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FORTUNE(6)		       BSD Games Manual			    FORTUNE(6)

NAME
     fortune --	print a	random,	hopefully interesting, adage

SYNOPSIS
     fortune [-aDefilosw] [-m pattern] [[N%] file/directory/all]

DESCRIPTION
     When fortune is run with no arguments it prints out a random epigram.
     Epigrams are divided into several categories, where each category is sub-
     divided into those	which are potentially offensive	and those which	are
     not.  The options are as follows:

     -a	     Choose from all lists of maxims, both offensive and not.  (See
	     the -o option for more information	on offensive fortunes.)

     -D	     Enable additional debugging output.  Specify this option multiple
	     times for more verbose output.  Only available if compiled	with
	     -DDEBUG.

     -e	     Consider all fortune files	to be of equal size (see discussion
	     below on multiple files).

     -f	     Print out the list	of files which would be	searched, but do not
	     print a fortune.

     -l	     Long dictums only.

     -m	pattern
	     Print out all fortunes which match	the regular expression
	     pattern.  See regex(3) for	a description of patterns.

     -o	     Choose only from potentially offensive aphorisms.	Please,
	     please, please request a potentially offensive fortune if and
	     only if you believe, deep down in your heart, that	you are	will-
	     ing to be offended.  (And that if you are not willing, you	will
	     just quit using -o	rather than give us grief about	it, okay?)

		   ... let us keep in mind the basic governing philosophy
		   of The Brotherhood, as handsomely summarized	in these words:
		   we believe in healthy, hearty laughter -- at	the expense of
		   the whole human race, if needs be.
		   Needs be.
					      --H. Allen Smith,	"Rude Jokes"

     -s	     Short apothegms only.

     -i	     Ignore case for -m	patterns.

     -w	     Wait before termination for an amount of time calculated from the
	     number of characters in the message.  This	is useful if it	is ex-
	     ecuted as part of the logout procedure to guarantee that the mes-
	     sage can be read before the screen	is cleared.

     The user may specify alternate sayings.  You can specify a	specific file,
     a directory which contains	one or more files, or the special word all
     which says	to use all the standard	databases.  Any	of these may be	pre-
     ceded by a	percentage, which is a number N	between	0 and 100 inclusive,
     followed by a `%'.	 If it is, there will be an N percent probability that
     an	adage will be picked from that file or directory.  If the percentages
     do	not sum	to 100,	and there are specifications without percentages, the
     remaining percent will apply to those files and/or	directories, in	which
     case the probability of selecting from one	of them	will be	based on their
     relative sizes.

     As	an example, given two databases	funny and not-funny, with funny	twice
     as	big, saying

	   fortune funny not-funny

     will get you fortunes out of funny	two-thirds of the time.	 The command

	   fortune 90% funny 10% not-funny

     will pick out 90% of its fortunes from funny (the "10% not-funny" is un-
     necessary,	since 10% is all that is left).	 The -e	option says to con-
     sider all files equal; thus

	   fortune -e funny not-funny

     is	equivalent to

	   fortune 50% funny 50% not-funny

ENVIRONMENT
     FORTUNE_PATH  The search path for the data	files.	It is a	colon-sepa-
		   rated list of directories in	which fortune looks for	data
		   files.  If not set it will default to /usr/games/fortune.
		   If none of the directories specified	exist, it will print a
		   warning and exit.

FILES
     /usr/games/fortune

     /usr/share/games/fortune/*	 the fortunes databases	(those files ending
				 "-o" contain the offensive fortunes)

SEE ALSO
     regcomp(3), regex(3), strfile(8)

BSD			       November	7, 2007				   BSD

NAME | SYNOPSIS | DESCRIPTION | ENVIRONMENT | FILES | SEE ALSO

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