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WINDOW(1)		     General Commands Manual		       WINDOW(1)

NAME
     window -- window environment

SYNOPSIS
     window [-t] [-f] [-d] [-e escape-char] [-c command]

DESCRIPTION
     The window utility implements a window environment on ASCII terminals.

     A	window	is a rectangular portion of the physical terminal screen associ-
     ated with a set of processes.  Its size and position can be changed by  the
     user  at any time.  Processes communicate with their window in the same way
     they normally interact with a terminal-through their standard  input,  out-
     put,  and	diagnostic file descriptors.  The window program handles the de-
     tails of redirecting input and output to and from the windows.  At any  one
     time,  only one window can receive input from the keyboard, but all windows
     can simultaneously send output to the display.

     When window starts up, the commands (see long commands below) contained  in
     the  file	.windowrc in the user's home directory are executed.  If it does
     not exist, two equal sized windows spanning the terminal screen are created
     by default.

     The command line options are

     -t 	 Turn on terse mode (see terse command below).

     -f 	 Fast.	Do not perform any startup action.

     -d 	 Ignore .windowrc and create the two default windows instead.

     -e escape-char
		 Set the escape character to escape-char.  Escape-char can be  a
		 single  character,  or in the form ^X where X is any character,
		 meaning control-X.

     -c command  Execute the string command as a long command (see below) before
		 doing anything else.

     Windows can overlap and are framed as necessary.  Each window is  named  by
     one  of  the digits ``1'' to ``9''.  This one-character identifier, as well
     as a user definable label string, are displayed with the window on the  top
     edge  of its frame.  A window can be designated to be in the foreground, in
     which case it will always be on top of all normal, non-foreground	windows,
     and  can be covered only by other foreground windows.  A window need not be
     completely within the edges of the terminal screen.  Thus	a  large  window
     (possibly	larger than the screen) may be positioned to show only a portion
     of its full size.

     Each window has a cursor and a set of control functions.  Most  intelligent
     terminal  operations  such as line and character deletion and insertion are
     supported.  Display modes such as underlining and reverse video are  avail-
     able if they are supported by the terminal.  In addition, similar to termi-
     nals with multiple pages of memory, each window has a text buffer which can
     have more lines than the window itself.

   Process Environment
     With each newly created window, a shell program is spawned with its process
     environment tailored to that window.  Its standard input, output, and diag-
     nostic  file  descriptors	are bound to one end of either a pseudo-terminal
     (see pty(4)) or a Unix domain socket (see socketpair(2)).	If a pseudo-ter-
     minal is used, then its special characters  and  modes  (see  stty(1))  are
     copied  from  the	physical  terminal.  A termcap(5) entry tailored to this
     window is created and  passed  as	environment  (see  environ(7))	variable
     TERMCAP.	The termcap entry contains the window's size and characteristics
     as well as information from the physical terminal, such as the existence of
     underline, reverse video, and other display modes, and the  codes	produced
     by  the terminal's function keys, if any.	In addition, the window size at-
     tributes of the pseudo-terminal are set to reflect the size of this window,
     and updated whenever it is changed by the user.  In particular, the  editor
     vi(1) uses this information to redraw its display.

   Operation
     During  normal  execution, window can be in one of two states: conversation
     mode and command mode.  In conversation mode, the terminal's real cursor is
     placed at the cursor position of a particular  window--called  the  current
     window--and  input from the keyboard is sent to the process in that window.
     The current window is always on top of all other windows, except  those  in
     foreground.   In  addition,  it is set apart by highlighting its identifier
     and label in reverse video.

     Typing  window's  escape  character  (normally  ^P)  in  conversation  mode
     switches it into command mode.  In command mode, the top line of the termi-
     nal  screen  becomes the command prompt window, and window interprets input
     from the keyboard as commands to manipulate windows.

     There are two types of commands: short commands are usually one or two  key
     strokes;  long commands are strings either typed by the user in the command
     window (see the ":" command below), or read from a file (see source below).

