring each time
	    someone  joins  your channel or sends a message to you.  The bell is
	    off initially.
	    /quit - terminate XSkat.
	    /sync - if messages get lost due to a net-split (or because  someone
	    left  the  channel	during play), XSkat will detect this and in most
	    cases should be able to synchronize automatically  (within	30  sec-
	    onds)  after the connection is reestablished.  Typing /sync will try
	    this immediately.
	    /quote command args - for those who know what they are doing.
	    The following commands are only useful for the player who will start
	    the game by typing /go because that player will determine the  rules
	    of the game.
	    /default - set the official rules.
	    /ramsch,   /sramsch,   /skattoloser,  /kontra,  /bock,  /resumebock,
	    /spitze, /revolution, /klopfen, /schenken,	/oldrules,  /bockevents,
	    /alist,  /tlist, /start, /s1 - change the rules of the game.  All of
	    these require an argument (a number or True/False) just like the re-
	    sources with the same name.
	    /rules - show the current rules to everyone on your channel.

     Notes:
	    The version numbers of all participating programs must be equal.
	    Most options cannot be changed during the game.  Options that can be
	    changed are not saved to a file.
	    The game list can only be cleared during bidding or when  it's  your
	    turn to play a card.  There is a different default game list for IRC
	    games (see -list).
	    It's  possible  to	type into the xterm or the game window (which is
	    recommended), but changing input sources in the  middle  of  a  line
	    won't work.
	    If	you  want  better  input line editing and a split screen try the
	    program ssfe.  It is used like this: ssfe -raw xskat -irc
	    You can omit -irc when you specify any of the other IRC options.

     -auto #ofgames
	    Three computers play the specified number of games without human in-
	    teraction.	The resulting scores are printed.
	    With this option, no resources are read, and the game list is  saved
	    only if -list is specified.

     -opt filename
	    The  file  for saving/restoring all interactively changeable options
	    of all players (default: $HOME/.xskat.opt or ./xskat.opt).	 Command
	    line  options  take  precedence  over options specified in this file
	    which in turn override resource specifications.  This may be changed
	    with the useoptfile resource.

     -pk    If you want the computer to deal a Good Hand every	time.	(as  re-
	    quested  by  Petra	K.)  Alternatively, pressing F6 three times will
	    result in a Good Hand for the next game.  Does not	work  in  multi-
	    player mode.

     player@display
	    Specifies the display of the second and third player (but is ignored
	    for  IRC  games).	The player@ part may be omitted if the alias re-
	    source is set on display.

RESOURCES
     Command line options  take  precedence  over  resource  specifications  for
     player1.

     geometry, font, title, foreground, background
	    The usual X11 resources.

     mark   (see -mark).

     button
	    (used for 2D buttons, see -bt).

     3dbutton
	    (used for 3D buttons, see -bt, default: a shade of gray).

     3dbackground
	    (used for 3D dialogs, see -bg, default: a different shade of gray).

     3d     True or False (see -3d and -2d).

     3dtop  (see -3dtop).

     3dbot  (see -3dbot).

     menubutton
	    (see -mb).

     keyboard
	    (see -keyboard).

     tdelay
	    (see -tdelay).

     fastdeal
	    True or False (see -fastdeal and -slowdeal).(#)

     cards  0,	1,  2  or  3  (see -frenchcards, -french4cards, -germancards and
	    -german4cards).

     color  True or False (see -color and -mono).

     color1 .. color4
	    (see -color1 .. -color4).

     large  True or False (see -large and -small).

     down   True or False (see -down and -up).

     alt    True or False (see -alt and -seq).

     list   (see -list).(#)

     alist  True or False (see -alist and -nlist).

     tlist  True or False (see -tlist and -nlist).

     log    (see -log).(#)

     dolog  True or False (see -dolog and -nolog).(#)

     formatted
	    True or False (see -fmt and -unfmt).(#)

     game   (see -game).(#)

     briefmsg
	    True or False (see -briefmsg and -verbosemsg).

     trickl2r
	    True or False (see -trickl2r and -notrickl2r).

     language
	    (see -lang).

     start  (see -start).(#)

     s1, s2
	    (see -s1, -s2).(#)

     ramsch
	    0, 1 or 2 (see -noramsch, -ramsch and -ramschonly).(#)

     sramsch
	    True or False (see -sramsch and -nosramsch).(#)

     skattoloser
	    True or False (see -skattoloser and -skattolast).(#)

     kontra
	    0, 1 or 2 (see -nokontra, -kontra and -kontra18).(#)

     bock   0, 1 or 2 (see -nobock, -bock and -bockramsch).(#)

     bockevents
	    (see -bockevents).(#)

     resumebock
	    True or False (see -resumebock and -noresumebock).(#)

     spitze
	    0, 1 or 2 (see -nospitze, -spitze and -spitze2).(#)

     revolution
	    True or False (see -revolution and -norevolution).(#)

     klopfen
	    True or False (see -klopfen and -noklopfen).(#)

     schenken
	    True or False (see -schenken and -noschenken).(#)

     hint   True or False (see -hint and -nohint).

