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XTRIANGLES(6)			  Games Manual			   XTRIANGLES(6)

NAME
     xtriangles - Triangles X widget

SYNOPSIS
     /usr/games/xtriangles					      [-geometry
     [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display	[{host}]:[{vs}]]
     [-[no]mono]   [-[no]{reverse|rv}]	 [-{foreground|fg}   {color}]	[-{back-
     ground|bg}  {color}]  [-tile  {color}]  [-text  {color}]  [-frame	{color}]
     [-[no]stippleFrame]  [-delay  msecs]  [-[no]sound]  [-bumpSound {filename}]
     [-{font|fn} {fontname}] [-size{X|Y}  {int}]  [-[no]corners]  [-base  {int}]
     [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION
     A	sliding  tile  puzzle.	 A triangular version of the 15 puzzle which was
     originally made around 1879 (the 14-15 puzzle of Sam Loyd was made soon af-
     ter).   T. R. Dawson in Original Puzzles has a similar puzzle with  4  dia-
     mond-  and 6 triangular-shaped pieces.  This puzzle is easier to solve than
     15 puzzle with corner mode on and probably about the same with corner  mode
     off.

FEATURES
     If  corners mode on: click "mouse-left" button to move a tile.  Notice that
     one can move more than one tile at a time by clicking on the tile	farthest
     from  the	spaces	and  in  line  with the spaces.  Clicks on the spaces or
     clicks on tiles that are not in line with the spaces, will not move tiles.
     If corners mode off: click "mouse-left" button to move  a	tile.	One  can
     only  move  one  tile  at a time.	The only tiles that can be moved are the
     tiles next to the space.  Clicks on the space, or clicks on tiles that  are
     not in line with the space, will not move tiles.

     Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "Z" or "z" keys to randomize the puzzle.  New records can only be set
     from a cleared state.

     "S" or "s" keys reserved for the auto-solver (not implemented).

     Press "M" or "m" keys to toggle corners mode.  (Default is on).

     Press ">" or "." keys to speed up the movement of tiles.

     Press "<" or "," keys to slow down the movement of tiles.

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Use the key pad or arrow keys to move without the mouse.
     Key pad is defined for Triangles as:
     7 8 9   Upper Left, Up (no corners), Upper Right

       ^

     4< >6   Left, Right

       v

     1 2 3   Lower Left, Down (no corners), Lower Right

     The  control  key	allows you to change the complexity of xtriangles.  Hold
     down control key and use the keypad or arrow keys to reduce or enlarge puz-
     zle complexity.

     The title is in the following format (non-motif version):
	    xtriangles: <size> @ (<Number of moves>/{<Record  number  of  moves>
	    <user name>|"NEVER noaccess"}) - <Comment>
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This  option sets the initial position of the triangles window (re-
	     source name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This option allows you to display the triangles window on	a  color
	     screen as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This option allows you to see the triangles window in reverse video
	     (resource name "reverseVideo").

     -{foreground|fg} color
	     This  option  specifies the foreground of the triangles window (re-
	     source name "foreground").

     -{background|bg} color
	     This option specifies the background of the triangles  window  (re-
	     source name "background").

     -tile color
	     This  option specifies the tile color of the tiles in the triangles
	     window (resource name "tileColor").

     -text color
	     This option specifies the text color of the tiles in the  triangles
	     window (resource name "textColor").

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -[no]stippleFrame
	     This option allows you to toggle the frame stippling (resource name
	     "stippleFrame").

     -delay msecs
	     This option specifies the number of milliseconds it takes to move a
	     tile or a group of tiles one space (1-50) (resource name "delay").

     -[no]sound
	     This  option specifies if a sliding tile should make a sound or not
	     (resource name "sound").

     -bumpSound filename
	     This option specifies the file for the bump sound for  the  sliding
	     the tiles (resource name "bumpSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -size{X|Y} <int>
	     This option allows you to change the number of triangles in  a  row
	     or column (resource names "sizeX", "sizeY").

     -corners
	     This  option  specifies the mode where movement is very restrictive
	     (resource name "corners").

     -nocorners
	     This option specifies the mode where movement  is	very  easy  (re-
	     source name
	      "corners").

     -base int
	     This  option specifies the base used (default is base 10) (resource
	     name "base").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xtriangles you have.

RECORDS
     You must randomize or clear the puzzle before a record is set, otherwise an
     assumption of cheating is made if it is solved after a get.

SAVE FORMAT
     Here is the format for the xtriangles configuration, starting position, and
     the movement of its pieces.

	    corners: 0-1 <0 false, 1 true; if 0 then triangle  corners	are  all
	    snipped>
	    sizeX:  1-10 <number of top tiles in a row with the same orientation
	    as the puzzle>
	    sizeY: 1-10 <number of rows of tiles>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition: <array of tile positions	where  0  is  the  empty
	    space  for	the  UP  triangle and -1 is the empty space for the DOWN
	    triangle>

     This is then followed by the moves, starting from 1.
	    move #: <direction>
     Direction is represented as 0 upper right, 1 right, 2 lower right, 3  lower
     left, 4 left, and 5 upper left.

REFERENCES
     L.  E.  Horden,  Sliding Piece Puzzles (Recreations in Mathematics Series),
     Oxford University Press 1986, pp 1, 148, 149.

     Jerry Slocum & Jack Botermans, Puzzles Old & New (How  to	Make  and  Solve
     Them), University of Washington Press, Seattle, 1987, pp 126, 127.

SEE ALSO
     X(1), xcubes(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6),
     xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6), xdino(6), xbevel(6),  xaba-
     cus(6)

COPYRIGHTS
     (R) Copyright 1994-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024			   XTRIANGLES(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xtriangles&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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