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BITMAP(1)		    General Commands Manual		     BITMAP(1)

NAME
       bitmap,	bmtoa, atobm - bitmap editor and converter utilities for the X
       Window System

SYNOPSIS
       bitmap [	-options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [	-xhot number ] [ -yhot	number
       ] [ filename ]

DESCRIPTION
       The  bitmap  program is a rudimentary tool for creating or editing rec-
       tangular	images made up of 1's and 0's.	Bitmaps	 are  used  in	X  for
       defining	 clipping  regions,  cursor  shapes, icon shapes, and tile and
       stipple patterns.

       The bmtoa and atobm filters convert bitmap files	(FILE FORMAT)  to  and
       from  ASCII  strings.  They are most commonly used to quickly print out
       bitmaps and to generate versions	for including in text.

COMMAND	LINE OPTIONS
       Bitmap supports the standard X  Toolkit	command	 line  arguments  (see
       X(7)).  The following additional	arguments are supported	as well.

       -size WIDTHxHEIGHT
	   Specifies size of the grid in squares.

       -sw dimension
	   Specifies the width of squares in pixels.

       -sh dimension
	   Specifies the height	of squares in pixels.

       -gt dimension
	   Grid	 tolerance.  If	the square dimensions fall below the specified
	   value, grid will be automatically turned off.

       -grid, +grid
	   Turns on or off the grid lines.

       -axes, +axes
	   Turns on or off the major axes.

       -dashed,	+dashed
	   Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
	   Turns on or off stippling of	highlighted squares.

       -proportional, +proportional
	   Turns proportional mode on or off.  If  proportional	 mode  is  on,
	   square  width  is  equal to square height.  If proportional mode is
	   off,	bitmap will use	the smaller square  dimension,	if  they  were
	   initially different.

       -dashes filename
	   Specifies the bitmap	to be used as a	stipple	for dashing.

       -stipple	filename
	   Specifies the bitmap	to be used as a	stipple	for highlighting.

       -hl color
	   Specifies the color used for	highlighting.

       -fr color
	   Specifies the color used for	the frame and grid lines.

       filename
	   Specifies  the  bitmap to be	initially loaded into the program.  If
	   the file does not exist, bitmap will	assume it is a new file.

       basename
	   Specifies the basename to be	used in	the C code output file.	 If it
	   is  different  than	the  basename in the working file, bitmap will
	   change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
	   This	option specifies the pair of characters	to use in  the	string
	   version  of the bitmap.  The	first character	is used	for 0 bits and
	   the second character	is used	for 1 bits.  The  default  is  to  use
	   dashes (-) for 0's and sharp	signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
	   This	option specifies the pair of characters	to use when converting
	   string bitmaps into arrays of numbers.  The first character	repre-
	   sents a 0 bit and the second	character represents a 1 bit.  The de-
	   fault is to use dashes (-) for 0's and sharp	signs (#) for 1's.

       -name variable
	   This	option specifies the variable name to be used when writing out
	   the	bitmap	file.  The default is to use the basename of the file-
	   name	command	line argument or leave it blank	if the standard	 input
	   is read.

       -xhot number
	   This	 option	specifies the X	coordinate of the hotspot.  Only posi-
	   tive	values are allowed.  By	default, no hotspot information	is in-
	   cluded.

       -yhot number
	   This	 option	specifies the Y	coordinate of the hotspot.  Only posi-
	   tive	values are allowed.  By	default, no hotspot information	is in-
	   cluded.

USAGE
       Bitmap  displays	 grid  in which	each square represents a single	bit in
       the picture being edited.  Actual size of the bitmap image, as it would
       appear  normally	 and inverted, can be obtained by pressing Meta-I key.
       You are free to move the	image popup out	of the way to  continue	 edit-
       ing.   Pressing	the  left  mouse  button in the	popup window or	Meta-I
       again will remove the real size bitmap image.