   Short Commands
     Below, # represents one of the digits ``1'' to ``9'' corresponding  to  the
     windows 1 to 9.  ^X means control-X, where X is any character.  In particu-
     lar, ^^ is control-^.  Escape is the escape key, or ^[.

     #	     Select  window  #	as the current window and return to conversation
	     mode.

     %#      Select window # but stay in command mode.

     ^^      Select the previous window and return to conversation  mode.   This
	     is useful for toggling between two windows.

     escape  Return to conversation mode.

     ^P      Return  to  conversation  mode  and write ^P to the current window.
	     Thus, typing two ^P's in conversation mode sends one to the current
	     window.  If the window escape is changed to some  other  character,
	     that character takes the place of ^P here.

     ?	     List a short summary of commands.

     ^L      Refresh the screen.

     q	     Exit window.  Confirmation is requested.

     ^Z      Suspend window.

     w	     Create a new window.  The user is prompted for the positions of the
	     upper  left  and  lower right corners of the window.  The cursor is
	     placed on the screen and the keys ``h'', ``j'',  ``k'',  and  ``l''
	     move  the cursor left, down, up, and right, respectively.	The keys
	     ``H'', ``J'', ``K'', and ``L'' move the cursor  to  the  respective
	     limits of the screen.  Typing a number before the movement keys re-
	     peats  the movement that number of times.	Return enters the cursor
	     position as the upper left corner of the window.  The  lower  right
	     corner  is  entered  in  the same manner.	During this process, the
	     placement of the new window is indicated by a rectangular box drawn
	     on the screen, corresponding  to  where  the  new	window	will  be
	     framed.  Typing escape at any point cancels this command.

	     This  window  becomes  the  current  window, and is given the first
	     available ID.  The default buffer size is used  (see  default_nline
	     command below).

	     Only fully visible windows can be created this way.

     c#      Close  window #.  The process in the window is sent the hangup sig-
	     nal (see kill(1)).  The csh(1) utility should  handle  this  signal
	     correctly and cause no problems.

     m#      Move  window # to another location.  A box in the shape of the win-
	     dow is drawn on the screen to indicate the new position of the win-
	     dow, and the same keys as those for the w command are used to posi-
	     tion the box.  The window can be moved partially off-screen.

     M#      Move window # to its previous position.

     s#      Change the size of window #.  The user is prompted to enter the new
	     lower right corner of the window.	A box is drawn to  indicate  the
	     new  window  size.  The same keys used in w and m are used to enter
	     the position.

     S#      Change window # to its previous size.

     ^Y      Scroll the current window up by one line.

     ^E      Scroll the current window down by one line.

     ^U      Scroll the current window up by half the window size.

     ^D      Scroll the current window down by half the window size.

     ^B      Scroll the current window up by the full window size.

     ^F      Scroll the current window down by the full window size.

     h	     Move the cursor of the current window left by one column.

     j	     Move the cursor of the current window down by one line.

     k	     Move the cursor of the current window up by one line.

     l	     Move the cursor of the current window right by one column.

     y	     Yank.  The user is prompted to enter two points within the  current
	     window.   Then  the content of the current window between those two
	     points is saved in the yank buffer.

     p	     Put.  The content of the yank buffer is written to the current win-
	     dow as input.

     ^S      Stop output in the current window.

     ^Q      Start output in the current window.

     :	     Enter a line to be executed as long commands.  Normal line  editing
	     characters (erase character, erase word, erase line) are supported.

   Long Commands
     Long  commands  are a sequence of statements parsed much like a programming
     language, with a syntax similar to that of C.  Numeric and  string  expres-
     sions and variables are supported, as well as conditional statements.

     There  are  two  data  types: string and number.  A string is a sequence of
     letters or digits beginning with a letter.  ``_'' and ``.'' are  considered
     letters.	Alternately,  non-alphanumeric	characters  can  be  included in
     strings by quoting them in ``"'' or escaping them with ``\''.  In addition,
     the ``\'' sequences of C are supported,  both  inside  and  outside  quotes
     (e.g., ``\n'' is a new line, ``\r'' a carriage return).  For example, these
     are    legal    strings:	abcde01234,   "&#$^*&#",   ab"$#"cd,   ab\$\#cd,
     "/usr/ucb/window".

