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HGAME(4)		    Kernel Interfaces Manual		      HGAME(4)

NAME
       hgame --	Generic	HID game controller (joystick/gamepad) driver

SYNOPSIS
       To  compile  this  driver into the kernel, place	the following lines in
       your kernel configuration file:

	     device hgame
	     device hid
	     device hidbus
	     device hidmap
	     device evdev

       Alternatively, to load the driver as a module at	boot time,  place  the
       following line in loader.conf(5):

	     hgame_load="YES"

DESCRIPTION
       The  hgame  driver  provides support for	generic	game controllers (joy-
       sticks/gamepads)	 that  attach  to  the	HID  transport	backend.   See
       iichid(4) or usbhid(4).

       The  /dev/input/event*  device  presents	the game controller as a evdev
       type device.

SYSCTL VARIABLES
       The following variable is available  as	both  sysctl(8)	 variable  and
       loader(8) tunable:

       dev.hgame.X.debug
	       Debug  output  level,  where 0 is debugging disabled and	larger
	       values increase debug message verbosity.	 Default is 0.

       It's default value is set with loader(8)	tunable:

       hw.hid.hgame.debug

FILES
       /dev/input/event*  input	event device node.

SEE ALSO
       iichid(4), usbhid(4)

HISTORY
       The hgame driver	first appeared in FreeBSD 13.0.

AUTHORS
       The hgame driver	was written by Val Packett <val@packett.cool>.

       This manual page	was written by Vladimir	Kondratyev <wulf@FreeBSD.org>.

FreeBSD	14.3		      September	14, 2020		      HGAME(4)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=hgame&sektion=4&manpath=FreeBSD+14.3-RELEASE+and+Ports>

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