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xzip(1) 		     General Commands Manual			 xzip(1)

Name
     xzip - X Interface to the Z-code Interpreter

Syntax
     xzip [ options ...  ] gamefile

     The list of options is described below. The gamefile should be the filename
     of a Z-code file or a PICKLE archive containing a Z-code file.

Description
     xzip  is  a  clean X Windows interface to games written in Infocom's Z-code
     game format. It handles Z-code versions 1 through 5, plus the newer version
     8.

     The interface is heavily (well, completely) based on ATK, an X toolkit  de-
     veloped  at  CMU.	Really,  I  would  have preferred to actually do this in
     ATK... except that then you'd need ATK to run it, and that's  50  megabytes
     of source code. (Honest.) So I just did an imitation.

Mouse Commands
     In the text window:

     Left-click to move the dot to the mouse location.
     Click-and-drag to select a large region.
     Right-click to extend the selection to the mouse location.
     Double-clicking  selects  a  word	(or  extends the selection one word at a
     time).

     In the scroll bar:

     Left-click on the arrows to scroll to the top or bottom.
     Right-click on the arrows to scroll up or down one line.
     Click-and-drag on the elevator will scroll up and down smoothly.
     Left-click in the bar (without dragging) will scroll down by an amount con-
     trolled by where in the bar you click. The farther down the bar,  the  more
     it scrolls. This is computed so that if you left-click next to a line, that
     line scrolls to the top of the screen.
     Right-click  in the bar (without dragging) will scroll up in a similar man-
     ner. The top line will scroll down to where you clicked.

Key Commands
     The key commands will be familiar to Emacs users.	meta-  combinations  can
     be used either by holding down the meta key (possibly labelled alt or some-
     thing else) or by pressing escape before the desired key.

     The commands listed below are the defaults. They can be customized with the
     bindings  X  resource (see below.) <none> indicates a function which by de-
     fault is not bound to any key.

     ctrl-f (forward-char) Move dot forward one character.
     ctrl-b (backward-char) Move dot backward one character.
     meta-f (forward-word) Move dot forward one word.
     meta-b (backward-word) Move dot backward one word.
     ctrl-a (beginning-of-line) Move dot to beginning of line.
     ctrl-e (end-of-line) Move dot to end of line.

     PageDown, ctrl-v (scroll-down) Scroll down one page.
     PageUp, meta-v (scroll-up) Scroll up one page.

     delete (delete-char) Delete character before the dot.
     ctrl-d (delete-next-char) Delete character after the dot.
     meta-delete (delete-word) Delete word before the dot.
     meta-d (delete-next-word) Delete word after the dot.

     ctrl-w (kill-region) Cut selection to cut buffer.
     meta-w (copy-region) Copy selection to cut buffer.
     ctrl-y (yank) Copy the cut buffer in at the dot.
     ctrl-k (kill-line) Cut from dot to end of line into the cut buffer.
     ctrl-u (kill-input) Cut all text typed so far into the cut buffer.

     UpArrow, meta-= (backward-history) Move back one line  in	command  history
     buffer.
     DownArrow,  meta-`  (forward-history) Move back one line in command history
     buffer.

     meta-0...meta-9 (macro) Insert a macro string at the dot. By  default,  all
     macros  are undefined at startup, but you can change this with the bindings
     option.
     meta-r (define-macro) The next macro key hit will be redefined  to  be  the
     selection.  If there is no selection, or if the next key hit is not a macro
     key, an error is displayed.

     ctrl-l (redraw-all-windows) Redraw text and status windows.
     <none> (redraw-status) Redraw status window.
     <none> (redraw-screen) Redraw text window.
     meta-z (zoom-status) Expand status window to maximum size	(only  when  the
     autoresize option is on.)
     meta-s  (shrink-status) Shrink status window to minimum size (only when the
     autoresize option is on.)
     meta-c (clear-status) Clear any extra text below the  status  line  in  the
     status window.

     Enter, Return (enter) Accept the text that has been typed.
     Escape (escape) Set escape mode; next key hit will be taken as a meta key.
     ctrl-g (cancel) Cancel escape mode, and anything else that's going on.
     Help,  ctrl-_  (explain-key)  Explain  the  next key hit; this displays the
     function that the key is bound to, and its argument, if any.
     All normal keys (insert-self) Insert whatever key is bound to this  at  the
     dot.
     <none> (no-op) Do nothing. Bind a key to this to disable it.

