FreeBSD Manual Pages
excamera(3) Allegro manual excamera(3) NAME excamera - Viewing a 3d world from an arbitrary camera position. Alle- gro game programming library. SYNOPSIS #include <allegro.h> Example excamera DESCRIPTION This program demonstrates how to use the get_camera_matrix() function to view a 3d world from any position and angle. The example draws a checkered floor through a viewport region on the screen. You can use the keyboard to move around the camera or modify the size of the view- port. The keys that can be used with this example are displayed between brackets at the top of the screen. SEE ALSO BITMAP(3), END_OF_MAIN(3), MATRIX_f(3), POLYTYPE_FLAT(3), SCREEN_H(3), SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_init(3), allegro_mes- sage(3), apply_matrix_f(3), blit(3), clear_to_color(3), clip3d_f(3), create_bitmap(3), desktop_palette(3), destroy_bitmap(3), font(3), get_camera_matrix_f(3), get_vector_rotation_matrix_f(3), in- stall_int_ex(3), install_keyboard(3), install_timer(3), key(3), key_shifts(3), makecol(3), persp_project_f(3), poll_keyboard(3), poly- gon(3), polygon3d_f(3), rect(3), screen(3), set_clip_rect(3), set_gfx_mode(3), set_palette(3), set_projection_viewport(3), textprintf_ex(3), vsync(3) Allegro version 4.4.3 excamera(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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