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xzip(1)			    General Commands Manual		       xzip(1)

Name
       xzip - X	Interface to the Z-code	Interpreter

Syntax
       xzip [ options ...  ] gamefile

       The  list  of  options  is  described below. The	gamefile should	be the
       filename	of a Z-code file or a PICKLE archive containing	a Z-code file.

Description
       xzip is a clean X Windows interface to games written  in	 Infocom's  Z-
       code  game  format.  It	handles	 Z-code	versions 1 through 5, plus the
       newer version 8.

       The interface is	heavily	(well, completely) based on ATK, an X  toolkit
       developed at CMU. Really, I would have preferred	to actually do this in
       ATK...  except  that  then  you'd  need	ATK  to	 run it, and that's 50
       megabytes of source code. (Honest.) So I	just did an imitation.

Mouse Commands
       In the text window:

       Left-click to move the dot to the mouse location.
       Click-and-drag to select	a large	region.
       Right-click to extend the selection to the mouse	location.
       Double-clicking selects a word (or extends the selection	one word at  a
       time).

       In the scroll bar:

       Left-click on the arrows	to scroll to the top or	bottom.
       Right-click on the arrows to scroll up or down one line.
       Click-and-drag on the elevator will scroll up and down smoothly.
       Left-click  in the bar (without dragging) will scroll down by an	amount
       controlled by where in the bar you click. The farther down the bar, the
       more it scrolls.	This is	computed so that if you	left-click next	 to  a
       line, that line scrolls to the top of the screen.
       Right-click  in	the bar	(without dragging) will	scroll up in a similar
       manner. The top line will scroll	down to	where you clicked.

Key Commands
       The key commands	will be	familiar to Emacs users.   meta-  combinations
       can  be used either by holding down the meta key	(possibly labelled alt
       or something else) or by	pressing escape	before the desired key.

       The commands listed below are the defaults. They	can be customized with
       the bindings X resource (see below.) <none> indicates a function	 which
       by default is not bound to any key.

       ctrl-f (forward-char) Move dot forward one character.
       ctrl-b (backward-char) Move dot backward	one character.
       meta-f (forward-word) Move dot forward one word.
       meta-b (backward-word) Move dot backward	one word.
       ctrl-a (beginning-of-line) Move dot to beginning	of line.
       ctrl-e (end-of-line) Move dot to	end of line.

       PageDown, ctrl-v	(scroll-down) Scroll down one page.
       PageUp, meta-v (scroll-up) Scroll up one	page.

       delete (delete-char) Delete character before the	dot.
       ctrl-d (delete-next-char) Delete	character after	the dot.
       meta-delete (delete-word) Delete	word before the	dot.
       meta-d (delete-next-word) Delete	word after the dot.

       ctrl-w (kill-region) Cut	selection to cut buffer.
       meta-w (copy-region) Copy selection to cut buffer.
       ctrl-y (yank) Copy the cut buffer in at the dot.
       ctrl-k (kill-line) Cut from dot to end of line into the cut buffer.
       ctrl-u (kill-input) Cut all text	typed so far into the cut buffer.

       UpArrow,	 meta-=	 (backward-history) Move back one line in command his-
       tory buffer.
       DownArrow, meta-` (forward-history) Move	back one line in command  his-
       tory buffer.

       meta-0...meta-9	(macro)	 Insert	a macro	string at the dot. By default,
       all macros are undefined	at startup, but	you can	change this  with  the
       bindings	option.
       meta-r  (define-macro)  The  next macro key hit will be redefined to be
       the selection. If there is no selection,	or if the next key hit is  not
       a macro key, an error is	displayed.

       ctrl-l (redraw-all-windows) Redraw text and status windows.
       <none> (redraw-status) Redraw status window.
       <none> (redraw-screen) Redraw text window.
       meta-z  (zoom-status)  Expand  status window to maximum size (only when
       the autoresize option is	on.)
       meta-s (shrink-status) Shrink status window to minimum size (only  when
       the autoresize option is	on.)
       meta-c (clear-status) Clear any extra text below	the status line	in the
       status window.

       Enter, Return (enter) Accept the	text that has been typed.
       Escape  (escape)	 Set escape mode; next key hit will be taken as	a meta
       key.
       ctrl-g (cancel) Cancel escape mode, and anything	else that's going on.
       Help, ctrl-_ (explain-key) Explain the next key hit; this displays  the
       function	that the key is	bound to, and its argument, if any.
       All  normal  keys (insert-self) Insert whatever key is bound to this at
       the dot.
       <none> (no-op) Do nothing. Bind a key to	this to	disable	it.

