Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
XSKAT(6)			 Games Manual			      XSKAT(6)

NAME
       xskat - a card game for 1 to 3 players.

SYNOPSIS
       xskat  [-display|-d  display]  [-geometry|-g geometry] [-font|-fn font]
       [-iconic|-i] [-title|-T string] [-name prog] [-fg  color]  [-bg	color]
       [-bt  color]  [-mark  color]  [-3d] [-2d] [-3dtop color]	[-3dbot	color]
       [-mb  button#]  [-keyboard  number]   [-tdelay	seconds]   [-fastdeal]
       [-slowdeal]  [-help|-h]	[-frenchcards]	[-french4cards]	[-germancards]
       [-german4cards] [-color]	[-mono]	[-color1  color]  ..  [-color4	color]
       [-large]	 [-small] [-up]	[-down]	[-alt] [-seq] [-list|-l	file] [-alist]
       [-nlist]	[-tlist] [-log file] [-dolog] [-nolog] [-fmt] [-unfmt]	[-game
       file]  [-briefmsg]  [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang lan-
       guage] [-start player#] [-s1 number] [-s2 number] [-s3  number]	[-ram-
       sch]  [-noramsch]  [-ramschonly]	 [-sramsch] [-nosramsch] [-skattolast]
       [-skattoloser]  [-kontra]  [-nokontra]  [-kontra18]  [-bock]  [-nobock]
       [-bockramsch]   [-bockevents   number]	[-resumebock]  [-noresumebock]
       [-spitze]   [-spitze2]	[-nospitze]   [-revolution]    [-norevolution]
       [-klopfen]  [-noklopfen]	 [-schenken]  [-noschenken]  [-hint] [-nohint]
       [-newrules] [-oldrules] [-shortcut] [-noshortcut] [-askshortcut]	[-irc]
       [-noirc]	[-irctelnet program] [-ircserver hostname]  [-ircport  number]
       [-ircchannel  name] [-ircnick name] [-ircuser name] [-ircrealname name]
       [-ircpos	 number]  [-irclog  file]  [-irclogappend]  [-irclogoverwrite]
       [-auto #ofgames]	[-opt file] [-pk] [player@display...]

DESCRIPTION
       XSkat  lets you play the	card game Skat as defined by the official Skat
       Order.

       Up to 3 players may be simulated	by the computer.

       After starting the game a mouse click or	ESC/F1 will bring up  a	 menu.
       Other  useful  keys are:	Space, Return, Tab, Cursor left/right/up/down.
       The rest	of the game controls should be fairly obvious.

       An introduction to Skat can be found at
       http://www.xskat.de/xskat.html

OPTIONS
       In the following	descriptions, the  player  starting  XSkat  is	called
       player1.

       -display	display	name
       -geometry geometry specification
       -font font name (default: 9x15 or 10x20)
       -iconic
       -title window title
       -name application resource name
       -fg foreground color
       -bg background color
	      The usual	X toolkit options.

       -bt color
	      The color	of dialog buttons.

       -mark color
	      The color	of the marks that indicate
	      who is forehand (during bidding),
	      who is the Soloist,
	      which card the computer would play,
	      or the keyboard focus
	      (default:	red or black).

       -3d    Use a 3D look for	dialogs	(default).

       -2d    Use the old, flat	style (default on monochrome screens).

       -3dtop color
	      The color	used for the lines around the top and left sides of 3D
	      buttons (default:	white).

       -3dbot color
	      The  color  used for the lines around the	bottom and right sides
	      of 3D buttons (default: black).

       -mb menu	button
	      The number of the	mouse button that brings up the	menu (default:
	      0	= any button).

       -keyboard number
	      Define how much of the user interface may	be controlled  by  the
	      keyboard.	 The number has	the following meaning:
	       0 : Nothing.
	       1 : More	(default).
	       2 : Everything.

       -tdelay seconds
	      Specifies	 how  long the last trick will be visible.  A delay of
	      more than	10 seconds means that the trick	will be	removed	 after
	      pressing a mouse button.	In multiplayer mode the	largest	speci-
	      fied value is used (default: 0.7).

       -fastdeal
	      Deal the cards without any time consuming	animation.

       -slowdeal
	      Deal the cards slowly (default).

       -help  Show a short help	text.

       -frenchcards
	      Play with	French suited cards.

