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MENU(3) Allegro manual MENU(3) NAME MENU - Stores the entries of a menu. Allegro game programming library. SYNOPSIS #include <allegro.h> typedef struct MENU DESCRIPTION char *text; - the text to display for the menu item int (*proc)(void); - called when the menu item is clicked struct MENU *child; - nested child menu int flags; - disabled or checked state void *dp; - pointer to any data you need Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this struc- ture. SEE ALSO do_menu(3), exgui(3) Allegro version 4.4.3 MENU(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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