     oldrules
	    True or False (see -oldrules and -newrules).(#)

     shortcut
	    0, 1 or 2 (see -noshortcut, -askshortcut and -shortcut).

     irc    True or False (see -irc and -noirc).(#)

     irctelnet
	    (see -irctelnet).(#)

     ircserver
	    (see -ircserver).(#)

     ircport
	    (see -ircport).(#)

     ircchannel
	    (see -ircchannel).(#)

     ircnick
	    (see -ircnick).(#)

     ircuser
	    (see -ircuser).(#)

     ircrealname
	    (see -ircrealname).(#)

     ircpos
	    (see -ircpos).(#)

     irclist
	    (see -list).(#)

     irclog
	    (see -irclog).(#)

     irclogappend
	    True or False (see -irclogappend and -irclogoverwrite).(#)

     opt    (see -opt).(#)

     useoptfile
	    True or False (default: False).  This is a resource for  multiplayer
	    mode (but not for IRC).  It is ignored for player1.  If set to True,
	    the  contents  of  the  option  file, which is owned by player1, are
	    used.  This means that you may end up with someone else's  preferred
	    settings if player1 used this file in a different multiplayer game.

     alias  The player's real name (max. 2 words of 9 characters, default: $LOG-
	    NAME).

     Only player1 may specify the resources marked with (#).

     Filenames starting with ~/ are interpreted correctly if HOME is set.

FILES
     An example of a file specifying predefined games:

     # The following block specifies the distribution
     # of cards for player1, 2, 3 and Skat(0).
     # A 10  K	Q  J  9  8  7
       2  2  2	2  2  0  3  3  # Diamond
       2  2  2	2  2  3  3  3  # Heart
       1  1  1	1  1  3  3  3  # Spade
       1  1  1	1  1  0  3  3  # Club
     # The following is not the same game !
     # Player numbers rotate 3 -> 2 -> 1 -> 3
     # (and depend on the start option).
       2  2  2	2  2  0  3  3
       2  2  2	2  2  3  3  3
       1  1  1	1  1  3  3  3
       1  1  1	1  1  0  3  3
     repeat
     # Repeat the above games forever.
     # The following lines take effect only
     # when you delete the 'repeat'.
     random_seed 123456 0 2
     # Specifies the random number which determines
     # card distribution for all following games.
     # The second number lets you skip that many
     # games in the sequence.
     # The third (optional) number defines
     # who will start dealing cards (see -start).
     # An additional L or R following this number will
     # rotate the cards left or right.
     # The random_seed will be shown in game logs
     # to allow easy replay. Just type:
     # echo random_seed 123456 0 2 | xskat -game -

NOTES
     There  are  no  official  rules  for  the	variations Ramsch, Kontra, Bock,
     Spitze, Revolution, Klopfen and Schenken.

     If executing xskat player@otherhost:0 on yourhost gives  an  error  message
     you could try the command xhost yourhost on otherhost to grant yourhost ac-
     cess to otherhost's display.

     If  you replay a game with your own cards, it doesn't matter whether 'Fore-
     hand changes' is set to 'yes' or 'no'.

     Some versions of telnet have a bug, that prevents them from  reading  input
     from  a  pipe  correctly.	 See  README.IRC for a fix or put this into your
     ~/.telnetrc:

     irc.fu-berlin.de
      set echo off
      set escape off
      set rlogin off
      set flushoutput off
      set interrupt off
      set quit off
      set eof off
      set erase off
      set kill off
      set lnext off
      set susp off
      set reprint off
      set worderase off
      set start off
      set stop off
      set forw1 off
      set forw2 off
      set ayt off

     Leading blanks are important!  Change the irc server line appropriately.

AUTHOR
     Gunter Gerhardt

     The latest version is always available at
     http://www.xskat.de/xskat.html

     This program is free software; you can redistribute it freely.
     Use it at your own risk; there is NO WARRANTY.

     Redistribution of modified versions is permitted
     provided that the following conditions are met:
     1. All copyright & permission notices are preserved.
     2.a) Only changes required for packaging or porting are made.
       or
     2.b) It is clearly stated who last changed the program.
	  The program is renamed or
	  the version number is of the form x.y.z,
	  where x.y is the version of the original program
	  and z is an arbitrary suffix.

     Card images used with permission by
     Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
     Leipziger Strasse 7, 04600 Altenburg, Germany

				    May 2004				XSKAT(6)

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