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zx2psf(1) PSF Tools zx2psf(1) NAME zx2psf - convert a Spectrum font to PSF format SYNOPSIS zx2psf [--rom] [--sna] [--mode=bare] [--mode=merge1] [--mode=latin1] [--mode=synth1] [--mode=move1] [--graphics=none] [--graphics=block] [--graphics=udg] [--psf1] [--psf2] [INPUTFILE [OUTPUTFILE]] DESCRIPTION zx2psf converts a Spectrum font (either a +3DOS file, a TAP file with one member, or a raw memory dump) to PSF format. OPTIONS --rom The file is a Spectrum ROM image; extract the embedded font. --sna The file is a Spectrum SNA snapshot image; if it contains a font, extract it. This depends on the CHARS system variable having been set up so that the game outputs using the ROM rou- tines; if the program in the snapshot uses some other form of output, it may leave CHARS alone or set it to a random value. For example, the font in the game 2112 cannot be found using this method. --mode=bare The Spectrum font is copied as-is. Characters outside the range defined by the Spectrum are set to blank. --mode=latin1 The Spectrum font is copied as-is. Characters outside the range defined by the Spectrum are set to those in LAT1-01.PSF (which is based on ISO-8859-1, but with extra character shapes). --mode=merge1 As latin1 above, but the pound sign, up arrow and copyright characters are moved to their correct positions for ISO Latin-1. --mode=synth1 As merge1, except that the Latin-1 characters are mostly gener- ated from the Spectrum characters rather than being copied from LAT1-08.PSF. If this option is used the font will require manual editing afterwards to make it look better. --mode=move1 As bare, but the pound sign and copyright characters are moved to their correct positions for ISO Latin-1. --graphics=none The graphics characters 128-159 will be blank (--mode=bare) or those from LAT1-08.PSF (other modes). --graphics=block Characters 128-143 will be the Spectrum block graphics. 144-159 will be blank (--mode=bare) or those from LAT1-08.PSF (other modes). --graphics=udg Characters 128-143 will be the Spectrum block graphics. If the --sna option was present, characters 144-159 will be the first 16 user-defined graphics; otherwise they will be copies of "A" to "P". If --mode=bare is set, characters 160-164 will be the last five UDGs (if the --sna option is present) or copies of "Q" to "U" (otherwise). --psf1 Output in the PSF1 format. --psf2 Output in the PSF2 format (default). BUGS The whole Latin-1 thing is ugly. Fortunately zx2psf always puts a cor- rect Unicode directory on the resulting file, so Unicode-aware utili- ties should always be able to find the correct character. SEE ALSO psf2zx(1) AUTHOR John Elliott <seasip.webmaster@gmail.com>. Version 1.0.8 21 June, 2008 zx2psf(1)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | BUGS | SEE ALSO | AUTHOR
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