     A number is an integer value in one of three forms: a  decimal  number,  an
     octal  number preceded by ``0'', or a hexadecimal number preceded by ``0x''
     or ``0X''.  The natural machine integer size is used (i.e., the signed  in-
     teger  type  of  the  C compiler).  As in C, a non-zero number represents a
     boolean true.

     The character ``#'' begins a comment which terminates at  the  end  of  the
     line.

     A	statement  is  either a conditional or an expression.  Expression state-
     ments are terminated with a new line or ``;''.  To continue  an  expression
     on the next line, terminate the first line with ``\''.

   Conditional Statement
     The  window  utility has a single control structure: the fully bracketed if
     statement in the form

	   if <expr> then
	   <statement>
	   ...
	   elsif <expr> then
	   <statement>
	   ...
	   else
	   <statement>
	   ...
	   endif

     The else and elsif parts are optional, and the latter can be  repeated  any
     number of times.  <Expr> must be numeric.

   Expressions
     Expressions  in  window are similar to those in the C language, with most C
     operators supported on numeric operands.  In addition, some are  overloaded
     to operate on strings.

     When  an  expression  is  used as a statement, its value is discarded after
     evaluation.  Therefore, only expressions with side effects (assignments and
     function calls) are useful as statements.

     Single valued (no arrays) variables are  supported,  of  both  numeric  and
     string values.  Some variables are predefined.  They are listed below.

     The operators in order of increasing precedence:

     <expr1> = <expr2>
		 Assignment.  The variable of name <expr1>, which must be string
		 valued,  is  assigned the result of <expr2>.  Returns the value
		 of <expr2>.

     <expr1> ? <expr2> : <expr3>
		 Returns the value of <expr2> if <expr1>  evaluates  true  (non-
		 zero  numeric	value);  returns the value of <expr3> otherwise.
		 Only one of <expr2> and <expr3> is evaluated.	<Expr1> must  be
		 numeric.

     <expr1> || <expr2>
		 Logical  or.  Numeric values only.  Short circuit evaluation is
		 supported (i.e., if <expr1> evaluates true, then <expr2> is not
		 evaluated).

     <expr1> && <expr2>
		 Logical and with  short  circuit  evaluation.	 Numeric  values
		 only.

     <expr1> | <expr2>
		 Bitwise or.  Numeric values only.

     <expr1> ^ <expr2>
		 Bitwise exclusive or.	Numeric values only.

     <expr1> & <expr2>
		 Bitwise and.  Numeric values only.

     <expr1> == <expr2>, <expr1> != <expr2>
		 Comparison  (equal  and  not equal, respectively).  The boolean
		 result (either 1 or 0) of  the  comparison  is  returned.   The
		 operands  can	be numeric or string valued.  One string operand
		 forces the other to be converted to a string in necessary.

     <expr1> < <expr2>, <expr1> > <expr2>, <expr1> <= <expr2>,
		 Less than, greater than, less than or equal to, greater than or
		 equal to.  Both numeric and string values, with automatic  con-
		 version as above.

     <expr1> << <expr2>, <expr1> >> <expr2>
		 If  both  operands are numbers, <expr1> is bit shifted left (or
		 right) by <expr2> bits.  If <expr1> is a string, then its first
		 (or last) <expr2> characters are returns (if <expr2> is also  a
		 string, then its length is used in place of its value).

     <expr1> + <expr2>, <expr1> - <expr2>
		 Addition  and	subtraction on numbers.  For ``+'', if one argu-
		 ment is a string, then the other is converted to a string,  and
		 the result is the concatenation of the two strings.

     <expr1> * <expr2>, <expr1> / <expr2>, <expr1> % <expr2>
		 Multiplication, division, modulo.  Numbers only.

