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M_COLOR(3) BSD Library Functions Manual M_COLOR(3) NAME M_Color -- Agar-Math color structure SYNOPSIS #include <agar/math.h> DESCRIPTION The M_Color structure describes a color in terms of RGB values and an al- pha component. It is defined as: #ifdef HAVE_SSE typedef union m_color { __m128 m128; struct { float r, g, b, a; }; } M_Color; #else typedef struct m_color { M_Real r, g, b, a; } M_Color; #endif Notice that SIMD extensions force single-precision floats, regardless of the precision for which Agar-Math was built. INITIALIZATION M_Color M_ColorRGB(M_Real r, M_Real g, M_Real b) M_Color M_ColorRGBA(M_Real r, M_Real g, M_Real b, M_Real a) M_Color M_ColorHSV(M_Real hue, M_Real saturation, M_Real value) M_Color M_ColorHSVA(M_Real hue, M_Real saturation, M_Real value, M_Real a) M_Color M_ColorBlack(void) M_Color M_ColorWhite(void) M_Color M_ColorGray(M_Real c) M_Color M_ReadColor(AG_DataSource *ds) void M_WriteColor(AG_DataSource *ds, const M_Color *C) void M_ColorTo4fv(const M_Color *C, float *fv) void M_ColorTo4dv(const M_Color *C, double *fv) The M_ColorRGB() function returns an M_Color structure describing an opaque color composed of the given red, green and blue components. The components are real values ranging from 0.0 to 1.0. M_ColorRGBA() ac- cepts an alpha component as well. The M_ColorHSV() and M_ColorHSVA() functions return a color specified in terms of hue, saturation and value, all real numbers ranging from 0.0 to 1.0. M_ColorBlack() returns an opaque black and M_ColorWhite() returns an opaque white. M_ColorGray() returns a shade of gray where c ranges from 0 to 1.0. The M_ReadColor() and M_WriteColor() functions read or write a color structure from/to an AG_DataSource(3). M_ColorTo4fv() and M_ColorTo4dv() convert a M_Color structure to an array of 4 float or double, respectively. SEE ALSO AG_DataSource(3), AG_Intro(3) HISTORY The M_Color structure first appeared in Agar 1.3.4. BSD July 13, 2009 BSD
NAME | SYNOPSIS | DESCRIPTION | INITIALIZATION | SEE ALSO | HISTORY
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