       -french4cards
	      Change  the  colors of diamond and spade to orange and green, so
	      that the 4 suits have easily distinguishable colors (default).

       -germancards
	      Use German cards.

       -german4cards
	      Change the color of acorns to brown, so that the	4  suits  have
	      easily distinguishable colors.

       -color Use  colored  cards.   If	 there are not enough colors left, the
	      number of	colors used to draw the	cards will be  reduced	appro-
	      priately (default).

       -mono  Use b&w cards.

       -color1 .. -color4
	      Redefine the colors of the suits diamond,	heart, spade and club.
	      Selecting	 -french4cards	overrides  the	colors for diamond and
	      spade.

       -large and -small
	      Select the size of the main window (default: as large as	possi-
	      ble).

       -down  Sort cards downwards (default).

       -up    Sort cards upwards.

       -alt   Sort cards in alternating	order.

       -seq   Sort cards in sequential order (default).

       -list filename
	      The   file   for	 saving/restoring   the	 game  list  (default:
	      $HOME/.xskat.lst or ./xskat.lst if  HOME	isn't  set.   For  IRC
	      games: .irc instead of .lst).

       -alist Alternative form of listing.

       -nlist Normal form of listing (default).

       -tlist Listing with tournament scoring.

       -log filename
	      Turn  on	automatic  logging,  i.e.  append logs of all games to
	      filename (- means	stdout).

       -dolog Turn on automatic	logging	 (default  file:  $HOME/.xskat.log  or
	      ./xskat.log).

       -nolog Turn  off	automatic logging (default).  Logs of individual games
	      may still	be saved during	the game.

       -fmt   Write formatted log files, i.e. use backspaces  for  underlining
	      and boldface.

       -unfmt Write unformatted	log files (default).

       -game filename
	      Read predefined games from filename (- means stdin).  Not	avail-
	      able for IRC play.  See also section FILES below.

       -briefmsg
	      Indicate who is forehand (during bidding)	and who	is the Soloist
	      by displaying a small mark on the	back of	the cards.

       -verbosemsg
	      Additionally  print  out	everyones  position  and what is being
	      played (default).

       -trickl2r
	      Put down the cards of a trick from left to right (default).

       -notrickl2r
	      Place the	cards corresponding to the players positions.

       -lang language
	      Currently	available: English and	German	(default:  $LANG/$LAN-
	      GUAGE is tried first. Then: see Imakefile/Makefile).

       -start number
	      The player who starts dealing cards (default: 2).

       -s1 number
       -s2 number
       -s3 number
	      Change the playing strenght of the computer players.
	      s1  corresponds to the left computer in single player mode or to
	      the one and only computer	in two player mode.
	      s2 corresponds to	the right computer in single player mode.
	      s3 is only useful	with -auto.
	      The number must be between -4 (weak) and 0 (default).

       -ramsch
	      Play a game of Ramsch when all players pass.
	      The following rules are currently	implemented:
	      The Skat remains face down until it goes to the  winner  of  the
	      last trick (or to	the loser of the game, s.b.).  The amount lost
	      is the number of card points taken.  If two players tie for most
	      card  points,  they  both	lose.  If all tie, the score is	0.  If
	      one player takes no tricks (a virgin) the	 amount	 lost  by  the
	      loser  is	doubled.  Someone taking all the tricks	(forced	march)
	      wins 120 points.

       -noramsch
	      Don't play Ramsch	(default).

       -ramschonly
	      Play Ramsch each game.

       -sramsch
	      Play Schieberamsch instead of simple Ramsch.
	      The rules	are:
	      Each player in turn, starting with Forehand,  may	 pick  up  the
	      Skat  and	discard	two cards face down.  It's not allowed to pass
	      on jacks.	 The score is doubled each time	a player doesn't  pick
	      up the Skat.

       -nosramsch
	      Don't play Schieberamsch (default).

       -skattoloser
	      At the end of a Ramsch game the Skat is awarded to the loser(s).
	      This will	increase the loss.

       -skattolast
	      The Skat goes to the winner of the last trick (default).

       -kontra
	      Allow  opponents	to say 'Kontra'	which doubles the score	of the
	      game.  The Soloist may reply 'Re'	to double the score again.

       -nokontra
	      Disallow Kontra (default).

       -kontra18
	      Only an opponent who said	at least 18 may	say 'Kontra'.