Resources and Options
     All  the behavior of xzip is controlled by X resources and command-line op-
     tions. Any particular behavior can be set with either a resource or an  op-
     tion; options override resources.

     Command-line options go on the command line, looking like,
     xzip -option value gamefile
     Note  that  even binary options like "justify" must be given a value, "yes"
     or "no".

     Resources are usually placed in your .Xdefaults or Xresources file, depend-
     ing on your system setup. They have the format
     xzip.resourcename: value

     These are the resources and options that you can currently set. The default
     values are in italics.

     geometry: 500x600+100+100
	    The geometry of the text window, in the usual X geometry format.

     statgeometry: 80x24+100+50
	    The geometry of the status window. Note that the size  is  given  in
	    characters, not in pixels, although the position is still in pixels.
	    This  makes  it  something	of a pain to position it in the right or
	    bottom sides of the screen.

     foreground: black
	    The color of the text and other window decorations.

     background: white
	    The color of the window background.

     greycolor: grey60
	    An intermediate color, used for the scroll bar on color displays.

     justify: yes
	    If "yes", full-justify the text in the text window.

     marginx: 4
	    Width (in pixels) of the margin between the left edge  of  the  text
	    and the scroll bar.

     leading: 3
	    Width (in pixels) of extra space to put between lines of text.

     autoresize: yes
	    If "yes", the status window will automatically resize to be just big
	    enough for the game's status line. (But see "Quirks", below.)

     resizeupward: no
	    If	"no",  the status window will resize downward; the top edge will
	    stay in place, and the bottom edge will move. If "yes", it will  re-
	    size upward. At the moment, this doesn't work very well at all. (See
	    "Known Bugs", below.)

     autoclear: yes
	    If "yes", extraneous text in the status window will be cleared after
	    one turn. (See "Quirks", below.)

     history: 20
	    The number of commands to store in the command history.

     buffer: 4000
	    The amount of text (in characters) to keep in the scrollback buffer.
	    If this is made too large, the program can become very slow.

     strictz: 1
	    The  level of reporting of various subtle errors in the game file. 0
	    means that all errors are silently ignored; 1  (the  default)  means
	    that  each	error  is reported, but only the first time it occurs; 2
	    means that each error is reported every time it occurs; 3 means that
	    the interpreter will shut down immediately when an error occurs.

     spec: no
	    If "yes", the interpreter will declare itself to be  compliant  with
	    the  Z-machine Specification version 1.0. This is, basically, a lie,
	    since I have not formally reviewed the source for  Spec-1.0  compli-
	    ance.  However, xzip does support every Spec-1.0 feature that I know
	    of, except for the color and Unicode options.

     inputstyle: b
	    The style to display your typed input in. This can be n  for  normal
	    text,  or  r,  b,  rb, i, ri, bi, rbi, f, rf, bf, rbf, if, rif, bif,
	    rbif to specify any combination of Reverse, Bold, Italic, and Fixed.
	    Note that the letters must be in the order shown; you cannot use  ib
	    to specify italic and bold.

     X-color:  (same as foreground)
	    X  may  be	any  of n, r, b, rb, i, ri, bi, rbi, f, rf, bf, rbf, if,
	    rif, bif, rbif.  This allows you to specify the color of any of  the
	    sixteen  fonts  used  by  xzip.  For non-reversed fonts, this is the
	    color of the text; for reversed fonts, it is the color of the  field
	    on	which  the text is displayed. (The text of reversed fonts is al-
	    ways in the background color.)