Resources and Options
       All the behavior	of xzip	is controlled by X resources and  command-line
       options.	 Any  particular behavior can be set with either a resource or
       an option; options override resources.

       Command-line options go on the command line, looking like,
       xzip -option value gamefile
       Note that even binary options like "justify" must  be  given  a	value,
       "yes" or	"no".

       Resources are usually placed in your .Xdefaults or Xresources file, de-
       pending on your system setup. They have the format
       xzip.resourcename: value

       These are the resources and options that	you can	currently set. The de-
       fault values are	in italics.

       geometry: 500x600+100+100
	      The geometry of the text window, in the usual X geometry format.

       statgeometry: 80x24+100+50
	      The  geometry  of	the status window. Note	that the size is given
	      in characters, not in pixels, although the position is still  in
	      pixels.  This makes it something of a pain to position it	in the
	      right or bottom sides of the screen.

       foreground: black
	      The color	of the text and	other window decorations.

       background: white
	      The color	of the window background.

       greycolor: grey60
	      An intermediate color, used for the scroll  bar  on  color  dis-
	      plays.

       justify:	yes
	      If "yes",	full-justify the text in the text window.

       marginx:	4
	      Width  (in  pixels)  of  the margin between the left edge	of the
	      text and the scroll bar.

       leading:	3
	      Width (in	pixels)	of extra space to put between lines of text.

       autoresize: yes
	      If "yes",	the status window will automatically resize to be just
	      big enough for the game's	status line. (But  see	"Quirks",  be-
	      low.)

       resizeupward: no
	      If  "no",	 the  status window will resize	downward; the top edge
	      will stay	in place, and the bottom edge will move. If "yes",  it
	      will  resize  upward. At the moment, this	doesn't	work very well
	      at all. (See "Known Bugs", below.)

       autoclear: yes
	      If "yes",	extraneous text	in the status window will  be  cleared
	      after one	turn. (See "Quirks", below.)

       history:	20
	      The number of commands to	store in the command history.

       buffer: 4000
	      The  amount  of  text  (in characters) to	keep in	the scrollback
	      buffer. If this is made too large, the program can  become  very
	      slow.

       strictz:	1
	      The  level  of  reporting	 of  various subtle errors in the game
	      file. 0 means that all errors are	silently ignored; 1  (the  de-
	      fault)  means  that  each	 error is reported, but	only the first
	      time it occurs; 2	means that each	error is reported  every  time
	      it  occurs;  3 means that	the interpreter	will shut down immedi-
	      ately when an error occurs.

       spec: no
	      If "yes",	the interpreter	will declare itself  to	 be  compliant
	      with  the	 Z-machine  Specification  version 1.0.	This is, basi-
	      cally, a lie, since I have not formally reviewed the source  for
	      Spec-1.0	compliance.  However, xzip does	support	every Spec-1.0
	      feature that I know of, except for the  color  and  Unicode  op-
	      tions.

       inputstyle: b
	      The style	to display your	typed input in.	This can be n for nor-
	      mal  text, or r, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if, rif,
	      bif, rbif	to specify any combination of Reverse,	Bold,  Italic,
	      and Fixed. Note that the letters must be in the order shown; you
	      cannot use ib to specify italic and bold.

       X-color:	 (same as foreground)
	      X	may be any of n, r, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if,
	      rif,  bif, rbif.	This allows you	to specify the color of	any of
	      the sixteen fonts	used by	xzip.  For non-reversed	fonts, this is
	      the color	of the text; for reversed fonts, it is	the  color  of
	      the  field on which the text is displayed. (The text of reversed
	      fonts is always in the background	color.)