       -bock  Play a Bockround after some special event.  The score is doubled
	      in the next 3 games.  If an event	causing	a new  Bockround  hap-
	      pens  before  the	current	Bockround is over or several Bockround
	      events happen at the same	time, the number of  Bockrounds	 still
	      to play is increased appropriately.

       -nobock
	      Don't play Bockrounds (default).

       -bockramsch
	      Play  a round of compulsory Ramsch after each Bockround.	Before
	      a	game of	Ramsch begins, each  player  in	 turn,	starting  with
	      Forehand,	may declare to play Grand Hand instead.	 After a Grand
	      Hand  the	 same  player  deals  again because this game does not
	      count towards completing the Ramschround.

       -bockevents number
	      Specify the events that cause a Bockround.
	      (1) A game is lost with 60 points.
	      (2) A successful Grand Hand.
	      (4) A successful Kontra (opponents win).
	      (8) A game with Kontra & Re.
	      (16) A player's score ends in 3 equal digits.
	      (32) A player's score is a multiple of 100.
	      (64) A game value	of +72 or more.
	      (128) A game value of +96	or more.
	      Add up the numbers in parentheses	to specify the desired	events
	      (default:	0).
	      Notes:
	      A	 Kontra	where the Soloist said Re but lost counts as one event
	      not two (events 4	and 8).
	      To check a  player's  score,  the	 current  listing  options  of
	      player1 are used (events 16 and 32).  A score that is a multiple
	      of 1000 counts as	one event.
	      The  game	 value (events 64 and 128) is the normal value without
	      considering any doubling caused by Ramsch, Kontra	or Bock.

       -resumebock
	      Resume  unfinished  Bockrounds  after  quitting  and  restarting
	      XSkat.   The  number of games to play is read from the game list
	      file.

       -noresumebock
	      Don't resume Bockrounds (default).

       -spitze
	      Allow the	Soloist	to declare Spitze.  This means that  the  last
	      trick  must be made with the lowest trump	to win the game.  This
	      will be indicated	to the other players by	displaying the	lowest
	      trump.  The game multiplier is increased by 1.  It's not allowed
	      to say Spitze in a Grand with 4 jacks.

       -spitze2
	      Declaring	Spitze increases the multiplier	by 2.

       -nospitze
	      Don't allow Spitze (default).

       -revolution
	      Enable  a	special	variation of Null ouvert.  After the Soloist's
	      cards are	exposed	the opponents can look at each	other's	 cards
	      and  rearrange the cards between their two hands in any way they
	      wish before the start of	the  play.   Revolution	 is  worth  92
	      points.

       -norevolution
	      Don't allow Revolution (default).

       -klopfen
	      During a Ramschround you may knock (klopfen) at the beginning of
	      a	 game  to  indicate  that you think you	won't lose.  This will
	      double the score of the game.  Klopfen is	not  possible  if  you
	      don't pick up the	Skat in	Schieberamsch.

       -noklopfen
	      Don't allow Klopfen (default).

       -schenken
	      If  the opponents	decide at the start of the play	that they can-
	      not defeat the Soloist, they can give up.	 This is done  by  se-
	      lecting  Schenken	from the main menu during the first trick when
	      it's your	turn.  If the Soloist accepts, the score is as	though
	      the  game	was won	simply.	 The Soloist can insist	on playing on,
	      but in that case has to make the	opponents  Schneider  to  win.
	      The  score  in  this  case is as for an announced	Schneider (the
	      multiplier is increased by 2).  If the Soloist goes on the oppo-
	      nents can	schenken again,	giving the Soloist the Schneider.  The
	      Soloist can  accept  Schneider  or  insist  on  playing  on  for
	      Schwarz.

       -noschenken
	      Don't allow Schenken (default).

       -hint  Put a mark over the card the computer would play.

       -nohint
	      Don't show computer hints	(default).

       -newrules
	      Use the official rules of	01/01/1999:
	      Lost Hand	games count double.
	      The Grand	Ouvert multiplier is 24.
	      (default)

       -oldrules
	      Lost Hand	games count simple.
	      The Grand	Ouvert multiplier is 36.

       -shortcut
	      Always  finish the game when the remaining tricks	will all go to
	      one side.

       -noshortcut
	      Play each	trick.

       -askshortcut
	      Ask whether a shortcut should be taken (default).