       If the bitmap is	to be used for defining	a cursor, one of  the  squares
       in the images may be designated as the hot spot.	 This determines where
       the cursor is actually pointing.	 For cursors with sharp	tips (such  as
       arrows  or fingers), this is usually at the end of the tip; for symmet-
       ric cursors (such as crosses or bullseyes), this	is usually at the cen-
       ter.

       Bitmaps	are stored as small C code fragments suitable for including in
       applications.  They provide an array of bits as well as	symbolic  con-
       stants  giving  the width, height, and hot spot (if specified) that may
       be used in creating cursors, icons, and tiles.

EDITING
       To edit a bitmap	image simply click on one of the buttons with  drawing
       commands	 (Point,  Curve,  Line,	 Rectangle, etc.) and move the pointer
       into the	bitmap grid window.  Press one of the buttons  on  your	 mouse
       and  the	appropriate action will	take place.  You can either set, clear
       or invert the gird squares.  Setting a grid square corresponds to  set-
       ting  a	bit  in	 the bitmap image to 1.	 Clearing a grid square	corre-
       sponds to setting a bit in the bitmap image to  0.   Inverting  a  grid
       square corresponds to changing a	bit in the bitmap image	from 0 to 1 or
       1 to 0, depending what its previous state was.  The default behavior of
       mouse buttons is	as specified below.

		 MouseButton1	     Set
		 MouseButton2	     Invert
		 MouseButton3	     Clear
		 MouseButton4	     Clear
		 MouseButton5	     Clear

       This default behavior can be changed by setting the button function re-
       sources.	 An example is provided	below.

		 bitmap*button1Function: Set
		 bitmap*button2Function: Clear
		 bitmap*button3Function: Invert
		 etc.

       The button function applies to all drawing commands, including copying,
       moving and pasting, flood filling and setting the hot spot.

DRAWING	COMMANDS
       Here  is	the list of drawing commands accessible	through	the buttons at
       the left	side of	 the  application's  window.   Some  commands  can  be
       aborted	by  pressing  A	inside the bitmap window, allowing the user to
       select different	guiding	points where applicable.

       Clear
	   This	command	clears all bits	in the bitmap image.  The grid squares
	   will	 be set	to the background color.  Pressing C inside the	bitmap
	   window has the same effect.

       Set This	command	sets all bits in the bitmap image.  The	 grid  squares
	   will	 be set	to the foreground color.  Pressing S inside the	bitmap
	   window has the same effect.

       Invert
	   This	command	inverts	all  bits  in  the  bitmap  image.   The  grid
	   squares will	be inverted appropriately.  Pressing I inside the bit-
	   map window has the same effect.

       Mark
	   This	command	is used	to mark	an area	of the grid by dragging	out  a
	   rectangular	shape  in  the	highlighting  color.  Once the area is
	   marked, it can be operated on by a  number  of  commands  (see  Up,
	   Down,  Left,	 Right,	Rotate,	Flip, Cut, etc.)  Only one marked area
	   can be present at any time.	If you attempt to mark	another	 area,
	   the	old  mark  will	 vanish.   The	same effect can	be achieved by
	   pressing Shift-MouseButton1 and dragging out	 a  rectangle  in  the
	   grid	window.	 Pressing Shift-MouseButton2 will mark the entire grid
	   area.

       Unmark
	   This	command	will cause the marked area to vanish.  The same	effect
	   can be achieved by pressing Shift-MouseButton3.

       Copy
	   This	 command is used to copy an area of the	grid from one location
	   to another.	If there is no marked grid area	 displayed,  Copy  be-
	   haves  just like Mark described above.  Once	there is a marked grid
	   area	displayed in the highlighting color, this command has two  al-
	   ternative behaviors.	 If you	click a	mouse button inside the	marked
	   area, you will be able to drag the rectangle	 that  represents  the
	   marked  area	 to the	desired	location.  After you release the mouse
	   button, the area will be copied.  If	you click outside  the	marked
	   area,  Copy will assume that	you wish to mark a different region of
	   the bitmap image, thus it will behave like Mark again.

