Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages


home | help
EVDEV(4x)							     EVDEV(4x)

       evdev - Generic Linux input driver

       Section "InputDevice"
	 Identifier "devname"
	 Driver	"evdev"
	 Option	"Device"   "devpath"
	 Option	"Emulate3Buttons"     "True"
	 Option	"Emulate3Timeout"     "50"
	 Option	"GrabDevice"	 "False"

       evdev  is  an  Xorg input driver	for Linux's generic event devices.  It
       therefore supports all input devices that the kernel knows  about,  in-
       cluding	most  mice, keyboards, tablets and touchscreens.  evdev	is the
       default driver on the major Linux distributions.

       The evdev driver	can serve as both a pointer and	a keyboard  input  de-
       vice.  Multiple	input  devices	are supported by multiple instances of
       this driver, with one InputDevice section of your  xorg.conf  for  each
       input device that will use this driver.

       It  is recommended that evdev devices are configured through the	Input-
       Class directive (refer to xorg.conf(5)) instead	of  manual  per-device
       configuration.  Devices configured in the xorg.conf(5) are not hot-plug

       In general, any input device that the kernel has	a driver  for  can  be
       accessed	 through the evdev driver.  See	the Linux kernel documentation
       for a complete list.

       Please refer to xorg.conf(5) for	general	configuration details and  for
       options	that  can  be  used with all input drivers.  This section only
       covers configuration details specific to	this driver.

       The following driver Options are	supported:

       Option "ButtonMapping" "string"
	      Sets the button mapping for this device. The mapping is a	space-
	      separated	 list  of  button mappings that	correspond in order to
	      the physical buttons on the device (i.e. the first number	is the
	      mapping  for  button 1, etc.). The default mapping is "1 2 3 ...
	      32". A mapping of	0 deactivates the button. Multiple buttons can
	      have  the	 same  mapping.	 For example, a	left-handed mouse with
	      deactivated scroll-wheel would use a mapping of "3 2 1 0 0". In-
	      valid mappings are ignored and the default mapping is used. But-
	      tons not specified in the	user's mapping use  the	 default  map-

       Option "Device" "string"
	      Specifies	 the  device through which the device can be accessed.
	      This will	generally be of	the form "/dev/input/eventX", where  X
	      is  some	integer.   The mapping from device node	to hardware is
	      system-dependent.	Property: "Device Node"	(read-only).

       Option "DragLockButtons"	"L1 B2 L3 B4"
	      Sets "drag lock buttons" that simulate holding a button down, so
	      that  low	 dexterity people do not have to hold a	button down at
	      the same time they move a	mouse cursor. Button numbers occur  in
	      pairs,  with the lock button number occurring first, followed by
	      the button number	that is	the target of the lock	button.	 Prop-
	      erty: "Evdev Drag	Lock Buttons".

       Option "DragLockButtons"	"M1"
	      Sets a "master drag lock button" that acts as a "Meta Key" indi-
	      cating that the next button pressed  is  to  be  "drag  locked".
	      Property:	"Evdev Drag Lock Buttons".

       Option "Emulate3Buttons"	"boolean"
	      Enable/disable  the emulation of the third (middle) mouse	button
	      for mice which only have two physical buttons.  The third	button
	      is  emulated  by pressing	both buttons simultaneously.  Default:
	      off. Property: "Evdev Middle Button Emulation".

       Option "Emulate3Timeout"	"integer"
	      Sets the timeout (in milliseconds) that the driver waits	before
	      deciding	if  two	 buttons where pressed "simultaneously"	when 3
	      button emulation is enabled.  Default: 50. Property: "Evdev Mid-
	      dle Button Timeout".

       Option "Emulate3Button" "integer"
	      Specifies	 the  physical	button	number to be emitted if	middle
	      button emulation is triggered.  Default:	2.   Property:	"Evdev
	      Middle Button Button".

       Option "EmulateWheel" "boolean"
	      Enable/disable "wheel" emulation.	 Wheel emulation means emulat-
	      ing button press/release events when the mouse is	moved while  a
	      specific real button is pressed.	Wheel button events (typically
	      buttons 4	and 5) are usually used	for scrolling.	 Wheel	emula-
	      tion is useful for getting wheel-like behaviour with trackballs.
	      It can also be useful for	mice with 4 or	more  buttons  but  no
	      wheel.   See the description of the EmulateWheelButton, Emulate-
	      WheelInertia, EmulateWheelTimeout, XAxisMapping,	and  YAxisMap-
	      ping options.  Default: off. Property "Evdev Wheel Emulation".

