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excamera(3)			Allegro	manual			   excamera(3)

NAME
       excamera	 - Viewing a 3d	world from an arbitrary	camera position. Alle-
       gro game	programming library.

SYNOPSIS
       #include	<allegro.h>

       Example excamera

DESCRIPTION
       This program demonstrates how to	use the	 get_camera_matrix()  function
       to  view	 a  3d	world from any position	and angle. The example draws a
       checkered floor through a viewport region on the	screen.	 You  can  use
       the  keyboard to	move around the	camera or modify the size of the view-
       port. The keys that can be used with this example are displayed between
       brackets	at the top of the screen.

SEE ALSO
       BITMAP(3),  END_OF_MAIN(3), MATRIX_f(3),	POLYTYPE_FLAT(3), SCREEN_H(3),
       SCREEN_W(3), V3D_f(3), allegro_error(3),	allegro_init(3),  allegro_mes-
       sage(3),	 apply_matrix_f(3),  blit(3),  clear_to_color(3), clip3d_f(3),
       create_bitmap(3),   desktop_palette(3),	 destroy_bitmap(3),   font(3),
       get_camera_matrix_f(3),	     get_vector_rotation_matrix_f(3),	   in-
       stall_int_ex(3),	  install_keyboard(3),	  install_timer(3),    key(3),
       key_shifts(3),  makecol(3), persp_project_f(3), poll_keyboard(3), poly-
       gon(3),	 polygon3d_f(3),   rect(3),    screen(3),    set_clip_rect(3),
       set_gfx_mode(3),	      set_palette(3),	   set_projection_viewport(3),
       textprintf_ex(3), vsync(3)

Allegro				 version 4.4.3			   excamera(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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