       -irc   Play via Internet	Relay Chat.  This option will establish	a con-
	      nection to an IRC	server where you can join other	people	for  a
	      game of Skat.
	      How it works:
	      Start XSkat from an xterm. Wait until the	server has printed the
	      welcome  message.	 You are now on	channel	#xskat where new games
	      should be	planned.  Everything you type into the xterm  will  be
	      sent  to everyone	else on	this channel. After you	have found one
	      or two other players and agreed upon the name of a  new  channel
	      (say  #xskat123),	 you  should  type  /join #xskat123.  When all
	      players are on the new channel, exactly one player has  to  type
	      /go (or /go2 if there are	only 2 players)	to start the game. Now
	      you can play and talk.

       -noirc Don't use	IRC (default).

       -irctelnet program
	      Specify  the  program  that  will	 be used to connect to the IRC
	      server.  If you are sitting behind a firewall,  a	 program  like
	      rtelnet  must  be	 used and you may have to set $SOCKS_SERVER to
	      the name of your firewall	host (default: telnet).

       -ircserver host-name
	      Select an	IRC server near	you! (default: $IRCSERVER  or  irc.fu-
	      berlin.de, if not	changed	in the Imakefile/Makefile)

       -ircport	number
	      The  port	 of the	IRC server to connect to (default: $IRCPORT or
	      6667).

       -ircchannel name
	      The channel to join initially (default: #xskat).

       -ircnick	name
	      Your IRC nickname. If your nick is already used by someone else,
	      a	different nick will be generated automatically.	 Some  servers
	      allow  a	nick  length  of  30, others limit it to 9 characters.
	      (default:	$IRCNICK or $IRCUSER or	$LOGNAME or xskatNNNN).

       -ircuser	name
	      Your user/login name. Note: most servers don't like  faked  user
	      names (default: $IRCUSER or $LOGNAME).

       -ircrealname name
	      Your  real  name (default: $IRCNAME or the entry from the	passwd
	      file or 'XSkat player').

       -ircpos number
	      Select your position relative to the  other  players.  Positions
	      are  numbered  clockwise 1, 2 and	3. Player 2 will start dealing
	      if not specified otherwise with -start or	/start.	 If you	 don't
	      specify your position or there is	a conflict with	someone	else's
	      choice  or  you  give  an	invalid	number (3 in a 2 player	game),
	      this will	be fixed automatically.	Choosing the  right  positions
	      is important if you want to continue with	a saved	game list (de-
	      fault: 0 = I don't care).

       -irclog file
	      Everything  sent	to or received from the	IRC server is saved to
	      this file	(- means stdout).  It may be useful for	debugging (de-
	      fault: $HOME/.xskat.ilg or ./xskat.ilg).

       -irclogappend
	      Append output to the log file.

       -irclogoverwrite
	      Overwrite	existing log file (default).

       IRC commands:
	      /nick name, /nick	- change or display your nickname.
	      /who - is	on the current channel ?
	      /list, /list string - show all  channels	that  match  the  word
	      xskat or the specified string.  This will	take some time on net-
	      works with a large number	of channels.  Trying to	stop the list-
	      ing will terminate the program.
	      /pos number - see	-ircpos.
	      /bell  - toggle the alarm	bell. When on, the bell	will ring each
	      time someone joins your channel or sends a message to you.   The
	      bell is off initially.
	      /quit - terminate	XSkat.
	      /sync  -	if  messages  get  lost	due to a net-split (or because
	      someone left the channel during play), XSkat  will  detect  this
	      and  in  most  cases should be able to synchronize automatically
	      (within 30 seconds) after	the connection is reestablished.  Typ-
	      ing /sync	will try this immediately.
	      /quote command args - for	those who know what they are doing.
	      The following commands are only useful for the player  who  will
	      start  the game by typing	/go because that player	will determine
	      the rules	of the game.
	      /default - set the official rules.
	      /ramsch, /sramsch, /skattoloser,	/kontra,  /bock,  /resumebock,
	      /spitze,	/revolution,  /klopfen,	 /schenken,  /oldrules,	/bock-
	      events, /alist, /tlist, /start, /s1 - change the	rules  of  the
	      game.  All of these require an argument (a number	or True/False)
	      just like	the resources with the same name.
	      /rules - show the	current	rules to everyone on your channel.

