FreeBSD Manual Pages
create_blender_table(3) Allegro manual create_blender_table(3) NAME create_blender_table - Emulates truecolor blender effects in paletted modes. Allegro game programming library. SYNOPSIS #include <allegro.h> void create_blender_table(COLOR_MAP *table, const PALETTE pal, void (*callback)(int pos)); DESCRIPTION Fills the specified color mapping table with lookup data for doing a paletted equivalent of whatever truecolor blender mode is currently se- lected. After calling set_trans_blender(), set_blender_mode(), or any of the other truecolor blender mode routines, you can use this function to create an 8-bit mapping table that will have the same results as whatever 24-bit blending mode you have enabled. SEE ALSO color_map(3), create_light_table(3), create_trans_table(3), cre- ate_color_table(3), draw_trans_sprite(3), draw_lit_sprite(3), draw_gouraud_sprite(3), set_trans_blender(3), set_blender_mode(3) Allegro version 4.4.3 create_blender_table(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=create_blender_table&sektion=3&manpath=FreeBSD+13.1-RELEASE+and+Ports>