     -<expr>, ~<expr>, !<expr>, $<expr>, $?<expr>
		 The first three are unary minus, bitwise complement and logical
		 complement  on numbers only.  The operator, ``$'', takes <expr>
		 and returns the value of the variable of that name.  If  <expr>
		 is  numeric  with  value n and it appears within an alias macro
		 (see below), then it refers to the nth argument  of  the  alias
		 invocation.   ``$?''	tests  for the existence of the variable
		 <expr>, and returns 1 if it exists or 0 otherwise.

     <expr>(<arglist>)
		 Function call.  <Expr> must be a string that is the unique pre-
		 fix of the name of a builtin window function or the  full  name
		 of  a user defined alias macro.  In the case of a builtin func-
		 tion, <arglist> can be in one of two forms:

		       <expr1>, <expr2>, ...
		       argname1 = <expr1>, argname2 = <expr2>, ...

		 The two forms can in fact be intermixed, but the result is  un-
		 predictable.	Most  arguments  can  be omitted; default values
		 will be supplied for them.  The argnames can be unique prefixes
		 of the argument names.  The  commas  separating  arguments  are
		 used only to disambiguate, and can usually be omitted.

		 Only the first argument form is valid for user defined aliases.
		 Aliases  are  defined using the alias builtin function (see be-
		 low).	Arguments are accessed via a  variant  of  the	variable
		 mechanism (see ``$'' operator above).

		 Most  functions return value, but some are used for side effect
		 only and so must be used as statements.  When a function or  an
		 alias	is  used as a statement, the parentheses surrounding the
		 argument list may be omitted.	Aliases return no value.

   Builtin Functions
     The arguments are listed by name in their natural	order.	 Optional  argu-
     ments are in square brackets `[]'.  Arguments that have no names are in an-
     gle  brackets  `<>'.   An	argument meant to be a boolean flag (often named
     flag) can be one of on, off, yes, no, true, or false,  with  obvious  mean-
     ings,  or it can be a numeric expression, in which case a non-zero value is
     true.

     alias([<string>], [<string-list>])
		 If no argument is given, all currently defined alias macros are
		 listed.  Otherwise, <string> is defined as an alias,  with  ex-
		 pansion  <string-list >>.  The previous definition of <string>,
		 if any, is returned.  Default for <string-list> is no change.

     close(<window-list>)
		 Close the windows specified in <window-list>.	If <window-list>
		 is the word all, than all windows are closed.	No value is  re-
		 turned.

     cursormodes([modes])
		 Set the window cursor to modes.  Modes is the bitwise or of the
		 mode bits defined as the variables m_ul (underline), m_rev (re-
		 verse	video),  m_blk (blinking), and m_grp (graphics, terminal
		 dependent).  Return value is the previous modes.  Default is no
		 change.  For example, cursor($m_rev$m_blk) sets the window cur-
		 sors to blinking reverse video.

     default_nline([nline])
		 Set the default buffer size to  nline.   Initially,  it  is  48
		 lines.   Returns  the	old  default buffer size.  Default is no
		 change.  Using a very large buffer can slow  the  program  down
		 considerably.

     default_shell([<string-list>])
		 Set the default window shell program to <string-list>.  Returns
		 the  first  string  in  the  old  shell setting.  Default is no
		 change.  Initially, the default shell is taken from  the  envi-
		 ronment variable SHELL.

     default_smooth([flag])
		 Set  the  default  value  of the smooth argument to the command
		 window (see below).  The argument is a boolean flag (one of on,
		 off, yes, no, true, false, or a number,  as  described  above).
		 Default is no change.	The old value (as a number) is returned.
		 The initial value is 1 (true).

     echo([window], [<string-list>])
		 Write	the list of strings, <string-list>, to window, separated
		 by spaces and terminated with a new line.  The strings are only
		 displayed in the window, the processes in the	window	are  not
		 involved  (see write below).  No value is returned.  Default is
		 the current window.

     escape([escapec])
		 Set the escape character to escape-char.  Returns the	old  es-
		 cape  character  as  a  one-character	string.   Default  is no
		 change.  Escapec can be a string of a single character,  or  in
		 the form -^X, meaning control-X.

     foreground([window], [flag])
		 Move  window in or out of foreground.	Flag is a boolean value.
		 The old foreground flag is returned.  Default for window is the
		 current window, default for flag is no change.