       Move
	   This	command	is used	to move	an area	of the grid from one  location
	   to  another.	  Its behavior resembles the behavior of Copy command,
	   except that the marked area will be moved instead of	copied.

       Flip Horizontally
	   This	command	will flip the bitmap image with	respect	to  the	 hori-
	   zontal  axes.  If a marked area of the grid is highlighted, it will
	   operate only	inside the marked area.	 Pressing H inside the	bitmap
	   window has the same effect.

       Up  This	command	moves the bitmap image one pixel up.  If a marked area
	   of the grid is highlighted, it will operate only inside the	marked
	   area.   Pressing  UpArrow inside the	bitmap window has the same ef-
	   fect.

       Flip Vertically
	   This	command	will flip the bitmap image with	respect	to the	verti-
	   cal axes.  If a marked area of the grid is highlighted, it will op-
	   erate only inside the marked	area.  Pressing	V  inside  the	bitmap
	   window has the same effect.

       Left
	   This	 command  moves	 the bitmap image one pixel to the left.  If a
	   marked area of the grid is highlighted, it will operate only	inside
	   the	marked	area.  Pressing	LeftArrow inside the bitmap window has
	   the same effect.

       Fold
	   This	command	will fold the bitmap image so that the	opposite  cor-
	   ners	 become	 adjacent.  This is useful when	creating bitmap	images
	   for tiling.	Pressing F inside the bitmap window has	the  same  ef-
	   fect.

       Right
	   This	 command  moves	the bitmap image one pixel to the right.  If a
	   marked area of the grid is highlighted, it will operate only	inside
	   the	marked area.  Pressing RightArrow inside the bitmap window has
	   the same effect.

       Rotate Left
	   This	command	rotates	the  bitmap  image  90	degrees	 to  the  left
	   (counter  clockwise.)  If a marked area of the grid is highlighted,
	   it will operate only	inside the marked area.	 Pressing L inside the
	   bitmap window has the same effect.

       Down
	   This	 command  moves	 the bitmap image one pixel down.  If a	marked
	   area	of the grid is highlighted, it will operate  only  inside  the
	   marked  area.   Pressing DownArrow inside the bitmap	window has the
	   same	effect.

       Rotate Right
	   This	command	rotates	the bitmap  image  90  degrees	to  the	 right
	   (clockwise.)	  If a marked area of the grid is highlighted, it will
	   operate only	inside the marked area.	 Pressing R inside the	bitmap
	   window has the same effect.

       Point
	   This	 command  will	change	the  grid squares underneath the mouse
	   pointer if a	mouse button is	being pressed down.  If	you  drag  the
	   mouse  button continuously, the line	may not	be continuous, depend-
	   ing on the speed of your  system  and  frequency  of	 mouse	motion
	   events.

       Curve
	   This	 command  will	change	the  grid squares underneath the mouse
	   pointer if a	mouse button is	being pressed down.  If	you  drag  the
	   mouse  button continuously, it will make sure that the line is con-
	   tinuous.  If	your system is slow or bitmap receives very few	 mouse
	   motion events, it might behave quite	strangely.

       Line
	   This	 command  will	change	the gird squares in a line between two
	   squares.  Once you press a mouse button in the grid window,	bitmap
	   will	 highlight the line from the square where the mouse button was
	   initially pressed to	the square where the mouse pointer is located.
	   By releasing	the mouse button you will cause	the change to take ef-
	   fect, and the highlighted line will disappear.

       Rectangle
	   This	command	will change the	gird squares in	 a  rectangle  between
	   two	squares.   Once	 you  press a mouse button in the grid window,
	   bitmap will highlight the rectangle from the	square where the mouse
	   button  was initially pressed to the	square where the mouse pointer
	   is located.	By releasing the  mouse	 button	 you  will  cause  the
	   change  to  take  effect, and the highlighted rectangle will	disap-
	   pear.