       Notes: The version numbers of all participating programs	must be	equal.
	      Most  options  cannot  be	changed	during the game.  Options that
	      can be changed are not saved to a	file.
	      The game list can	only be	cleared	during bidding	or  when  it's
	      your  turn  to  play  a card.  There is a	different default game
	      list for IRC games (see -list).
	      It's possible to type into the xterm or the game	window	(which
	      is  recommended),	 but changing input sources in the middle of a
	      line won't work.
	      If you want better input line editing and	a split	screen try the
	      program ssfe.  It	is used	like this: ssfe	-raw xskat -irc
	      You can omit -irc	when you specify any of	the other IRC options.

       -auto #ofgames
	      Three computers play the specified number	of games without human
	      interaction.  The	resulting scores are printed.
	      With this	option,	no resources are read, and the	game  list  is
	      saved only if -list is specified.

       -opt filename
	      The  file	 for saving/restoring all interactively	changeable op-
	      tions of all players (default: $HOME/.xskat.opt or ./xskat.opt).
	      Command line options take	precedence over	options	 specified  in
	      this  file which in turn override	resource specifications.  This
	      may be changed with the useoptfile resource.

       -pk    If you want the computer to deal a Good Hand  every  time.   (as
	      requested	 by  Petra K.)	Alternatively, pressing	F6 three times
	      will result in a Good Hand for the next game.  Does not work  in
	      multiplayer mode.

       player@display
	      Specifies	the display of the second and third player (but	is ig-
	      nored  for  IRC  games).	The player@ part may be	omitted	if the
	      alias resource is	set on display.

RESOURCES
       Command line options take precedence over resource  specifications  for
       player1.

       geometry, font, title, foreground, background
	      The usual	X11 resources.

       mark   (see -mark).

       button (used for	2D buttons, see	-bt).

       3dbutton
	      (used for	3D buttons, see	-bt, default: a	shade of gray).

       3dbackground
	      (used  for  3D  dialogs,	see -bg, default: a different shade of
	      gray).

       3d     True or False (see -3d and -2d).

       3dtop  (see -3dtop).

       3dbot  (see -3dbot).

       menubutton
	      (see -mb).

       keyboard
	      (see -keyboard).

       tdelay (see -tdelay).

       fastdeal
	      True or False (see -fastdeal and -slowdeal).(#)

       cards  0, 1, 2 or 3 (see	-frenchcards, -french4cards, -germancards  and
	      -german4cards).

       color  True or False (see -color	and -mono).

       color1 .. color4
	      (see -color1 .. -color4).

       large  True or False (see -large	and -small).

       down   True or False (see -down and -up).

       alt    True or False (see -alt and -seq).

       list   (see -list).(#)

       alist  True or False (see -alist	and -nlist).

       tlist  True or False (see -tlist	and -nlist).

       log    (see -log).(#)

       dolog  True or False (see -dolog	and -nolog).(#)

       formatted
	      True or False (see -fmt and -unfmt).(#)

       game   (see -game).(#)

       briefmsg
	      True or False (see -briefmsg and -verbosemsg).

       trickl2r
	      True or False (see -trickl2r and -notrickl2r).

       language
	      (see -lang).

       start  (see -start).(#)

       s1, s2 (see -s1,	-s2).(#)

       ramsch 0, 1 or 2	(see -noramsch,	-ramsch	and -ramschonly).(#)

       sramsch
	      True or False (see -sramsch and -nosramsch).(#)

       skattoloser
	      True or False (see -skattoloser and -skattolast).(#)

       kontra 0, 1 or 2	(see -nokontra,	-kontra	and -kontra18).(#)

       bock   0, 1 or 2	(see -nobock, -bock and	-bockramsch).(#)

       bockevents
	      (see -bockevents).(#)

       resumebock
	      True or False (see -resumebock and -noresumebock).(#)

       spitze 0, 1 or 2	(see -nospitze,	-spitze	and -spitze2).(#)

       revolution
	      True or False (see -revolution and -norevolution).(#)

       klopfen
	      True or False (see -klopfen and -noklopfen).(#)

       schenken
	      True or False (see -schenken and -noschenken).(#)

       hint   True or False (see -hint and -nohint).

       oldrules
	      True or False (see -oldrules and -newrules).(#)

       shortcut
	      0, 1 or 2	(see -noshortcut, -askshortcut and -shortcut).