       X-font:
	      X	may be any of n, b, i, bi, f, bf, if, bif.  This allows	you to
	      specify the sixteen fonts	used by	xzip.  (Note that  you	cannot
	      set  the	reversed fonts;	they always use	the same font as their
	      non-reversed counterparts.)
	      The status window	always uses the	fixed-width  fonts;  the  text
	      window usually (but not always) uses proportional	fonts.

       bindings: (see above)
	      Key bindings to supplement or override the default bindings. The
	      resource should look like
	      key=function [, argument ]; key=function [, argument ] ...
	      where  key  is  the  name	of a key, preceded by c- to indicate a
	      control key and m- to indicate a meta key.  function  should  be
	      one  of  the  function  names  listed in parentheses in the "Key
	      Bindings"	section.  argument (which is  optional)	 should	 be  a
	      quoted  string  which will be passed to the function. Currently,
	      only the macro function takes an argument.
	      So, for example,
	      xzip.bindings: c-x=kill-input; m-i=macro,"inventory"; m-d=no-op
	      would mean that ctrl-x will delete all input,  and  meta-i  will
	      enter  the  string  "inventory", and meta-d will do nothing. You
	      can have more than one key bound to a function, but you can only
	      have one function	bound to a key;	later bindings	will  override
	      earlier ones.

       Ok,  I  lied; there's one behavior which	is set by an environment vari-
       able. If	you set	INFOCOM_PATH to	a directory or colon-separated list of
       directories, xzip will look there for a story file if it	 doesn't  find
       it in the current directory.

Quirks
       As always, if you highlight colored text, the result may	be surprising.
       Highlighting  "normal" text will	be fine, and any other fonts which are
       the same	color, but other colors	may highlight  in  strange  ways,  and
       could  be hard to read. (This is	only a problem for text	which is high-
       lighted because it's selected. Text in a	reverse	font looks correct.)

       Certain games (notably Trinity and Curses!  ) display  pop-up  windows,
       by  using the status line in a slightly funky way. They expand the sta-
       tus line, display some text, and	then  immediately  shrink  the	status
       line again.
       I  have	done my	best to	support	this in	xzip 's	two-window system. The
       pop-up window will be visible from when it is created until  the	 first
       time  you  hit  Return.	Then the status	window will shrink again. This
       gives you one "turn" to read the	pop-up,	which  should  be  sufficient.
       (In  one-window,	 non-scrolling	interpreters,  the pop-up appears over
       your old	text, and scrolls away as you continue play.)
       If you turn off the autoclear option, pop-ups will not be  erased;  use
       meta-z  to  expand  the	status	window	and read them after the	window
       shrinks,	and meta-c to erase them manually. If you  do  not  erase  the
       pop-up, a later pop-up may partially overwrite it, which	looks ugly.
       If  you	turn  off  the	autoshrink  option, the	status window will not
       shrink, but the pop-up will still be erased (unless you have turned off
       autoclear as well.)

Known Bugs
       The "resizeupward" preference just plain	doesn't	work. If you  use  it,
       the status window will slowly drift downwards as	it resizes.
       If a timed input	(such as Border	Zone uses) expires while you are edit-
       ing a line, the dot jumps to the	end of the line.
       If a style change occurs	in the middle of a word, xzip thinks it's okay
       to break	the word there (when wrapping lines.)
       Reverse	text  has gaps in it in	full-justified lines. It also has gaps
       between lines, in the text window.
       The keybindings are ignored while xzip is waiting  for  a  single  key-
       stroke  (as  opposed to a line of input.)  ctrl-l is hardwired to work,
       but any other key will just be taken literally.
       Scrolling is slow and awful on X	servers	without	backing	store.
       Ignores meta modifier on	special	keyboard keys (Home, PageUp, etc)
       Parsing of keys in bindings could be cleverer. It ought	to  understand
       /123 octal notation at least.
       Ought to	have separate font and color prefs for the status window.
       Sometimes makes you place a window by hand, even	though the geometry is
       specified.

Author
       X interface by Andrew Plotkin (erkyrath@eblong.com)
       The  Z-code  engine  is	taken  from  ZIP  V2.0.7  by Mark Howell (how-
       ell_ma@movies.enet.dec.com)
       For   more   information,   see	 the	web    page:	http://www.eb-
       long.com/zarf/xzip.html

       You are expressly forbidden to use this program on an Infocom game data
       file  if,  in  so doing,	you violate the	copyright notice supplied with
       the original Infocom game.
       Parts of	this program (the files	xinit.c, xio.c,	xkey.c,	 xmess.c,  xs-
       tat.c,  xtext.c)	 are copyrighted by Andrew Plotkin. These files	may be
       distributed, modified, and used freely, with the	exception noted	above.
       I do not	know the exact copyright status	of the rest,  except  that  it
       was  written by Mark Howell and thus is probably	copyrighted by him. He
       released	it for free, so	to the best of my knowledge, it	 can  also  be
       distributed, modified, and used freely, with the	exception noted	above.

								       xzip(1)

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