       Filled Rectangle
	   This	command	is identical to	Rectangle, except at the end the  rec-
	   tangle will be filled rather	than outlined.

       Circle
	   This	 command  will change the gird squares in a circle between two
	   squares.  Once you press a mouse button in the grid window,	bitmap
	   will	 highlight  the	 circle	from the square	where the mouse	button
	   was initially pressed to the	square where the mouse pointer is  lo-
	   cated.   By releasing the mouse button you will cause the change to
	   take	effect,	and the	highlighted circle will	disappear.

       Filled Circle
	   This	command	is identical to	Circle,	except at the end  the	circle
	   will	be filled rather than outlined.

       Flood Fill
	   This	 command  will	flood  fill  the connected area	underneath the
	   mouse pointer when you click	on the desired square.	Diagonally ad-
	   jacent squares are not considered to	be connected.

       Set Hot Spot
	   This	 command  designates one square	in the grid as the hot spot if
	   this	bitmap image is	to be used for defining	a cursor.  Pressing  a
	   mouse button	in the desired square will cause a diamond shape to be
	   displayed.

       Clear Hot Spot
	   This	command	removes	any designated hot spot	from the bitmap	image.

       Undo
	   This	command	will undo the last executed  command.	It  has	 depth
	   one,	that is, pressing Undo after Undo will undo itself.

FILE MENU
       The  File menu commands can be accessed by pressing the File button and
       selecting the appropriate menu entry, or	by pressing Ctrl key with  an-
       other  key.   These  commands deal with files and global	bitmap parame-
       ters, such as size, basename, filename etc.

       New This	command	will clear the editing area and	prompt for the name of
	   the new file	to be edited.  It will not load	in the new file.

       Load
	   This	command	is used	to load	a new bitmap file into the bitmap edi-
	   tor.	 If the	current	image has not been saved, user will  be	 asked
	   whether  to	save  or ignore	the changes.  The editor can edit only
	   one file at a time.	If you need interactive	editing, run a	number
	   of editors and use cut and paste mechanism as described below.

       Insert
	   This	 command  is used to insert a bitmap file into the image being
	   currently edited.  After being prompted for the filename, click in-
	   side	 the  grid window and drag the outlined	rectangle to the loca-
	   tion	where you want to insert the new file.

       Save
	   This	command	will save the bitmap image.  It	will  not  prompt  for
	   the	filename  unless  it  is  said to be <none>.  If you leave the
	   filename undesignated or -, the output will be piped	to stdout.

       Save As
	   This	command	will save the bitmap image after prompting for	a  new
	   filename.  It should	be used	if you want to change the filename.

       Resize
	   This	 command  is used to resize the	editing	area to	the new	number
	   of pixels.  The size	should be entered in the WIDTHxHEIGHT  format.
	   The	information  in	the image being	edited will not	be lost	unless
	   the new size	is smaller that	the current image  size.   The	editor
	   was not designed to edit huge files.

       Rescale
	   This	 command  is used to rescale the editing area to the new width
	   and height.	The size should	be entered in the WIDTHxHEIGHT format.
	   It  will  not  do  antialiasing and information will	be lost	if you
	   rescale to the smaller sizes.  Feel free to add you own  algorithms
	   for better rescaling.

       Filename
	   This	 command  is  used to change the filename without changing the
	   basename nor	saving the file.  If you specify - for a filename, the
	   output will be piped	to stdout.

       Basename
	   This	 command  is  used  to change the basename, if a different one
	   from	the specified filename is desired.

       Quit
	   This	command	will terminate the bitmap application.	 If  the  file
	   was	not saved, user	will be	prompted and asked whether to save the
	   image or not.  This command is preferred over killing the process.

EDIT MENU
       The Edit	menu commands can be accessed by pressing the Edit button  and
       selecting  the appropriate menu entry, or by pressing Meta key with an-
       other key.  These commands deal with editing facilities such  as	 grid,
       axes, zooming, cut and paste, etc.