     X-font:X may be any of n, b, i, bi, f, bf, if, bif.   This  allows  you  to
	    specify  the  sixteen fonts used by xzip.  (Note that you cannot set
	    the reversed fonts; they always use the same font as  their  non-re-
	    versed counterparts.)
	    The status window always uses the fixed-width fonts; the text window
	    usually (but not always) uses proportional fonts.

     bindings: (see above)
	    Key bindings to supplement or override the default bindings. The re-
	    source should look like
	    key=function [, argument ]; key=function [, argument ] ...
	    where key is the name of a key, preceded by c- to indicate a control
	    key  and  m-  to indicate a meta key.  function should be one of the
	    function names listed in parentheses in the "Key Bindings"	section.
	    argument (which is optional) should be a quoted string which will be
	    passed  to the function. Currently, only the macro function takes an
	    argument.
	    So, for example,
	    xzip.bindings: c-x=kill-input; m-i=macro,"inventory"; m-d=no-op
	    would mean that ctrl-x will delete all input, and meta-i will  enter
	    the  string  "inventory",  and  meta-d will do nothing. You can have
	    more than one key bound to a function, but you  can  only  have  one
	    function bound to a key; later bindings will override earlier ones.

     Ok,  I  lied; there's one behavior which is set by an environment variable.
     If you set INFOCOM_PATH to a directory or colon-separated list of	directo-
     ries,  xzip  will	look there for a story file if it doesn't find it in the
     current directory.

Quirks
     As always, if you highlight colored text, the  result  may  be  surprising.
     Highlighting  "normal" text will be fine, and any other fonts which are the
     same color, but other colors may highlight in strange ways,  and  could  be
     hard to read. (This is only a problem for text which is highlighted because
     it's selected. Text in a reverse font looks correct.)

     Certain  games  (notably  Trinity and Curses!  ) display pop-up windows, by
     using the status line in a slightly funky way. They expand the status line,
     display some text, and then immediately shrink the status line again.
     I have done my best to support this in xzip 's two-window system. The  pop-
     up  window will be visible from when it is created until the first time you
     hit Return.  Then the status window will shrink again. This gives	you  one
     "turn" to read the pop-up, which should be sufficient. (In one-window, non-
     scrolling	interpreters, the pop-up appears over your old text, and scrolls
     away as you continue play.)
     If you turn off the autoclear option, pop-ups will not be erased; use meta-
     z to expand the status window and read them after the window  shrinks,  and
     meta-c to erase them manually. If you do not erase the pop-up, a later pop-
     up may partially overwrite it, which looks ugly.
     If  you  turn off the autoshrink option, the status window will not shrink,
     but the pop-up will still be erased (unless you have turned  off  autoclear
     as well.)

Known Bugs
     The  "resizeupward"  preference just plain doesn't work. If you use it, the
     status window will slowly drift downwards as it resizes.
     If a timed input (such as Border Zone uses) expires while you are editing a
     line, the dot jumps to the end of the line.
     If a style change occurs in the middle of a word, xzip thinks it's okay  to
     break the word there (when wrapping lines.)
     Reverse  text  has gaps in it in full-justified lines. It also has gaps be-
     tween lines, in the text window.
     The keybindings are ignored while xzip is waiting for  a  single  keystroke
     (as  opposed  to  a  line	of input.)  ctrl-l is hardwired to work, but any
     other key will just be taken literally.
     Scrolling is slow and awful on X servers without backing store.
     Ignores meta modifier on special keyboard keys (Home, PageUp, etc)
     Parsing of keys in bindings could be cleverer. It ought to understand  /123
     octal notation at least.
     Ought to have separate font and color prefs for the status window.
     Sometimes	makes  you  place  a window by hand, even though the geometry is
     specified.

Author
     X interface by Andrew Plotkin (erkyrath@eblong.com)
     The  Z-code  engine  is  taken  from  ZIP	V2.0.7	by  Mark  Howell   (how-
     ell_ma@movies.enet.dec.com)
     For    more    information,    see    the	  web	 page:	  http://www.eb-
     long.com/zarf/xzip.html

     You are expressly forbidden to use this program on  an  Infocom  game  data
     file  if,	in  so doing, you violate the copyright notice supplied with the
     original Infocom game.
     Parts of this program (the files xinit.c, xio.c, xkey.c, xmess.c,	xstat.c,
     xtext.c) are copyrighted by Andrew Plotkin. These files may be distributed,
     modified, and used freely, with the exception noted above.
     I	do  not  know the exact copyright status of the rest, except that it was
     written by Mark Howell and thus is probably copyrighted by him. He released
     it for free, so to the best of my knowledge, it can  also	be  distributed,
     modified, and used freely, with the exception noted above.

									 xzip(1)

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