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exscn3d(3) Allegro manual exscn3d(3) NAME exscn3d - Using the 3d scene functions. Allegro game programming li- brary. SYNOPSIS #include <allegro.h> Example exscn3d DESCRIPTION This program demonstrates how to use scanline sorting algorithm in Al- legro (create_scene, clear_scene, ... functions). It also provides an example of how to use the 3D clipping function. The example consists of a flyby through a lot of rotating 3d cubes. SEE ALSO BITMAP(3), END_OF_FUNCTION(3), END_OF_MAIN(3), LOCK_FUNCTION(3), LOCK_VARIABLE(3), MATRIX_f(3), PALETTE(3), POLYTYPE_GCOL(3), SCREEN_H(3), SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_exit(3), allegro_init(3), allegro_message(3), apply_matrix_f(3), bit- map_color_depth(3), blit(3), clear_bitmap(3), clear_scene(3), clip3d_f(3), create_bitmap(3), create_scene(3), desktop_palette(3), de- stroy_bitmap(3), destroy_scene(3), font(3), get_rotation_matrix_f(3), get_translation_matrix_f(3), gfx_mode_select_ex(3), install_int(3), in- stall_keyboard(3), install_mouse(3), install_timer(3), key(3), ma- trix_mul_f(3), palette_color(3), persp_project_f(3), polygon_z_nor- mal_f(3), render_scene(3), scene_polygon3d_f(3), screen(3), set_color_depth(3), set_gfx_mode(3), set_palette(3), set_projec- tion_viewport(3), textprintf_ex(3) Allegro version 4.4.3 exscn3d(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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