     label([window], [label])
		 Set the label of window to label.  Returns the old label  as  a
		 string.   Default for window is the current window, default for
		 label is no change.  To turn off a label, set it  to  an  empty
		 string ("").

     list()	 No  arguments.  List the identifiers and labels of all windows.
		 No value is returned.

     select([window])
		 Make window the current window.  The previous current window is
		 returned.  Default is no change.

     source(filename)
		 Read and execute the long commands in filename.  Returns -1  if
		 the file cannot be read, 0 otherwise.

     terse([flag])
		 Set  terse  mode  to  flag.   In terse mode, the command window
		 stays hidden even in command mode, and errors are  reported  by
		 sounding the terminal's bell.	Flag can take on the same values
		 as  in  foreground above.  Returns the old terse flag.  Default
		 is no change.

     unalias(alias)
		 Undefine alias.  Returns -1 if alias does not exist,  0  other-
		 wise.

     unset(variable)
		 Undefine  variable.   Returns	-1 if variable does not exist, 0
		 otherwise.

     variables()
		 No arguments.	List all variables.  No value is returned.

     window([row], [column], [nrow], [ncol], [nline], [label],	[pty],	[frame],
		 [mapnl], [keepopen], [smooth], [shell]).
		 Open  a  window  with upper left corner at row, column and size
		 nrow, ncol.  If nline is specified, then that	many  lines  are
		 allocated  for  the text buffer.  Otherwise, the default buffer
		 size is used.	Default values for row, column, nrow,  and  ncol
		 are,  respectively,  the upper, left-most, lower, or right-most
		 extremes of the screen.  Label is  the  label	string.   Frame,
		 pty,  and  mapnl are flag values interpreted in the same way as
		 the argument to foreground  (see  above);  they  mean,  respec-
		 tively, put a frame around this window (default true), allocate
		 pseudo-terminal for this window rather than socketpair (default
		 true),  and  map new line characters in this window to carriage
		 return and line feed (default true if socketpair is used, false
		 otherwise).  Normally, a window is  automatically  closed  when
		 its  process  exits.	Setting keepopen to true (default false)
		 prevents this action.	When smooth is true, the screen  is  up-
		 dated	more frequently (for this window) to produce a more ter-
		 minal-like behavior.  The default value of smooth is set by the
		 default_smooth command (see above).  Shell is a list of strings
		 that will be used as the shell program to place in  the  window
		 (default is the program specified by default_shell, see above).
		 The created window's identifier is returned as a number.

     write([window], [<string-list>])
		 Send  the  list of strings, <string-list>, to window, separated
		 by spaces but not terminated with a new line.	The strings  are
		 actually  given  to the window as input.  No value is returned.
		 Default is the current window.

   Predefined Variables
     These variables are for information only.	Redefining them does not  affect
     the internal operation of window.

     baud   The baud rate as a number between 50 and 38400.

     modes  The  display  modes  (reverse  video, underline, blinking, graphics)
	    supported by the physical terminal.  The value of modes is the  bit-
	    wise or of some of the one bit values, m_blk, m_grp, m_rev, and m_ul
	    (see below).  These values are useful in setting the window cursors'
	    modes (see cursormodes above).

     m_blk  The blinking mode bit.

     m_grp  The graphics mode bit (not very useful).

     m_rev  The reverse video mode bit.

     m_ul   The underline mode bit.

     ncol   The number of columns on the physical screen.

     nrow   The number of rows on the physical screen.

     term   The  terminal  type.   The	standard  name, found in the second name
	    field of the terminal's TERMCAP entry, is used.

ENVIRONMENT
     The window utility utilizes these environment variables: HOME, SHELL, TERM,
     TERMCAP, WINDOW_ID.

FILES
     ~/.windowrc       startup command file.
     /dev/[pt]ty[pq]?  pseudo-terminal devices.

DIAGNOSTICS
     Should be self explanatory.

HISTORY
     The window command appeared in 4.3BSD.

FreeBSD ports 15.quarterly	December 30, 1993		       WINDOW(1)

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