       Option "EmulateWheelButton" "integer"
	      Specifies	 which button must be held down	to enable wheel	emula-
	      tion mode.  While	this button is down, X and/or Y	pointer	 move-
	      ment  will generate button press/release events as specified for
	      the XAxisMapping and YAxisMapping	settings. If the button	 is  0
	      and  EmulateWheel	 is  on, any motion of the device is converted
	      into wheel events. Default: 4.  Property:	"Evdev Wheel Emulation

       Option "EmulateWheelInertia" "integer"
	      Specifies	 how far (in pixels) the pointer must move to generate
	      button press/release events in wheel emulation  mode.   Default:
	      10. Property: "Evdev Wheel Emulation Inertia".

	      This  value must be set for any device does not resemble a stan-
	      dard mouse.  Specifically, on absolute devices such  as  tablets
	      the value	should be set to a reasonable fraction of the expected
	      movement to avoid	excess scroll events.

	      WARNING: the name	"inertia" is a misnomer. This  option  defines
	      the  distance  required  to generate one scroll event similar to
	      the VertScrollDelta and HorizScrollDelta options.	 It  does  not
	      enable  inertia  in  the physical	sense, scrolling stops immedi-
	      ately once the movement has stopped.

       Option "EmulateWheelTimeout" "integer"
	      Specifies	the time in milliseconds the  EmulateWheelButton  must
	      be  pressed  before  wheel emulation is started. If the Emulate-
	      WheelButton is released before this timeout, the original	button
	      press/release  event  is	sent.	Default: 200. Property:	"Evdev
	      Wheel Emulation Timeout".

       Option "EmulateThirdButton" "boolean"
	      Enable third button emulation. Third button  emulation  emits  a
	      right  button  event  (by	 default)  by pressing and holding the
	      first button. The	first button must be held down for the config-
	      ured  timeout and	must not move more than	the configured thresh-
	      old for the emulation to activate. Otherwise, the	 first	button
	      event is posted as normal. Default: off.	Property: "Evdev Third
	      Button Emulation".

       Option "EmulateThirdButtonTimeout" "integer"
	      Specifies	the timeout in milliseconds between the	initial	button
	      press and	the generation of the emulated button event.  Default:
	      1000. Property: "Evdev Third Button Emulation Timeout".

       Option "EmulateThirdButtonButton" "integer"
	      Specifies	the physical button number to be emitted if third but-
	      ton emulation is triggered.  Default: 3.	Property: "Evdev Third
	      Button Button".

       Option "EmulateThirdButtonMoveThreshold"	"integer"
	      Specifies	the maximum move fuzz in device	coordinates for	 third
	      button  emulation. If the	device moves by	more than this thresh-
	      old before the third button emulation is triggered,  the	emula-
	      tion  is cancelled and a first button event is generated as nor-
	      mal.  Default:  20.  Property:  "Evdev  Third  Button  Emulation

       Option "GrabDevice" "boolean"
	      Force  a	grab on	the event device. Doing	so will	ensure that no
	      other driver can initialise the same device  and	it  will  also
	      stop  the	 device	 from  sending	events to /dev/kbd or /dev/in-
	      put/mice.	Events from this device	will not be  sent  to  virtual
	      devices  (e.g.  rfkill or	the Macintosh mouse button emulation).
	      Default: disabled.

       Option "InvertX"	"Bool"

       Option "InvertY"	"Bool"
	      Invert the given axis. Default: off. Property: "Evdev  Axis  In-

       Option "IgnoreRelativeAxes" "Bool"

       Option "IgnoreAbsoluteAxes" "Bool"
	      Ignore  the specified type of axis. Default: unset. The X	server
	      cannot deal with devices that have both  relative	 and  absolute
	      axes.  Evdev tries to guess wich axes to ignore given the	device
	      type and disables	absolute axes for mice and relative  axes  for
	      tablets,	touchscreens  and  touchpad.  These  options  allow to
	      forcibly disable an axis type. Mouse wheel axes are  exempt  and
	      will  work  even if relative axes	are ignored. No	property, this
	      configuration must be set	in the configuration.
	      If either	option is set to False,	the driver will	not ignore the
	      specified	 axes  regardless  of the presence of other axes. This
	      may trigger buggy	behavior and events from this axis are	always
	      forwarded. Users are discouraged from setting this option.

