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exflame(3) Allegro manual exflame(3) NAME exflame - How to write directly to video memory improving performance. Allegro game programming library. SYNOPSIS #include <allegro.h> Example exflame DESCRIPTION This program demonstrates how to write directly to video memory. It implements a simple fire effect, first by calling getpixel() and put- pixel(), then by accessing video memory directly a byte at a time, and finally using block memory copy operations. SEE ALSO END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3), ac- quire_screen(3), allegro_error(3), allegro_init(3), allegro_message(3), bmp_read_line(3), bmp_unwrite_line(3), bmp_write_line(3), clear_key- buf(3), font(3), getpixel(3), install_keyboard(3), keypressed(3), line(3), makecol(3), putpixel(3), release_screen(3), rest(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3) Allegro version 4.4.3 exflame(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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