       irc    True or False (see -irc and -noirc).(#)

       irctelnet
	      (see -irctelnet).(#)

       ircserver
	      (see -ircserver).(#)

       ircport
	      (see -ircport).(#)

       ircchannel
	      (see -ircchannel).(#)

       ircnick
	      (see -ircnick).(#)

       ircuser
	      (see -ircuser).(#)

       ircrealname
	      (see -ircrealname).(#)

       ircpos (see -ircpos).(#)

       irclist
	      (see -list).(#)

       irclog (see -irclog).(#)

       irclogappend
	      True or False (see -irclogappend and -irclogoverwrite).(#)

       opt    (see -opt).(#)

       useoptfile
	      True  or	False (default:	False).	 This is a resource for	multi-
	      player mode (but not for IRC).  It is ignored for	 player1.   If
	      set  to True, the	contents of the	option file, which is owned by
	      player1, are used.  This means that you may end up with  someone
	      else's preferred settings	if player1 used	this file in a differ-
	      ent multiplayer game.

       alias  The  player's  real name (max. 2 words of	9 characters, default:
	      $LOGNAME).

       Only player1 may	specify	the resources marked with (#).

       Filenames starting with ~/ are interpreted correctly if HOME is set.

FILES
       An example of a file specifying predefined games:

       # The following block specifies the distribution
       # of cards for player1, 2, 3 and	Skat(0).
       # A 10  K  Q  J	9  8  7
	 2  2  2  2  2	0  3  3	 # Diamond
	 2  2  2  2  2	3  3  3	 # Heart
	 1  1  1  1  1	3  3  3	 # Spade
	 1  1  1  1  1	0  3  3	 # Club
       # The following is not the same game !
       # Player	numbers	rotate 3 -> 2 -> 1 -> 3
       # (and depend on	the start option).
	 2  2  2  2  2	0  3  3
	 2  2  2  2  2	3  3  3
	 1  1  1  1  1	3  3  3
	 1  1  1  1  1	0  3  3
       repeat
       # Repeat	the above games	forever.
       # The following lines take effect only
       # when you delete the 'repeat'.
       random_seed 123456 0 2
       # Specifies the random number which determines
       # card distribution for all following games.
       # The second number lets	you skip that many
       # games in the sequence.
       # The third (optional) number defines
       # who will start	dealing	cards (see -start).
       # An additional L or R following	this number will
       # rotate	the cards left or right.
       # The random_seed will be shown in game logs
       # to allow easy replay. Just type:
       # echo random_seed 123456 0 2 | xskat -game -

NOTES
       There are no official rules for the variations  Ramsch,	Kontra,	 Bock,
       Spitze, Revolution, Klopfen and Schenken.

       If  executing  xskat player@otherhost:0 on yourhost gives an error mes-
       sage you	could try the command xhost yourhost  on  otherhost  to	 grant
       yourhost	access to otherhost's display.

       If  you	replay	a  game	with your own cards, it	doesn't	matter whether
       'Forehand changes' is set to 'yes' or 'no'.

       Some versions of	telnet have a bug, that	prevents them from reading in-
       put from	a pipe correctly.  See README.IRC for a	fix or put  this  into
       your ~/.telnetrc:

       irc.fu-berlin.de
	set echo off
	set escape off
	set rlogin off
	set flushoutput	off
	set interrupt off
	set quit off
	set eof	off
	set erase off
	set kill off
	set lnext off
	set susp off
	set reprint off
	set worderase off
	set start off
	set stop off
	set forw1 off
	set forw2 off
	set ayt	off

       Leading	blanks	are  important!	  Change the irc server	line appropri-
       ately.

AUTHOR
       Gunter Gerhardt

       The latest version is always available at
       http://www.xskat.de/xskat.html

       This program is free software; you can redistribute it freely.
       Use it at your own risk;	there is NO WARRANTY.

       Redistribution of modified versions is permitted
       provided	that the following conditions are met:
       1. All copyright	& permission notices are preserved.
       2.a) Only changes required for packaging	or porting are made.
	 or
       2.b) It is clearly stated who last changed the program.
	    The	program	is renamed or
	    the	version	number is of the form x.y.z,
	    where x.y is the version of	the original program
	    and	z is an	arbitrary suffix.

       Card images used	with permission	by
       Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
       Leipziger Strasse 7, 04600 Altenburg, Germany

				   May 2004			      XSKAT(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xskat&sektion=1&manpath=FreeBSD+Ports+15.0>

home | help