       Image
	   This	command	will display the image being edited and	its inverse in
	   its actual size in a	separate window.  The window can be moved away
	   to  continue	 with  editing.	 Pressing the left mouse button	in the
	   image window	will cause it to disappear from	the screen.

       Grid
	   This	command	controls the grid in the editing area.	 If  the  grid
	   spacing  is	below the value	specified by gridTolerance resource (8
	   by default),	the grid will be automatically turned off.  It can  be
	   enforced by explicitly activating this command.

       Dashed
	   This	 command controls the stipple for drawing the grid lines.  The
	   stipple specified by	dashes resource	can be turned on or off	by ac-
	   tivating this command.

       Axes
	   This	 command controls the highlighting of the main axes of the im-
	   age being edited.  The actual lines are  not	 part  of  the	image.
	   They	are provided to	aid user when constructing symmetrical images,
	   or whenever having the main axes highlighted	helps your editing.

       Stippled
	   This	command	controls the stippling of the highlighted areas	of the
	   bitmap  image.   The	 stipple  specified by stipple resource	can be
	   turned on or	off by activating this command.

       Proportional
	   This	command	controls the proportional mode.	 If  the  proportional
	   mode	 is on,	width and height of all	image squares are forced to be
	   equal, regardless of	the proportions	of the bitmap window.

       Zoom
	   This	command	controls the zoom mode.	 If there is a marked area  of
	   the	image  already	displayed, bitmap will automatically zoom into
	   it.	Otherwise, user	will have to highlight an area to be edited in
	   the	zoom  mode  and	bitmap will automatically switch into it.  One
	   can use all the editing commands and	other utilities	 in  the  zoom
	   mode.   When	 you  zoom  out, undo command will undo	the whole zoom
	   session.

       Cut This	commands cuts the contents of the highlighted image area  into
	   the internal	cut and	paste buffer.

       Copy
	   This	command	copies the contents of the highlighted image area into
	   the internal	cut and	paste buffer.

       Paste
	   This	command	will check if there are	any other bitmap  applications
	   with	 a highlighted image area, or if there is something in the in-
	   ternal cut and paste	buffer and copy	it to the image.  To place the
	   copied image, click in the editing window and drag the outlined im-
	   age to the position where you want to place i, and then release the
	   button.

CUT AND	PASTE
       Bitmap  supports	 two  cut  and	paste mechanisms; the internal cut and
       paste and the global X selection	cut and	paste.	The internal  cut  and
       paste  is  used	when executing copy and	move drawing commands and also
       cut and copy commands from the edit menu.  The global X	selection  cut
       and  paste is used whenever there is a highlighted area of a bitmap im-
       age displayed anywhere on the screen.  To copy a	part of	image from an-
       other bitmap editor simply highlight the	desired	area by	using the Mark
       command or pressing the shift key and dragging the area with  the  left
       mouse  button.	When  the selected area	becomes	highlighted, any other
       applications (such as xterm, etc.) that use primary selection will dis-
       card  their  selection  values and unhighlight the appropriate informa-
       tion.  Now, use the Paste command for the Edit menu  or	control	 mouse
       button  to  copy	 the selected part of image into another (or the same)
       bitmap application.  If you attempt to do this without a	visible	 high-
       lighted	image  area, the bitmap	will fall back to the internal cut and
       paste buffer and	paste whatever was there stored	at the moment.

WIDGETS
       Below is	the widget structure of	the bitmap  application.   Indentation
       indicates  hierarchical	structure.   The  widget  class	 name is given
       first, followed by the widget instance name.  All  widgets  except  the
       bitmap widget are from the standard Athena widget set.