       Option "Calibration" "min-x max-x min-y max-y"
	      Calibrates  the X	and Y axes for devices that need to scale to a
	      different	coordinate system than reported	to the X server.  This
	      feature  is required for devices that need to scale to a differ-
	      ent coordinate system than originally  reported  by  the	kernel
	      (e.g. touchscreens). The scaling to the custom coordinate	system
	      is done in-driver	and the	X server is unaware of the transforma-
	      tion. Property: "Evdev Axis Calibration".

       Option "Mode" "Relative"|"Absolute"
	      Sets  the	 mode  of the device if	device has absolute axes.  The
	      default value for	touchpads is  relative,	 for  other  absolute.
	      This option has no effect	on devices without absolute axes.

       Option "SwapAxes" "Bool"
	      Swap x/y axes. Default: off. Property: "Evdev Axes Swap".

       Option "XAxisMapping" "N1 N2"
	      Specifies	 which buttons are mapped to motion in the X direction
	      in wheel emulation mode.	Button number N1 is mapped to the neg-
	      ative  X axis motion and button number N2	is mapped to the posi-
	      tive X axis motion.  Default: no mapping.	Property: "Evdev Wheel
	      Emulation	Axes".

       Option "YAxisMapping" "N1 N2"
	      Specifies	 which buttons are mapped to motion in the Y direction
	      in wheel emulation mode.	Button number N1 is mapped to the neg-
	      ative  Y axis motion and button number N2	is mapped to the posi-
	      tive Y axis motion.  Default: "4 5". Property: "Evdev Wheel Emu-
	      lation Axes".

       Option "TypeName" "type""
	      Specify  the X Input 1.x type (see XListInputDevices(3)).	 There
	      is rarely	a need to use this option, evdev will guess the	device
	      type based on the	device's capabilities. This option is provided
	      for devices that need quirks.

       Option "VertScrollDelta"	"integer"
	      The amount of motion considered one  unit	 of  scrolling	verti-
	      cally.  Default: "1".  Property: "Evdev Scrolling	Distance".

       Option "HorizScrollDelta" "integer"
	      The  amount  of motion considered	one unit of scrolling horizon-
	      tally.  Default: "1".  Property: "Evdev Scrolling	Distance".

       Option "DialDelta" "integer"
	      The amount of motion considered one unit of  turning  the	 dial.
	      Default: "1".  Property: "Evdev Scrolling	Distance".

       Option "Resolution" "integer"
	      Sets  the	resolution of the device in dots per inch. The resolu-
	      tion is used to scale relative motion events from	mouse  devices
	      to 1000 DPI resolution. This can be used to make high resolution
	      mice less	sensitive without turning off acceleration. If set  to
	      0	no scaling will	be performed. Default: "0".

       The following properties	are provided by	the evdev driver.

       Evdev Axis Calibration
	      4	32-bit values, order min-x, max-x, min-y, max-y	or 0 values to
	      disable in-driver	axis calibration.

       Evdev Axis Inversion
	      2	boolean	values (8 bit, 0 or 1),	order  X,  Y.  1  inverts  the

       Evdev Axes Swap
	      1	boolean	value (8 bit, 0	or 1). 1 swaps x/y axes.

       Evdev Drag Lock Buttons
	      8-bit.  Either  1	 value or pairs	of values. Value range 0-32, 0
	      disables a value.

       Evdev Middle Button Emulation
	      1	boolean	value (8 bit, 0	or 1).

       Evdev Middle Button Timeout
	      1	16-bit positive	value.

       Evdev Middle Button Button
	      1	8-bit value, allowed range 0-32, 0 disables the	button.

       Evdev Wheel Emulation
	      1	boolean	value (8 bit, 0	or 1).

       Evdev Wheel Emulation Axes
	      4	8-bit values, order X up, X down, Y up,	Y down.	0  disables  a

       Evdev Wheel Emulation Button
	      1	8-bit value, allowed range 0-32, 0 disables the	button.

       Evdev Wheel Emulation Inertia
	      1	16-bit positive	value.

       Evdev Wheel Emulation Timeout
	      1	16-bit positive	value.

       Evdev Scrolling Distance
	      3	32-bit values: vertical, horizontal and	dial.

       Kristian	HA,gsberg, Peter Hutterer

       Xorg(1),	xorg.conf(5), Xserver(1), X(7)

X Version 11		    xf86-input-evdev 2.10.6		     EVDEV(4x)


Want to link to this manual page? Use this URL:

home | help