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XVIER(6)			  Games Manual				XVIER(6)

NAME
     xvier - a X11 board game.

SYNOPSIS
     xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern ] [
     -iconic  ]  [  -rows  rows  ]  [ -columns columns ] [ -prog programpath ] [
     -level levelnumber ]

DESCRIPTION
     Xvier is a board game where you and the computer alternately  throw  stones
     into  free  columns.  The stones pile up in the columns, and the goal is to
     get four stones in a row, in a column or diagonally. You can choose various
     board sizes and levels of difficulty.

     During the game you click with the mouse onto the column where you want  to
     put your stone. Another possibility is a lower case letter in the range 'a'
     to  'm' (maximally) where 'a' is the left column. If you want to change the
     level of difficulty, you must use the keyboard.  Simply type the number  of
     the  desired level. These levels correspond to the search depth of the game
     program. The meaning of the command line options and buttons is  given  be-
     low.

     While  the game program computes a move, everything besides Change and Quit
     is blocked.

OPTIONS
     -display displayname
	    The X11 screen you want to use.

     -geometry geometry
	    The desired geometry of the game window.

     -fn fontpattern
	    A pattern describing the fonts which are used for  the  buttons  and
	    messages.  Xvier chooses the biggest font that fits into the window.
	    Therefore  the  pattern should describe different sizes of one font.
	    The default is *-Helvetica-Medium-R-Normal-*.

     -iconic
	    Start in iconic state.

     -rows rows
	    The number of rows of the board. The possible range is 4 to 13.  The
	    default is 6.

     -columns columns
	    The  number  of columns of the board. The possible range is 4 to 13.
	    The default is 7.

     -prog programpath
	    The path of the game program.

     -level levelnumber
	    The level of difficulty to start with. The possible range is 0 to 9.
	    The default is 0.

BUTTONS
     The keyboard equivalents of the buttons are given in brackets.

     Quit ['q' or 'Q']	 Finish the game.

     New ['n' or 'N']	 Start a new game.

     Undo ['u' or 'U']	 Undo one move.

     Start ['s' or 'S']  Let the computer begin with the first move.  The  board
			 must be empty.

     Change ['C']	 Exchange the colours of your and the computer's stones.

AUTHOR
     Norbert Jung   jung@dia.informatik.uni-stuttgart.de

				  21 April 1992 			XVIER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xvier&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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