	    Bitmap bitmap
		 TransientShell	image
		      Box box
			   Label normalImage
			   Label invertedImage
		 TransientShell	input
		      Dialog dialog
			   Command okay
			   Command cancel
		 TransientShell	error
		      Dialog dialog
			   Command abort
			   Command retry
		 TransientShell	qsave
		      Dialog dialog
			   Command yes
			   Command no
			   Command cancel
		 Paned parent
		      Form formy
			   MenuButton fileButton
			   SimpleMenu fileMenu
				SmeBSB	new
				SmeBSB	load
				SmeBSB	insert
				SmeBSB	save
				SmeBSB	saveAs
				SmeBSB	resize
				SmeBSB	rescale
				SmeBSB	filename
				SmeBSB	basename
				SmeLine	line
				SmeBSB	quit
			   MenuButton editButton
			   SimpleMenu editMenu
				SmeBSB	image
				SmeBSB	grid
				SmeBSB	dashed
				SmeBSB	axes
				SmeBSB	stippled
				SmeBSB	proportional
				SmeBSB	zoom
				SmeLine	line
				SmeBSB	cut
				SmeBSB	copy
				SmeBSB	paste
			   Label status
		      Pane pane
			   Bitmap bitmap
			   Form	form
				Command	clear
				Command	set
				Command	invert
				Toggle	mark
				Command	unmark
				Toggle	copy
				Toggle	move
				Command	flipHoriz
				Command	up
				Command	flipVert
				Command	left
				Command	fold
				Command	right
				Command	rotateLeft
				Command	down
				Command	rotateRight
				Toggle	point
				Toggle	curve
				Toggle	line
				Toggle	rectangle
				Toggle	filledRectangle
				Toggle	circle
				Toggle	filledCircle
				Toggle	floodFill
				Toggle	setHotSpot
				Command	clearHotSpot
				Command	undo

COLORS
       If you would like bitmap	to be viewable in color, include the following
       in the #ifdef COLOR section of the file you read	with xrdb:

       *customization:		       -color

       This will cause bitmap to pick up the colors in the app-defaults	 color
       customization file:

	   /usr/local/share/X11/app-defaults/Bitmap-color

BITMAP WIDGET
       Bitmap widget is	a stand-alone widget for editing raster	images.	 It is
       not designed to edit large images, although it may be used in that pur-
       pose  as	 well.	 It can	be freely incorporated with other applications
       and used	as a standard editing tool.  The following are	the  resources
       provided	by the bitmap widget.

       Bitmap Widget

       Header file     Bitmap.h
       Class	       bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...

       Name		 Class		   Type		     Default Value
       foreground	 Foreground	   Pixel	     XtDefaultForeground
       highlight	 Highlight	   Pixel	     XtDefaultForeground
       framing		 Framing	   Pixel	     XtDefaultForeground
       gridTolerance	 GridTolerance	   Dimension	     8
       size		 Size		   String	     32x32
       dashed		 Dashed		   Boolean	     True
       grid		 Grid		   Boolean	     True
       stippled		 Stippled	   Boolean	     True
       proportional	 Proportional	   Boolean	     True
       axes		 Axes		   Boolean	     False
       squareWidth	 SquareWidth	   Dimension	     16
       squareHeight	 SquareHeight	   Dimension	     16
       margin		 Margin		   Dimension	     16
       xHot		 XHot		   Position	     NotSet (-1)
       yHot		 YHot		   Position	     NotSet (-1)
       button1Function	 Button1Function   DrawingFunction   Set
       button2Function	 Button2Function   DrawingFunction   Invert
       button3Function	 Button3Function   DrawingFunction   Clear
       button4Function	 Button4Function   DrawingFunction   Invert

       button5Function	 Button5Function   DrawingFunction   Invert
       filename		 Filename	   String	     None ("")
       basename		 Basename	   String	     None ("")

AUTHOR
       Davor Matic, MIT	X Consortium

X Version 11			 bitmap	1.0.9			     BITMAP(1)

NAME | SYNOPSIS | DESCRIPTION | COMMAND LINE OPTIONS | USAGE | EDITING | DRAWING COMMANDS | FILE MENU | EDIT MENU | CUT AND PASTE | WIDGETS | COLORS | BITMAP WIDGET | AUTHOR

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