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create_sample(3) Allegro manual create_sample(3) NAME create_sample - Constructs a new sample structure of the specified type. Allegro game programming library. SYNOPSIS #include <allegro.h> SAMPLE *create_sample(int bits, int stereo, int freq, int len); DESCRIPTION Constructs a new sample structure of the specified type. Read chapter "Structures and types defined by Allegro" for an internal description of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo' can be zero for mono samples and non-zero for stereo samples, `freq' is the frequency in hertz, and `len' is the number of samples you want to allocate for the full sound buffer. RETURN VALUE Returns a pointer to the created sample, or NULL if the sample could not be created. Remember to free this sample later to avoid memory leaks. SEE ALSO load_sample(3), destroy_sample(3) Allegro version 4.4.3 create_sample(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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