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GLSCALE()							     GLSCALE()

NAME
       glScaled,  glScalef  - multiply the current matrix by a general scaling
       matrix

C SPECIFICATION
       void glScaled( GLdouble x,
		      GLdouble y,
		      GLdouble z )
       void glScalef( GLfloat x,
		      GLfloat y,
		      GLfloat z	)

       delim $$

PARAMETERS
       x, y, z
	      Specify scale factors along the x, y, and	z axes,	respectively.

DESCRIPTION
       glScale produces	a nonuniform scaling along the x, y, and z axes.   The
       three  parameters  indicate  the	desired	scale factor along each	of the
       three axes.

       The current matrix (see glMatrixMode) is	multiplied by this  scale  ma-
       trix,  and  the	product	replaces the current matrix as if glScale were
       called with the following matrix	as its argument:

			      left ( ~ down 20 matrix {
	  ccol { ~"x" above ~0 above ~0	above ~0 }
	  ccol { ~0 above ~"y" above ~0	above ~0 }
	  ccol { ~0 above ~0 above ~"z"	above ~0 }
	  ccol { ~0 above ~0 above ~0 above ~1}	} ~~ right )

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after glScale is called are scaled.

       Use glPushMatrix	and glPopMatrix	to save	and restore the	unscaled coor-
       dinate system.

NOTES
       If scale	factors	other than 1 are applied to the	modelview  matrix  and
       lighting	 is  enabled, lighting often appears wrong.  In	that case, en-
       able automatic normalization of normals by calling  glEnable  with  the
       argument	GL_NORMALIZE.

ERRORS
       GL_INVALID_OPERATION  is	 generated  if glScale is executed between the
       execution of glBegin and	the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glTranslate

								     GLSCALE()

NAME | C SPECIFICATION | PARAMETERS | DESCRIPTION | NOTES | ERRORS | ASSOCIATED GETS | SEE ALSO

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